Games You Played Today: 13 Going On 30

He is outrageously grating and the decision to put most of the expository dialogue in his mouth is incredible. If this were a Yoko Taro game people would be hailing it as a subversive masterstroke.

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Was just thinking about the Dalamations quest yesterday as I debating finding all the archive items in Siren.

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This could be a review of all of bullfrog’s games

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The inner voices from Disco Elysium are now just my inner voices and it’s a little annoying

[Insight] Actually, it’s pretty cool

[Inland Empire] Yeah it’s really cool

[Shivers] You breathe in the lingering misty rain. It feels so clean

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So was gonna start up Fallout 1 yesterday but the manual was 124 pages and… listen, if I don’t at least scan the manual and things go sideways I’ll never hear the end of it, so did that yesterday, looked up some starting tips and managed to get an hour or so in tonight.

As someone whose classic crpg knowledge is playing a bit of Dark Sun: Shattered Lands in my youth (got past the intro area then instantly triggered a bad ending) and my Planescape: Torment ā€œunintentional challenge modeā€ playthrough from some years back… well first impression is that it ain’t no Torment. TBF as far as I am aware the game’s strengths would be more of the writing and worldbuilding variety and I mostly wandered around a cave killing rats and one giant scorpion, but the combat seems kinda not great and I hope it isn’t a big focus or is at least possible to break in some sort of way.

Anyways when I stopped for the day I finally reached a town of some sort so hopefully I get to see the game put its best foot forward soon.

…Really wish there was a way to highlight interactable objects :\

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There’s a mod called fixt that backports the highlight items feature from fallout 2. I think sfall1 does it too.

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the fallout combat never really gets good (it’s ultima style turn based meaning that it’s somewhat strategic and challenging but they neglected to actually make it fun) but it does get better once you have a couple companions and you can throw explosives and stuff. it’s not a low point of the game by any means, it’s just ok. OG fallout’s whole appeal is its scope and tonal consistency anyhow, it nails the dragon quest puzzle box design while being 4x as open ended.

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For ui niceties, I recommend running fallout et tu

It ports all of the first game into the modernized sfall engine for fallout 2. I just turn off all the features that change the gameplay and treat it as a glorified bugfix/ui improvement mod

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What is this

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Played DE for several more hours I’m sure nothing happened in the world while I was unraveling the mystery…

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after listening to the soundtrack for two years finally played Subserial Network (and got to uninstall Humble App afterwards, yay!)

It was fun as a recreation of early internet. It unforunately did the What If The Video Game Notices You!? but I finished it, I think.

The website with the episode recaps really took me back. That was a time of internet…

One of these days I’ll play Hypnospace Outlaw or the other one of these.

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twisted metal 1 is kinda bad. i’ve been trying for hours to figure it out and have fun with it but it just kinda sucks? 2 is such an improvement.

part of the problem (and this is not really fixed in 2) is that all of the control schemes are awful. default controls are square to accelerate, circle to reverse, X to powerslide, triangle to turbo, R2 is machine gun, L2 is main weapon, and R1/L1 switch main weapons

it just never sits right under the fingers, like what the hell is going on here.

they give you a lot of options in the menu too but i think i’ve determined they are all deranged and unusable

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my Twisted Metal take is that 2 is the only one that was actually good and Black is sort of ok. I mean 3 gave us some iconic Rob Zombie stuff, but I think the game itself was a bit of a step down.


so I beat Chrono Trigger last night! Felix is correct in that the game is not very hard. got a little emotional at times towards the end there. probably going to take a break from the game for a bit, but maybe i’ll start a New Game + after I go for a walk today - who can say?

the plan was to start replaying FF6 next, but since I know that is a longer endeavor, I might wait a bit until after work starts up again

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in the way that the world gradually, circularly opens up. Fallout is one of the only CRPGs to ever do the same thing in like a satisfyingly medium-scale way where the relative open endedness doesn’t really impact the pacing, in part because the game is not that long and the combat is not that good, so there isn’t a power curve to get in the way of it

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i remember playing Twisted Metal 2 multiplayer co-op with my friend when i was in seventh grade and thinking how next gen the whole thing felt. tbh maybe it was just the co-op aspect of things that made me feel that way, or that it was ā€œedgyā€. looking back it looks like shit even by the standards of a PS1 game. i almost felt like i misremembered the game entirely because i was like ā€œit can’t actually have looked like thatā€. it seems like it released in 1996 though (which is much earlier than i thought) so i’ll give it a pass there. anyway that is my only contribution to this discourse.

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Twisted Metal sucks and Carmageddon owns bones imho

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I just need to mention FF6 2 player mode existing. A sublime experience.

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gave up and deleted my current save in Saints Row 2

started a new game in [prototype], only to have the same thing happen there

see, this is why i don’t do New Year’s resolutions

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I’ve been playing port royale 3, an incredibly german economic game where you sell shit in the caribbean. the thing thats the most fascinating to me about this installment is how they chose to do automated trade routes. in pr2 you can tell a captain to use his discretion and he will try to trade somewhat intelligently, like if every town on his route produces sugar hes not going to buy it to trade. the default option in pr3 acts very similarly, and they give you some other choices to allow you to automate stuff like moving goods between your warehouses or collecting building materials. the thing that’s really funny though is the default ā€œprofitā€ option is good enough that in my experience it never fails to generate enormous amounts of wealth almost immediately

just sitting here with my starting ship on automatic i managed to double my money in 30 days, which is enough to buy another ship and send that one on a different route too. you get where this is going.

last night I tried a meticulous custom strategy where I bought goods at 120% of the cost (because 100% is the cost it takes to produce them so no one ever sells them for that) and sold at least 140% of the price in places that needed them and made a fraction of the gold. on one hand I can’t really complain that I don’t have to manually do all these transactions and it’s better than if the game always made shit trades. it’s nice that you can engage with it as much as you want to basically. it helps that the campaign mode has goals not related to making money so you have to figure out how to do other stuff as well. so basically it’s a surprisingly chill game and i will never engage with the assuredly bad combat

were the older games somehow magically deeper economic simulators that required actual effort to generate a profit? am i dumber than the AI? maybe. port royale 3 was made by a different dev after ascaron went bankrupt and is published by kalypso, so it’s entirely possible they dumbed everything down the way they tend to. I don’t know. I guess I have to play patrician 3 and find out.

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I am over 20 hours in so I feel like based on ā€œhow long to beatā€ it should be in the last chapter. There’s a part of me that wants Disco Elysium to wrap up but it doesn’t seem to be. There are a dizzying amount of plot threads to unwind. This feels like Baby Steps in that I had to constantly play the game until I got to the end.

i game over’d because I tried reading theory and lost too many moral points

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