Games You Played Today: 13 Going On 30

i play eroge for the plot relatable anxiety

head cleaner from this years toxic yuri jam.
awkward girl gets possessed by a slimegirl who takes care of everything.

takes some dark turns without needlessly elaborating on them, just leaving the implications hanging without the satisfaction of clear cut answers

incredibly horny too. i mean, obviously.


also i played a lot of digital devil story megami tensei yesterday and got past the minotaur.
also played a fair amount of the sfc remake which feels a bit insulting. streamlining the experience is one thing, but the visual style has been updated to be more in line with the immediate sequel, using the same designs as mt2, robbing mt1 off a lot of its own identity. i don’t know if i need to play that much more because getting through the roadblock of the minotaur and out ā€œinto the worldā€ may be enough. it is interesting how unlike the sequels there is no world map or 2d separation between first person maps. you just go through a door at the edge of the area and move into a new tileset seamlessly. so the game is like a mega dungeon that stretches in all directions? it’s neat

16 Likes

Dead to Rights I came here for the Dog on Genital action and there was very little of it. At the point I turned it off I was doing minigames to collect smokes to give to a prisoner so that he’d give me battery acid to short circuit the security system so I could break out of death row because I killed a Christopher Walken Impersoner. This is the worst game I’ve played in this current adventure because of how miserable those mini-games are, and they are there to prevent me from Use Dog on Genitals. Before I got in prison I had one non-tutorial chance to use the dog across 3 levels.

The truly remarkable bit of this game is how horrible the music is. There is also this extended strip-club dancing mini-game. I know this isn’t much better than the stuff in Vice City which somehow did it for a lot of us in 2001, but I couldn’t stop being confused and laughing at how it failed on every level. Then I noticed the damn music.

Oh that doesn’t even have the music. Combine it with this.

9 Likes

you could have played the xbox 360 one which is actually about having your giant wolf dog eat peoples balls. they even advertised that one by being like look the dog eats guys balls now because everyone complained there wasnt enough dog in the first two games. the original game is only for true minigame lovers and people with personal grievances against unions. namco is innocent of all charges

6 Likes


ABZU

Pretty much underwater Journey but without the faux multiplayer. Makes sense as it was developed by some people who worked on Journey (and Flower).

Looks and sounds very pretty, with solid swimming mechanics, simple puzzle solving, and light exploration as you progress through the linear world.

The wordless story follows similar beats to Journey, and feels a bit cliche (especially with its treatment of an ancient culture) and shallow (pun intended) but it’s intriguing enough for the hour and a half the game lasts, despite it seeming to believe that ambiguity makes a story automatically interesting. Also, sometimes you can ā€œmeditateā€ which turns the game into a screensaver.

In the end, it felt too weak in both gameplay and story to be memorable, with it relying too much on the audio and visuals which I found to be a bit twee. Also felt like it was trying too hard to make me feel something, which of course ended up having the opposite effect. You know, like they are trying so hard to convince you it’s a deep and beautiful and emotional experience? I’m so sick of that kind of game, they feel so insincere… not to mention they have an air of self-importance.

Swimming around with fish and big mammals is fun, and it IS very pretty, but overall it’s too slight and a very ā€œwell, that was neatā€ and then forget about it kind of game. So, could be good if you grab it for a few bucks and want a chill, undemanding game! Just don’t expect something very… deep.

18 Likes

Drives me crazy that Abzu didn’t have a proper catalogue feature for viewing the species you ā€˜collect’. You can only view them through a weird meditation mode you can’t control.

Was also very funny to me that this subgenre always requires a ā€˜once proud long-dead civilisation’ as part of its emotional tapestry. Like ancient cultures are somehow only sentimental in nature.

13 Likes

A catalogue feature would have improved the game a lot! Though it may have taken away from the ā€œpureā€ experience they were going for.

The Sumerian thing really rubbed me the wrong way, too. It’s such a cliche and disrespectful way to talk about ancient civilizations

5 Likes

Game was worth swimming around in for an hour or two, riding on some of the bigger fish is a highlight but ultimately yeah, too slight

4 Likes

I got Dreamcore because of the aesthetic promise. I too am affected by the unconscious collective memory of tiled swimming pools as applied to empty cavernous structures. Dreamcore delivers on the aesthetic angle. It opts for a VHS filter by default to fuzzy the edges that would otherwise bring out the sharpy, uncanny Unreal 5 edge that is present in other liminal games like Liminophobia. You go up to the tiles in Dreamcore and they’re scratched up enough that it doesn’t feel like a repeating texture. You can’t make out things in the distance which helps with the ’I shouldn’t go over there’ and the ā€˜I must’.

The game has problems though and they are mostly to do with my expectations. I was expecting a purely experiential walking sim LSD-style adventure but it’s actually just an enormous maze game. I think the reason it’s a maze is because mazes are easy to design, and you can generate a lot of playtime by making the maze hard to navigate. To be clear, a map, a compass, or inventory would be out of place in this game and collapse the aesthetic but the realisation it’s a maze also does this. Mazes just aren’t all that fun and the pool level is so large and my progress was not saved the first time I quit out that it completely pulled the wind out of a desire to complete it.

There are no enemies but the game does a good job of creating a sense of threat that you constantly doubt whether something is following you or about to happen.

The second level is an endless suburbia which has a day/night cycle and once night arrives the chirpy Americana muzak coming over the loudspeaker drops dead silent. After a long while going in and out of empty houses in a dark endless void an air raid siren plays. Walking is excruciatingly slow but running creates a relatively loud set of footsteps which is disturbing against the silence.

The third level is a bunch of play-space themed mazes and is basically a giant key hunt. I could draw a map but I think this wouldn’t be as fun as it is in games where the maze takes less than an hour to navigate fully. There’s making notes and then there’s full on cartography/blueprintcore. There’s the game’s real name.

It is also, in theory, a great podcast game but then the aesthetic aspect is nullified by listening to whatever. It just reveals that all you’re doing is holding W and doing your best to remember everything that can be taken as a landmark – every room shape and staircase placement. Just overall tedious. And then you search this stuff up for help and realise there are dozens of similar liminal games all over Steam and the bottom drops out.

I’m surprised someone hasn’t actually built real liminal spaces and charged people entry. I would do it. I suppose you’d have to limit access to a few people at a time or make it into a more limited escape room. Would be a better time than all these hedgemazes.

19 Likes

Competition from easily accessible abandoned malls is pretty stiff imho

11 Likes

The problem is you cant make a liminal space a destination.

15 Likes

Reminded of playing in public servers of GTA Online where dudes would hire lapdances from the strip club and that game has a mechanic where you can talk with your microphone to the stripper to raise your bond with her and everyone would get quiet to listen to a guy obliviously dirty talk a polygon woman who can’t even hear him. I swear this happened every day I played.

15 Likes

Struggling (as I have for years) with Control, wondering if I’m grossly underpowered for my current objective, and…maybe?

I looked at a guide and I’m far closer to the end than I could have imagined. I guess I really ought to hunt down these side quests, bulk up my abilities some, before making a final push.

For what it’s worth, I’m currently chasing down Ahti, to find a way to navigate the Ashtray Maze. I’ve got a side quest to take down one of the first bosses again, but consistently eat shit about 3/4 of the way through.

I…guess I’ll try to do that side stuff. Just struggling with the map trying to find my objectives.

2 Likes

yeah buffing up your abilities make a big difference. the one boss you’re talking about was still a huge hassle for me, i either just kind of flailed at it blindly in the end or cheesed it by hopping onto the ceiling girders so everyone had to file up to see me. i didn’t use the shield much but i feel like getting good at that probably makes a difference

2 Likes

Magic Knight Rayearth is coming to an end. Searching for the rainbow amulets for sweet prizes. …gotta get that Black Diary. Anything could be in there!

Maybe Ill write up a longer thing once I am over the finish line but what a sweet, tight little experience.

9 Likes

I recently learned that a copy of the US version of this game sells for like over a thousand dollars. I had one and sold it many years ago for…not a thousand dollars :frowning:

I’ve been trying to come up with a more relaxed game to play since all my gaming recently is shit like ketsui or salamander 2 or rondo of blood, maybe rayearth would be cool. I played it for a while on my steam deck last year, maybe I should go back

8 Likes

81_clownpunk

The clownpunk guyliner is too good ^ _^

8 Likes

Got linked to the puzzlescript game Single Block Pushing Game by Leaving_Leaves (hey I think that actually worked for once) and it is the rare troll game that actually does so with some clever if intentionally irritating design. Basically all you have to do is move a block off of and back onto the tile it started on, but while moving it off takes a single second and button press the layout is crafted so that it’ll take you a good ten or so minutes of wandering back and forth all around this massive single screen to finally return it home. Had the effect of making me smile with how brazen it is, but the layout is legit well considered.

13 Likes

i kept on thinking ā€œsurely that part of the board won’t be necessaryā€ and was proven wrong every single time

excellent jape

8 Likes

CHEMICAL WARFAIR

More like Chemical UNFAIR!!!

Starting a level with two dudes right in front of you with no cover?! Mines you can barely see?! Mecha Hitler just hanging out in random rooms?! A secret that can keep going back until it crashes the game?! Getting ā€œcaughtā€ and losing all your weapons?! What WERE they thinking?!

And to make matters worse, it was inspired by episode 4. It is widely known and accepted that episodes 4 and 5 are the worst ones in Wolf 3D!

When it comes to Wolf 3D, it’s time to say Liz BYErson to Liz Ryerson!!!

CHEMICAL WARFARE

A huge 40 level mod for Wolfenstein 3D, Chemical Warfare takes some inspiration from Episode 4 (with references littered about here and there), but on the whole is very much its own thing.

Each level has its own identity and ideas to explore, and are clearly designed by someone who knows how to maximise the limited mechanics of Wolf 3D… it’s full of clever combat encounters that can catch you off guard, plus most levels are interesting to explore.

While there is still plenty of wall-humping, the look-but-can’t-touch secret design that I’m a fan of is employed quite often.

The bulk of the game features very solid levels, but that kind of disappointed me… I was expecting something a little more experimental from Liz. Luckily, there is a series of ā€œweird shitā€ levels starting from level 27, and I had a great time with them though I wasn’t a fan of how many mutants were there… but I get why they were used from a narrative point. I think your character was high on chemical fumes or something around this bit, given some of the environmental hints.

It’s a challenging set of levels but very much doable. Ammo felt scarce on a few levels compared to the amount of enemies, but I managed to pull through every time (sometimes thanks to secrets), and health items are balanced well. The levels towards the end tended to feel a bit too cramped and mazey at times and disorientated me a bit, but again, very doable! I never felt too frustrated like I did with the later levels of Spear.

Some things to keep in mind… save before going to level 13 (trust me), and save before level 29 as that level can have sometimes glitch out.

Anyway, one of the big new additions is a rocket launcher! It has no splash damage or anything BUT does kill any minor enemy in one hit, and does lots of damage to bosses. I only used it on the latter or when in desperate situations.

There are also mines, which are very well camouflaged with the floor colour. I was very confused when one kept killing me until I realised what was going on. Thankfully they aren’t used obnoxiously… usually they are there to make you navigate an area more carefully, or add more danger to an encounter, or an obstacle to find a way around. They are used infrequently enough that I would keep getting surprised when I walked onto one because I forgot they existed.

Visually there are some enemy reskins but everyone acts the same. There are also some new textures here and there, and a new boss or two. I’m pretty sure these are all ripped from elsewhere (I recognised a boss from the shonky Spear of Destiny mission packs), but they still add some fresh flair to the proceedings.

But yeah! Has a few rough spots here and there, but overall this is a solid and challenging collection of levels for Wolf 3D. INFINITELY better than Spear’s Lost Levels, and I think I enjoyed it more than Spear of Destiny itself.

where’s my prize liz

14 Likes

One of the my pledge games this year was Grandia 3 which has been for 20 years since the Penny Arcade comic. Grandia 2 and Skies of Arcadia were my first RPGs. I’ll say Grandia 2 is better in 2025. I keep thinking ā€œI wish I was playing Grandia 2ā€ while playing this. Let’s hear from Tycho:

ā€œThe stories in most of the JRPGs we get are fucking garbage. Is this a controversial statement? Only the most dominated nihongophile recoils, straining on his Eastern leash. These ā€œstoriesā€ are challenges in an of themselves: like a hulking boss creature, they are trials against which the human mind must strive. Exhausting existential retreads that course through the meat of the brain like poison.ā€

Every cutscene in this game is a misery. Just boring Anime. With Anime Jokes. I feel a little part of me die. I’ve thankfully skipped the cutscenes sometimes. There hasn’t been a real dungeon yet 4 hours in. I’m crossing a continent on a boat which is also something you do in Lunar.

GameArts is absurdly bad a budgeting stuff. I saw the exact moment they ran out of money when the talking head cutscenes stopped being CG and switched to character models. This game is 2 Discs. How many other PS2 games can you think of being on 2 Discs. All those Big RPGs fit to one.

The shining light in the characters is Miranda. A normal dressed woman who hates all this anime stuff. I love her.

When the game stops being talking heads or CG it is beautiful. I wish this beauty was in a different game. I got feelings hearing the opening notes of the Grandia Theme. Don’t worry the music is unmemorable as well. I swear I recognize animations from Grandia 2. Which doesn’t feel real or true.

I should save myself and quit the game tonight and never return. Just take it out of the ps2 and put it in its case. At least I played it in Japanese. The English dub/translation would only make this worse.

I should play Grandia 2. Or One. Both of those are good games.

13 Likes