Games You Played Today: 13 Going On 30

I’m yelling ‘Tiger Style’ when I wear the Tiger mask and ironing all the issues of this game.

15 Likes

Up at a quarter to two, still playing Shadow Tower.

17 Likes

Estpolis 2 (Lufia 2) owned. Just a great workman B-grade RPG with actual god damn characters.

4 Likes

There is an Archipelago setup for this that I would like to play if I had already played the game first.

1 Like

Hotline Miami was good IMO. Great storytelling and aesthetic, doesn’t wear out its welcome. I agree with hater that the gameplay involves a mix of being unreasonably consistent/effective then randomly dying to the dumbest thing, but that’s all part of the story it’s telling.

Hotline Miami 2 is indeed not very good, but other devs were able to make larger and still-fun games based on twitch aiming. I especially like Deadbolt (vampire-themed, switches to side-view perspective and mixes in Elevator Action mechanics) and Synthetik (mil-robot themed co-op roguelite).

18 Likes

finally got an hour or two on the new robocop, sick

moderately tempted to get into witchfire for the knock off destiny gunplay (there’s even a last word clone) but not into early access and ‘roguelite’ is my safe word at this point

3 Likes

Teleglitch and Ape Out are both also great and probably wouldn’t exist otherwise

10 Likes

i bought Earthion on Steam

but i’ve been playing it on my Model 1 Sega Genesis, instead

at first glance and playthrough, i wasn’t as grabbed by it as i’d hoped i would be, but i attributed that to not really knowing how to play the game, which turned out to be correct. on the second playthrough, i experimented a lot more with different subweapons and discovered some favorites and some that were situationally good. the stages are distinct and pretty fun, and i think the difficulty is a good challenge, especially if you ignore the following:

the game has some uh, ahem, cough roguelite elements to it in the form of a shop that is entirely optional. you could play through the game, i am sure, without utilizing any of the upgrades available to you. anyway, the shop allows you to upgrade your weapons and slots and get extra lives, etc. to get to the shop, you need to pick up an item in each stage that is dropped by an enemy towards the end (it’s usually an unavoidable enemy, so they aren’t hidden, per se), and you’ll be taken to it after the stage ends. when you eventually die and use all your continues or, die and choose not to continue, you’ll get a password that you can use to save your shop upgrade progress.

the music is some standard/good Yuzo Koshiro and definitely enhances the game experience. i think overall, the game achieves the idea of being a game that could have been released on the original Mega Drive. it isn’t even necessarily the best-looking MD game out there, new or old, despite its newness. that said, the 3D effects look a lot nicer running through a CRT - the transition is a lot more convincing. it felt like an authentic Sega Genesis experience.

i’ve made it to what is maybe the last level? we’ll see.

15 Likes

Didn’t Teleglitch and Hotline Miami release at about the same time?

2 Likes

Yes, Teleglitch released something like a few weeks after Hotline Miami. Felix is a POSER stealing Teleglitch valor

6 Likes

wait do people actually like teleglitch, I thought it was just rps-hyped slop

1 Like

It’s very much a continuation of what he did for the Sol Cresta soundtrack, which was probably the highlight of that game.

3 Likes

I adore teleglitch and thought it came out like 2 years after so my bad!

3 Likes

My memory of it is a lot like my memory of hotline miami 2: the game loves to spawn ranged enemies out of view of you who can kill you before you even see them

Then again I’m really not a fan of most roguelikes so I’m probably not the target audience for it, especially since it has very little variety even by the low standards of roguelikes in the early 10s

1 Like

I really liked the crafting and thought it produced really fun recoverable panic scenarios. plus the aesthetic was cool.

3 Likes

the aesthetic was definitely cool but it just produced a desire to replay quake in me (always the right choice)

5 Likes

Yeah my Teleglitch experience was “hey this looks neat, wow I don’t enjoy actually playing it”.

7 Likes

I bought this on a lark because I liked the demo and wound up finding it super underwhelming! it’s not bad but in comparison to the demos for the new Shinobi and Absolum which are doing more of their own thing (or at least riffing really well on Guardian Heroes), I really expected it to have like 50% more going on.

I guess Ninja Gaiden in the first place was just Castlevania with cutscenes and pretty inventive movement, and I’ve always thought that 3D Ninja Gaiden was overrated despite being markedly worse than DMC/God Hand, but I expected something as interesting as SoR4 or Curse of the Moon and it’s not really there.

2 Likes

like it feels (derogatory) like a Ninja Gaiden game they could have made for the SNES and didn’t. well-rounded but not much there.

1 Like

I adore Teleglitch. One of my all-time favorite games. Once you have played a level a few times it becomes clear just how much is random (not that much) and it becomes about how to play smart and avoid ambushes and just generally tense top-down survival horror.

6 Likes