games and eroge you played today 12 times the fun and the excitement!

okay so





my occasional platonic weird gay sex bud has been urging me for ages to dress up as morrigan irl—and on reflection i’m thinking they’re probably right actually

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As a Flotilla-head I was happy that it’s most closely tied to Flotilla lore. The first cats you rescue are the rasta cats from a random event!

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One time I got an email asking me to sign up for a new yearly subscription, and I replied back “Didn’t I buy lifetime access to this service?”.

Their response was: “We had one-time payment plans a long time ago, but I discontinued them years ago.”

(just checked, and when they emailed me in 2021 they said that they thought $29 per year would be an “easy ask” if I was getting value from it. They now want $120 a year for the same thing I paid $35 for “lifetime” access to)

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I have played Sol Cresta on Switch and on PS4 for a bit, but I cannot seem to continue a game. There is the countdown, but I try to press every kind of button but it just goes to game over. It doesn’t respond to the supposed start button. Has anyone had the same issue?

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have a lot of thoughts about this, that have yet to congeal into words as-such

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Some things I liked about Skin Deep after a day of letting it roll around in my head:

  1. In both levels you don’t get a gun, which I didn’t notice at first but then later remarked on. A gun is in the key art of the game, so I assume you get something at some point. but it’s kind of refreshing how you feel disempowered.

  2. The loop is really interesting. You have to disable the guards usually by throwing something. Then you clamber on them in a stunned state and have to steer them into objects to reduce their health. Then pop their heads off when they “bleed out”. THEN dispose of the head. While you’re carrying the head they can yell and alert other guards. If you throw a head it could find itself to a respawn point. There’s also multiple disposal methods but it’s mainly flushing them down the toilet or putting them in the trash. This means you have “lethal” combat but nobody actually dies, there’s a throwaway line about spare heads getting scooped up. Enemies in the demo don’t put up much of a fight but I can see it getting really complicated and fun with tougher enemies.

  3. This game has the spirit of early Source engine games but also feels like a Thief Like. I think all game designers aspire to make a Thief Like and it’s exceptionally hard given the amount of systems needed to support something like that.

  4. In between missions there’s emails you send to other people and the messages actually feel like how I talk to homies about getting stuff done. Lots of “oh I know a guy who can help with X” and then they contact you with “hey I heard you need help with X”.

  5. The demo has two missions. One of them is a sample level which feels like a showcase of the game’s sandbox systems and the first one is a tutorial which feels like it was put together by Trashbang - the game’s level designer and pretty prolific quake mapper - and I can really feel the authorship in the tutorial level which makes me excited for what kinds of levels are in the rest of the game.

  6. I didn’t find any of the writing annoying but I heard that the VO cooldown was greatly increased because lines would be repeated over and over in an early version of the demo.

Real excited for the full game.

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Still playing through Yakuza 5. There’s gotta be some trick to Saejima I don’t get. He’s damn near a tank if he has a full heat meter, but gets knocked over constantly without. They also changed his charge combo a little from 4 and it’s fucking me up. I just…don’t like playing as him! I like his folksy no-nonsense demeanor, just hate having to fight with him! Gimme that gun!!

A little sad that each character only gets one Revelation cutscene this time around, without the little conclusion to be drawn from it, but I think there were like two that were repeats for each character in 4 anyway.

I hope I get to roll someone up into a snowman…

I also decided to fire up Steamworld Dig 2 on a whim and…it seems fine. It’s too soon for me to play it, I think. The loop is too similar. But the little pressure bomb dart is a lifesaver given how many ores I rendered inaccessible by digging around them in a poor manner in the first game.

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enjoying how actually challenging the minigames in Mario and luigi superstar saga are. has anyone played the remake? does it make everything easier? it shouldn’t, the level of difficulty this game has feels so refreshing

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@Rudie I saw that the bonster art in this was done by Yoshitaka Amano, their designs are really quite fun:

This game also looks truly miserable to play. The design philosophy of some of these JRPGs mystifies me in ways I’ve not experiences since my RPG Maker 2k3 days.

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One of my friends started playing Fragpunk and suggested I try it/play it with him. I ended up trying it with another friend today first, and…

Maybe I’m just old, and my ability to focus has been destroyed by stress, age, and YouTube, but it just feels like way too much going on. The visuals are extremely distracting and over the top, there’s bright colors and flashing lights everywhere. The sound design follows the same pattern, with tons of unnecessary auditory stimulus, some of which can be turned off in the settings at least - but even when I enable the setting to mute unnecessary hero lines, they still seem to jabber and talk nonsense, albeit a bit less???

I do play Overwatch so it’s not like I require all my PvP shooters to be on par with CS2 in terms of simplicity and clarity, but Overwatch still seems way easier to parse visually. Maybe it’s just a matter of what I am used to. But also, heroes in Overwatch are relatively tanky, you have a lot of time to process and understand what is going on comparatively.

I think some of the operator abilities are pretty excessive and detract from the core game, rather than add to it. Some just slow things down in an annoying way, others just seem generally unfun (Ok cool, one of the heroes can literally go invisible and backstab-insta-kill people, surely there’s no way that gets old or frustrating).

I think they could have been onto something with the gimmick of game-changing mods/“cards”, and basing the economy around that rather than guns and equipment; but its overshadowed by everything else I just mentioned, and even the cards in practice don’t really appeal to me - many seem to have barely any meaningful effect, others are ridiculous.

  • Remove all doors: ok…? I mean it changes things technically, but is the matchup fundamentally any different now?
  • Yea, removing one of two plant points, great idea. May as well just give the attackers a “forfeit round” button.

Would be nice to have a somewhat more arcade-y, “gimmicky” CS2, but I guess that still goes to R6 if that’s what you want.

I think my friend just likes games where he can rank up on a battle pass and collect skins, which Fragpunk most certainly lets you do in spades. So if you get off to that, maybe you’d enjoy it.

TL;DR: Fragpunk just seems like a lot of bells and whistles which ultimately reduce the excitement and tension inherent to this genre, rather than amp it up (or at least leave it alone). But if you like battle passes, unlocking bits and bobs, and earning aesthetics, you’ve got plenty of that.

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Wow 7 years ago! I forgot how exactly the game sucked. I make it sound not good!

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I seem to remember the remake had an option to make it easier? But broadly my memory of playing the remake don’t differ much from the original game. It’s a good remake.

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When you’re ready for it I encourage you to play this game. It’s an improvement upon the original in every way, imo, and I really love it.

Steamworld Heist rocks too, so does two but I burned out on it

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i was just looking at the starbean cafe guide and saw some differences

mario and luigi embracing after being separated almost brought a tear to my eye. like this game seems to mostly be about how much they love eachother

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Played a bunch of stuff!

Rayforce, on Switch: I suck at the later stages but it’s gorgeous.

1000xResist: stylish, pleasant story, but exploration is really painful. At some point I replaced playing it with watching it on youtube.

Paranormasight: pleasant, not super original, but it kept me engaged.

Another code recollection: I abandoned this one. Very slow, I didn’t like the approach to puzzles, nor the storytelling with continuous interruptions for meaningless recollections. Maybe it’s me. I read that it’s quite a divisive game.

Sin & Punisment 2: I haven’t finished it yet (it’s very long, for what it is, thankfully!) but I played half if it in one sitting and it’s an adrenaline bomb. I played it on the Wii U gamepad and it’s s great there.

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Cyberpunk 2077 was on a relatively steep sale and I guess it’s supposed to actually work these days so I got it and put like 4 hours into it.

I suppose I have just mostly left the tutorial part and have immediately toddled off to lawnmower up some map icons but so far this feels entirely pro forma. It just Has The Things It Ought To Have in it. Heavy Outer Worlds vibes is what I’m getting. The combat doesn’t feel like anything.

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to get the most praise from game dweebs, you gotta make a game that’s both staggeringly expensive and entirely paint by numbers Best Practices without a single unique idea or moment anywhere

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I should watch 1000xResist on youtube, I couldn’t get through the game because I hate the exploration too

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the combat is there for disassociative purposes to counteract the deeply negative feelings. cutting apart thousands of gangoons frictionlessly is like a trip to the sensory deprivation tank for Valerie

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remember that really shitty song in the first trailer for cyberpunk, that song was shitty

anyway i played adam atomic’s demake of prince of persia, which turns it into a stealth puzzle game about knifing nazis

short and sweet. difficulty curve is a bit weird but whatever

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don’t make the same mistake as me and try to do jumps facing a wall in the opposite direction… you can do that, but all the levels have ways to get where you need to go without doing that which is less risky

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