yeah, i’ve had very similar with it over the last few months.
on one hand it’s a skate game, so i will no doubt put a lot of hours into it as i listen to podcasts or watch stuff on a second screen. they are perfect games to just keep my hands busy.
but because of this i can never see myself putting any money into it, i just needed the physics to feel good.
it also continues the trend of each of these games having a worse map than the previous one(s). id been sort of hoping this was just an alpha/beta issue, but from what ive seen of early access, they’ve just added a coat of paint to the geometry.
I found out that PKSM is a thing, so now I can be confident that I’ll be able to transfer pokemon across generations, which increases my incentive to finish the DS/3DS games and probably makes my 3DS worth a lot more in general too. Apparently it can also be used to transfer to the first Switch generation of games, and since it’s homebrew, that’s probably useable with emulation. I don’t know if it will be able to read my saves off my Ace3DX cart, I may have to transfer them to the DS internal card itself first, but that’s ok.
Fifth badge at 9.5 hours in. Dirt gym was dirt simple. Serviper solo’d it and finished with 100% HP with no items used.
The shimmering and lack of save states in the Trip World DX is real audacious from Modern Vintage Gamer, SunSoft, and Limited Run. I’m willing to blame all THREE. Particularly the shimmer because each time I play I go this can’t be happening not in a 2000+ yen release that had a lot of hoopla on a god damn Gameboy Emulator.
Great game. I’ve come around and think those GBC colorizations are unnecessary too. I had this thought the very second I started the colorization version.
What do you mean there is also no options for different color pallettes for either version? What am I an animal? A cute animal with a spinny tail who doesn’t know about video games?
Knowing these asshole know everything there is to know about emulation the lack of options is infuriating. ALL YOU ASSHOLES HAVE MISTERS.
Anyways I gave some money to Sunsoft. I could probably just walk and stick 5000 yen in their office address and with a note that says THANKS FOR GIMMICK.
I played Dreamcore for a while last night (just the pool part) and I agree that it does a good job of capturing the expanded-bathroom/pool-area-that’s-not-quite-right that comes up in dreams sometimes (in mine, anyway).
I like that the maze is huge and almost every room has multiple distinct exits. After a while a lot of the paths start to connect back on earlier areas and you have to backtrack to find new paths, but so far the atmosphere has kept that from becoming too tedious for me.
I stopped after finding the flashlight and taking one of the darkened paths downward. No idea how much more there is to it and I haven’t even looked at the other areas (which I assume are distinct and not connected).
Slotwaste is such an uncomfortable game. I love it!
I fired it up last night and started thinking about how I should get to bed, but the atmosphere had me hooked. Then a cutscene climaxed into my PC freezing. Not sure if that was intentional, but I got to bed on time.
Playing the Star Garden multiplayer demo today. And backed the kickstarter. It’s a really fun Kirby Air Ride City Trial style game, with a Chao garden mixed in. And it definitely has a learning curve but I’m having fun and willing to learn, the vibes are immaculate and I’m really enjoying myself with this one. I’m personally hoping this gets a competitive scene when the full game comes out cause I wanna dedicate time to that alongside Pokemon, and Rivals of Aether 2 as like my main competition games that I wanna get good at.
I managed to scrape out an easy mode 1cc clear of night striker gear, the sequel to night striker which in typical modern day taito consumer product fashion seems to only be available as a download code included in limited edition packages of operation night strikers only available in japan right now.
I’m a bit put off by the movement and animations all coming across to me like this was a newgrounds era flash game but I guess that adds a bit of charm in that particular way. The soundtrack is kind of just there and not full of the timeless zuntata synthpop jams that made the fm chip scream like the original had, idk, I remember the “sky” stage I ran through had a bit of ethereal vocaloid singing that was neat but I think the original ost is just untouchable and I probably wouldn’t have been satisified no matter what they did.
I could not get a grip on managing the “gear” bomb gauge that burns out in a few seconds (it seems to take your regular rapid fire shot and cranks it up to the maximum of what you could get in say, mame or setting autofire to max in the home ports of the original) but it seems like that and blocking/“bullet sealing” shots of enemies by positioning yourself in front of them is key to doing well I think.
I guess what I really wanted was for M2 to have instead made this sequel on an emulation of the original arcade board like they pulled off with fantasy zone II, or some period-accurate mutant idealized super-genesis like the space harrier II mini port, but what’s here is…it’s pretty good…I just wanted it to feel like an extension of the first game, which I thought was a singular, beautiful take on the sprite scaler formula but it’s just kind of another rail shooter as it is now.