to be clear when i say its slow i mean the regular pace of going through turns. im not great at waiting through tactics games.
I kinda feel like if the feeling of āhell yeah tacticsā isnāt carrying you through waiting for the enemy to take its turn you might not be a tactics gamer.
They should really all have a fast forward button.
most emulators do!
Iāve tried to get into tactics games so many times. Iāve always enjoyed reading ff tactics threads and then try and play it and want to vomit myself to death.
GBA Fire Emblem and Advance Wars (first 10 levels only) are the exceptions.Tacticsare for deadbeats. Brute stength only for this brer
I could take a lot, I could not take Spirit of Justice. (Thatās six right?)
it sure is
played ape escape 3 for the first time, wow! best of the three so far, what a game!
One of the games., so Iāve been told
whatās not to like?
Finished Code Veronica. Thereās nothing much to add to what people have been saying for a quarter century, whatās bad about this game is self-evident. I spent a lot of it wondering how things shipped in this state ā how much of this is intentional design? When Mikami and Minami were promoting Resident Evil Zero back in 2002 one of them said something to the effect of Zero, an infamously frustrating and plodding game, representing the closest realization yet to how difficult RE was originally supposed to be.
In CV, was a lengthy section of gameplay involving no save points, the abrupt switching of characters and consequent inability for players to manage shared items around it, an insta-death puzzle that requires perfect timing, which is then immediately followed by a ten second scripted event where as far as I can tell itās impossible not to take damage and which requires a minimum number of health items to get through, with failure to navigate all of the above resetting you at the very beginning of this section, really the product of negligence or incompetence rather than a series of deliberate, playtested choices? How is that possible?
The game has maybe half a dozen sections like this, where optimal play basically requires foreknowledge and anything suboptimal is brutally punished with repetition and/or softlocking. Is CV actually the calculated pure distillation of survival horror, where the real challenge is juggling multiple saves and summoning the resolve to repeat a byzantine series of actions all over again? If it isnāt, how horrid is the development history behind this thing?
my Dreamcast playthrough was softlocked when trying to blast the big guy out of the back of the plane. I hadnāt brought enough of the specific explosive arrows I needed or whatever. I get annoyed thinking about it to this day.
There has to be a reason they are putting off remaking it
me too
the micro sd card on my miyoo mini seems to be corrupted as it wonāt load any romsā¦.ughhhhhh
Sweating it through more Dillons Dead Heat Breakers. i lost a race so I was down money going into a mission so I had to borrow cash from the goth pigeon
I donāt think they ever will simply because it lacks brand recognition and marketing is the only reason anything ever gets remade. But I thought about a remake as I was replaying it, and even if the original had sold well and lent itself to pre-existing awareness, it is so misconceived on the broadest conceptual level that thereās no real template for a remake to follow, it seems like it would require a complete overhaul. The story also has derogatory elements that Capcom would probably prefer no one is ever reminded of, although I guess the other remakes had so much sanded off of them that they would just completely remove that stuff.
somewhat sleepless night playing witch & lilies which is an etrian odyssey knock-off so blatant some classes and their skills are literally carbon copied over. good enemy sprites but ui and controls donāt feel as good. dungeon is somewhat rendering intense and im not sure about the map design yet
but the selling point is when you get back to town the members of the all girls party you put together attempt to flirt with each other, usually to great disappointment. youāll have to fill in a lot yourself to get anything out of how slight and repetitive these scenes are tho and it happens every time you escape the dungeon
Sonson, very enjoyable to figure out how many hidden bamboo shoots in the mud.
iām nearing the end of smt v and shit has gotten cosmic.
i love when shit gets cosmic, gimme that unfathomable scale
I had quietly stopped playing Clair Obscur this summer near the end of the Act 2, but with everybody else playing it now thanks to the awards and wanting to test-run my new graphics card, I got motivated to pick it up again.
-
Act 2 really does suck the most of the 3. Like nothing happens in the story except collecting McGuffins to disable invisible barriers, and Renoir showing up over and over repeating variations of the same things he said earlier. Gameplay-wise, it also started to feel like āempty caloriesā with most bosses going down in 1-3 tries with the same jack-of-all-trades loadout (even though Iām playing on Expert) and heaps of FOMO-inducing collectibles to harvest.
- Then the story became eventful again the moment the Act 2 bossās second phase went down. Itās almost funny how closely it follows the stereotype of the dull middle act.
-
I like how the characters donāt fall into any traditional class archetype, and there are at least 2-3 good (i.e. broken) ways to play each of them. The skill-tree screen presents you with a big olā mess of numbers and mechanics in no particular order and itās your job to construct an archetype from those pieces. The skill descriptions read like Magic the Gathering card text, and creating a coherent party is a bit like making your own Magic deck as well.
-
The artwork and music in this game are on the edge of distinctive and inspired but rarely cross the threshold. The environments are less painterly than they are muddy and overblown, the music is literally mid (neither catchy nor atmospheric).
- The freshest-feeling part of the aesthetic IMO is actually the character designs and mocap. They channel Final Fantasy vibes but like, more adult and French. Which somehow was what Final Fantasy characters were missing all along? Who knew
-
Itās absurd that Iām having difficulty googling item/skill names because Iām playing in French. Like the game is literally French but every online guide is still in English. This illustrates why I almost completely stopped using my native French after I moved to the US btw.
in spirit of justice phoenix goes to a country where being a defense attorney is considered offensive why are all the worse ace attorneys like this? like nothing seems real, the stakes have to be something dumb, like the ghost of a nonsensical what if
everytime someone said dark age of the law in dual destinies, god shut up, but maybe this situation is worse