I fucked this one up early and had to redo most of the outline, so it’s taking a while. I’m working on it with a headlamp for lighting and I told my wife I feel like some kind of bizarro monk making my manuscript.
Taito really got a lot of mileage out of Psychic Force. I knew that they made one for PS2 based on the Rozen Maiden anime, and just found out that there’s one for X/1999. I know nothing about X other than I think I need to watch it now.
liking psychic force (and by extension, the x game) led me to buying the first few volumes of the x manga a few years ago. even the concept of the fights happening in big floating transparent cubes comes from there!
I seem to remember not being real impressed with it when I played it at a classmate’s house back in the day–which I guess according to certain theories would make me partly responsible for the video game crash of ‘83 ; D–but Atari 2600 Pac-Man is actually pretty fun. ^ _^ (Ghost phosphor fade ^ simulated w/ Photoshop; the game only draws one of the four ghosts per frame.) (I don’t normally use “filter” options but it does help reduce the ghost flicker’s impact on the ol’ eyeballs. 'p ')
Don’t know how available it is but in Racing The Beam it describes every little trick they pulled to make Pac-Man for the Pong machine (2600). And then how every single Atari 2600 game is this twisted hack of Pong.
Someone gave me a tip for Fallout 1 and it turns out that yes, gambling is just straight up busted and I now have like 80k bottle caps with which to I guess spend on stuff to let me pay even less attention to combat, the system works~
it’s hilarious how easy it is to get incredibly good shit in the first two fallouts. You can pickpocket combat armor and a combat shotgun the second you find the hub and be set for most of the game
X is the best thing Rintaro ever did (especially compared to Kawajiri’s below par work on the series) and Metropolis is misguided at best but at least it’s not harmageddon.
Replayed Darius Chronicle Saviours DLC which is the kind of thing I wish they were still making to this day, all the modes feel so organic and it’s a shame they couldn’t merge it with the main game without ruining the leaderboards. Fantasy Zone levels are a doctoral thesis in their own way.
There are a number of video interviews with the 2600 Pac-Man programmer, Tod Frye, in the DLC. I sorta skimmed one of them. I like this YT video where he geeks out over the later homebrew Pac-Man that had a double-sized (8K) cart to play with:
I don’t have the other DLCs. I hadn’t even checked them out so lemme do that… Yeah that Berzerk version looks all right; I’m on a no-gun-games kick these days though which eh conveniently or otherwise ends up saving me a lot of game-buying money.