Unlimited Saga
sorry, it owns
Unlimited Saga
sorry, it owns
This is mostly just related to the forums here, butā¦
Iām another one of the Ocarina of Time likers. Majora gets a lot of deserved credit for itās meloncholy tone, but OoT isnāt exactly a chuckle fest. OoT affects me emotionally in a way most games donāt.
On top of that, I love how the game feels to play. It may be a bit clunky, but the game has such a nice physical feel to it. It also has that feature you see in a lot of early 3d games where all the environments are super multilayered and have a great sense of verticality.
While Iām defending mainline Zeldas, Link to the Past is liked for a reason. Itās much more the successor to the action focused first game in ways that it rarely gets credit for. The dungeon design is filled with fun combat encounters, and some of the dungeons even have meaningful navigational choices outside of a linear route. Plus the game has a lot of ways to sequence break it, especially in the second half.
Oh, and one thing I like about both OoT and LttP is how they may not have āopen worldsā, but a lot of the side stuff opens up at a rate only somewhat related to progressing through the actual game. Kid me was super intimidated by the dungeons and would spend as much time as possible outside of them, and both games rewarded you for it!
That was one of the things that really broke Twilight Princess for me. It was so big but there was nothing to do any place but the critical path.
Breath of the Wild basically being entirely made for this style of play is one of the things I love most about it. Besides everything.
I canāt separate my determination that Ocarina of Time would be the best game ever in 1997 from any critical evaluation, itās the impenetrable shield to my critical faculties. I love that game and I always will.
It seems Nintendo has never felt sure of the relationship between critical path and side quests in Zelda games. Linkās Awakening opened the field with a nice balance but required them, Ocarina expanded on it and moved it to the side, Majoraās built a game around optional side narratives. Breath of the Wild is very obviously post-Majora but worked to pull that side content out of the shadows. Twilight Princess builds the same side stuff but required it in the critical path. I remember how dominated the prerelease conversation on that game was by length, and I think Nintendo was terrified; they blasted out, ā50+ hoursā several times and boy they sure meant it.
ugh, Twilight Princess is just indefensible
Hitman Absolution was interesting and nice to look at
My favorite 3D Zelda is Twilight Princess
every time anyone has ever tried to bring up OOT with me on the assumption that itās like, āsafeā nerd bonding I involuntarily scowl
this happened twice in the past month alone and I always feel bad about it
Well thatās better than oh you play videogames, you must like Fortnite. Not that thatās ever happened to me but Iām sure itās a thing
You win!
I think the backlash against OoT is like, when people who remember liking it back in the day try to replay it this decade. That game really encourages you to squeeze the world dry, so going through it all again everything feels kind of empty and joyless. But I canāt imagine anyone who is open to trying it NOT having a blast the first time through. Especially the less you know about the scale and length of the game.
Nah, I didnāt like it back in the day. It just didnāt grab me. Neither story nor gameplay. Itās slow and boring. I mean Iām talking about the beginning hours of the game because I never got further than that. The graphics are so drab, too. I like it when Zelda is colorful and, well, good looking.
I mean look, itās probably a great game and I respect it, especially what it did for 3D controls, and I donāt think I ever ragged on it on IC or SB but itās definitely not for me. IC has been overly critical of it for sure
my fav 3d zelda is skyward sword i mean itās botw but that doesnāt count work with me here
thatās acceptable, it did some things right. Twilight Princess though? and people say OoT is boring⦠TP and Mario Galaxy epitomize the soullessness of Nintendoās first party Wii stuff
i like mario galaxy a lot too
miyamoto walks into the cube farm and yells: lets get all these fuckinā polygons all lit up around the edges
i maintain i will be vindicated by history
It has a hard mode which I played from the start. It still wasnāt very hard, but who wants a single player card game to be hard? Not me, thatās for sure. A few of the climactic battles required a couple restarts and deck redos to get a workable strategy, which is exactly as hard as I want it.
Quake Team Fortress was the pinnacle of multiplayer shooters and everything else since has been going downhill.
Yeah I wouldnāt have much patience for a more difficult version of the game either but I guess professional YouTubers and gamers in general are on something else these days
Sorry for posting so much today but I have to sort of agree with that, only that I think the high point was The Opera mod for Half-Life. But Iāll accept some other mods from that time as well, like Day of Defeat and such. Those were the days when I had the most fun with multiplayer shootmans.
After two intense days with Destiny 2ās PvP I have to say I really hate the āultimateā mechanic and wish it would just go away. Itās just not fun. It takes me out of the game when I turn a corner and a burning demon is speeding at me and one shotting me with a wave of fire from his godly sword and I canāt even get off more than two shots out of my auto rifle, if that many. And most of the time itās the guy Iāve been trying to avoid the whole match because heās on another level dexterity wise. The guy that keeps double tapping my head with a hand cannon from across the map. And because heās so good he gets ultimates faster. Shit sucks. And when I get an ultimate and kill three people at once I just feel cheap. Itās no fun, shit sucks
If anything then ultimates should be support only, not offensive.
I miss the simplicity of half life and quake mods, jeezā¦
I miss caring about the outcome of a match, too. In D2 I just play to get loot and I get that if we win or lose. And most of the match Iām just thinking āhurry up and be overā. So I can get the loot already. And start the next match and have it be over already so I can get the loot, again. Used to be the match itself/doing well/winning was the reward and now it just isnāt anymore.
GTA 1 (the first top-down Grand Theft Auto) was an absolute banger of a game hampered only by its lack of a save system.
I havenāt played the first two games for years, but I distinctly remember them being arcadey fun.