I like Mindjack. I think it is way better than Binary Domain. The hacking mechanic adds an interesting layer on what would otherwise be a boring cover shooter(all cover shooters are boring).
I think for some reason now matter how much I loved the original I just like, didnāt want more. I forget how much of the sequel I played, though, probably a bunch because it probably was still a good time for a while.
a rare sight of someone having played this game, wow.
⦠yupp, i still am planning to play it, didnāt get around⦠for a decade or so, yeah.
Nobodyās ever actually told me Iām wrong, but Katamari Damacy, the first one, struck some real chords for me.
Something about the story of a sonās attempt to right the wrongs of ā and win the approval and admiration of ā his uncaring, sociopathic father in a world that feels fake and absurd, yet is so much vastly bigger than him that he can never hope to function within it, all while said father blames him for not being able to measure up despite it being literally impossible to do so
I dunno, something about that spoke to me
I also like mindjack but I canāt bloodpotion this because cover shooters rule and I love them
yeah sometimes i wonder about why i like that game so much. couldnāt be anything to do with how everything turns into issues-with-my-father-palooza
if you like Katamari, check out Barthelmeās The Dead Father
The general gaming public seems fond of it, but i think on sb iām an outlier in having fond remebrances of Beyond Good and Evil. i would have to replay it to recall if it was anything special moment-to-moment, but the things i remember are pretty made for me ā itās a French sci-fi planet of furries where your main character is a cool lady photojournalist. in a game which is nominally a Zeldalike but most of the dungeon puzzles are sneaking missions. i think that probably holds up ok.
It also has an absurdly good soundtrack. there is some really good alien cantina music on this soundtrack.
the name is really hilariously bad and unfitting though.
i also kinda like Quest 64 even though itās boring and not enjoyable to play. it has novel ideas that come together to make something kinda bland. Like i think the battle system is the beginning of a fun idea, with it being based around spells and tactics-like positioning. but then i donāt actually enjoy doing it.
i feel like it is hated more for being minimal and simple at a time when like Final Fantasy VII was the norm, when thatās something i sort of appreciate about it ā you gotta go save your dad, what else do you really need to know. Go beat up zombie rabbits with this stick.
tbh the N64 gets shit on hard. N64 is a really good console, whatever memes you got about how there were āonly a few gamesā? fuck off, save that shit for the game gear
This echoes my experience with this game almost verbatim. It has a lot more going on than it seems, and for the time, a lot of its ideas were actually kinda cool, but then it did absolutely nothing WITH them after introducing them. Like they had the idea but thenā¦
Damn! What a banger!
Warioās Woods! That game rules. Itās unlike almost any other puzzle game I can think of, features a ton of really novel ideas, and when youāre doing good at it, you feel like some kind of fungal martial arts expert.
ITās a bit rough around the edges, but itās one of the best puzzlers Nintendo developed in house, IMO.
Yeah that game rules
āLoveā is a strong word, but I genuinely really liked Chameleon Twist back in the day and that game gets crapped on every time anyone in the world ever brings it up
Iām not going to say Chameleon Twist is good because you could do a lot better on the N64 but Iām not going to say itās bad because you could do so, so much worse on the N64
I like Dynasty Warriors. Thereās just something appealing about the game at an almost meta level. The whole is greater than the sum, etc.
I also donāt find the game play mindless at all, especially the older ones. DW5 is quite challenging at times! My favorite is DW4, but of the newer ones DW8 is my favorite.
None of the non Dynasty Warriors Musou games have ever clicked with me though. I think that is partly because the newer Musou games arenāt quite as good as the older ones, and almost all the spinoffs are in the newer style. Also, there are plenty that I havenāt played so there may be a few Iād like.
Donāt play 9.
Itās such a colossal mess.
I canāt even begin to explain how weird it was to touch that game.
But do play the Gundam ones, especially 3. That one rules.
yeah those maps and knowing where all the generals are on them are so immediately appealing (and in an action game!), I remember playing 2 at like a demo kiosk in 2000 and thinking it felt so modern, then 3 was immediately exciting because it added co-op
I think they just failed to scale the game at all beyond that though? like, there was never any more awareness of the strategy layer than āthis is so novel!ā and the combat was only barely ever good enough for early PS2
yeah 2 just blew my mind as what a āmodernā beat-em-up would be (this is me playing it at my cousinsā place after watching them play streets of rage 2) and the only thing that prevented me from truly loving it was my brother yelling at me to give him his turn
so when 3 comes out with co-op itās frankly one of the best experiences Iāve had in games and thatās weird to say
I think it was just the right mix of us not having developed āgoodā ātasteā in games (overrated), the immediacy of you vs. an entire army, and the obtuse nature of a lot of the systems giving us things to figure out (weapon upgrades, horse stuff, etc)
it was both āhow can you have this much strategy in an action gameā AND āhow can you have this much action in a strategy gameā
but it never ended up doing anything outside of that, yeah
the closest to that Iāve gotten was actually Kingdom Under Fire
man I miss that game
Kingdom Under Fire was also cool as one of the first Korean games given first-class status in the west. I was hoping weād start seeing a lot more but I guess we mostly get PC MMO stuff (and of course Korea taught the world how to make free to play, which is not nothing!). Microsoft did some cool things as they were desperately trying to build a stable of exclusives.