games and eroge you played today 12 times the fun and the excitement!

So it turns out that I was very wrong and the game has a whole “gotcha, you’re only about halfway through!” false-finish. Never appreciate that.

Anyways apparently the remainder of the game was added in chunks during early access and so far it shows. Finished most of the first section and it is all built around a teleportation gimmick that basically serves to shift all the puzzles to “instead of multiple inputs all the building blocks come out of one point in a set order”. Makes spacing a bit tighter but it is possible there is some way to game the pre-teleportation bit that I’m missing.

This section also gives you one more tool, but it is one that doesn’t let you do anything new but rather takes care of a use case that had to be jerry-rigged previously, again very early access feeling addition.

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I mentioned in a previous post how the images in Mario’s Picross were sometimes hard to parse, but if this isn’t a mola fish I’ll eat my hat.

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Scratching out the numbers because you don’t trust everyone to not spoil it?

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That’s a beer IMO

FUGA : Memories of Steel 2 is unfortunately a sequel (derogatory)

There are very very few mechanical changes to the formula. I understand they had to churn a quick inexpensive sequel out because Fuga 1 wasn’t exactly a million seller. It’s ok.

My main issue is with the story, which lost all substance. Instead of children getting caught up in a war with fascists, and the raw metaphor of directly feeding kids into the war machine to fuel the war, it’s about one rogue evil alternate dimension dude bent on world domination / destruction? You still fight enemy tanks but instead of them being controlled by real people, they’re all « animated by an outside evil force »? It went from real to JRPG slop pretty fast which is what I’m saying. It feels bad that these poor kids had to go to another war again for a reason this flimsy

This series still has a pretty good core loop + I love the French VA work done by Japanese Voice Actors so much. Imagine a 11yo boy, voiced by a 40yo japanese voice actress, screaming « Merde!!! » This is enough for me to salvage the project

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More like I don’t trust myself not to look at the numbers and try to solve it without the pressure from the timer? Or something.

In any case, voila:

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It’s so cute! Never stop being obsessed with these fish, Japan.

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i like metal garden, unlike all the other throwback shooters it’s nice to me, the person who cant clear stage 1 of blood

like, literally, thank you for making a shoot out feel like a plodding king’s field-ish thing somehow. i have enough time to mind distances and space, and trying to not back myself into walls and traps and pits. first person is fucking hard. it’s cool to explore too tho it’s like, impossible to tell what is a path forward and what is a sidepath to secrets. there’s something really cool about finding a deep hole hidden in some leaves and falling down to like, ancient ruins and a buried tower like it’s a fucking fantasy rpg but there are snipers in the tower and giant catmen are now jumping up to get you oh no

also look at this isn't this just lovely?

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perhaps the first FPS to cite wilhelm reich’s work as a major inspiration coming the 24th of march…

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Finally finished the “Okudera vs. the big giant bear” plotline in Yakuza 5. Sad that the final confrontation didn’t have any heat actions, at least that I encountered.

Wasn’t about to leave the mountain without seeing that through, but it’s funny how as soon as it’s done like half a dozen people suddenly appear in town with various demands. Like, sorry bud, the bear thing was sorta personal, getting deer antlers for your boner is going to have to wait.

Anyway, maybe someone who is good with computers can explain why the solution to my neverending frame spike problem on my Steam Deck was solved by lowering the maximum power draw rather than maxing it out or letting it do it automatically.

Like, I’m glad it worked, and now I can play at 60 FPS again, it just doesn’t make much sense to me. Oh well.

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I would guess heat. There could be an issue with heat-sink contact in a certain spot or a temp sensor over-reporting.

Edit - Not sure about how Steam Deck does firmware updates and whether or not you keep it updated but that can sometimes help with this sort of thing with PCs.

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Everything’s up to date, it’s just an odd quirk I guess. I’ve limited power draw for games that don’t call for as much power, to extend the battery life. But I haven’t had it actually improve performance before.

Either way, I’ll take it.

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i’ve seen this happen on my pc sometimes with games like tekken 8 that gobble up all the resources—where trying to actually give it to them seems to strain the gpu or something, making the situation even worse

i’m no tech expert, but there does seem to be a balance one needs to strike between performance and avoiding biting off too much and burning out

(insert whatever life metaphors here)

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just let the furries have their way :pensive:

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I had never heard of Slither before but I happened across a cabinet last night and it’s great. It’s like a more frantic Centipede where you can fire upward or downward and there’s an inexplicable devil character that runs across the screen every now and then.

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Followed up the rest of Wanderstop.

The story develops a bit with some unreliable narrator stuff. The antagonist is revealed to be your inner voice which keeps trying to push you out of inaction even though you are burnt out. The spine of the story was very relatable for me as I go through my own struggles with stress and trying to step away from self-imposed reasons to keep working through pain. Overall, I don’t feel endeared to the game, more so I agree with its message and think that a lot of its dialogue, writing, and mechanics get quite tangential and seem to be interested in things other than the central message.

The game resets progress between chapters so you can never keep any of what you plant and create a factory to anticipate any tea orders. I think this was meant as a way to get you to stop and smell the roses but it just put me in full critpath optimisation mode - bare minimum to progress. There’s an item in the game called the ‘Book of Answers’ which I think was prepared to alleviate the adventure game-iness of the customer orders which can be frustrating to remember/puzzle out and the book just tells you what to do. I just followed the book the rest of the way.

Every chapter has the forest around the shop change to a new layout and colour and has new NPCs visit. One of the ‘chapters’ just has your character in full depression after remembering something traumatic and this chapter is essentially unplayable because it doesn’t give you any resources or wiggle room to work with. The only NPC that shows up you can’t even speak to properly because you are so depressed. This felt like the game experimenting a bit more with what its form is but never really does this again. During this section is the only time they do anything cool with the Book of Answers.

The game eventually strips out the farming and tea making optimisation to get you to try and focus on either customising the space to your liking or simply enjoying it as a space. It deviates from a true cosy game in my mind since it’s more of a toybox masquerading under the form of a traditional lock and key adventure game itself masquerading as a cosy game. Since no progress meaningfully persists and there are so few customers who request a handful of recipes, the ‘tend and befriend’ of cosy games more generally is absent or at least strictly limited by the linear narrative sequences you move through. It kinda needs an endless mode if it wants to be a proper cose.

Although the central story is quite good at getting across its stress theme it is probably too long a game for the message. I anticipated it ending two chapters earlier than it does and quite a lot of this is padded out with humour. Specifically Wreden’s humour which is obsessed with jokes about business and economics. At one point a bunch of businessmen who look like some Double Fine motherfuckers come in with business jokes straight from The Stanley Parable’s cutting room floor. To contrast them, a godlike being comes along to the shop and takes an interest in them and grants you access to coffee beans which don’t naturally grow in the forest. Eventually after drinking enough coffee it turns into a businessman called ‘Garry’ which I’m fairly sure is a Gmod joke. Anyway. Folks, there are enough tired jokes in videogames about how dumb and redundant and jargonistic businesses, companies, corporations, company men, presentations and corporate meetings are that this game really doesn’t bring much to the table. A big proportion of the NPC dialogue is reheated absurdist bites that I suspect Wreden personally finds funny but are, for me, the kind of safe humour I feel like indie games should be liberated from recycling.

Gripes aside, my big takeaway for my own personal life is I need to do nothing more. I need to not self-possess myself and constantly force myself to do more with the little time I have. The music is pretty great, particularly the little motifs and stems of such that make up NPC themes.

The game never really attempts a genre shift or formal reworking of ideas to dovetail with the theme. The most that happens with teacrafting is you might be asked to do things in a certain order, or not heat water, or wait 1 minute of real time. It could get a lot more crazy with it and still ram home the theme and I think it’s a shame it’s not more ambitious in that direction.

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a friend of mine has fanart in this

AND there’s an advertisement for a game by the guy i was working with on the medieval marxist strategy rpg who i had a big falling out with in both 2020 and 2023

old sore spot deeplore

he mismanaged the project. perfectionist tendencies, sort of vengeful, generally just unpleasant trying to navigate collaborating with someone whose throws out most of the work every six months while also working my day job. really poor motivator. i do wish him the best in his new work though, i hope he eventually releases something bc his art is good and he’s a smart fellow.

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Finally got to play the Skin Deep. I really like that there’s someone out there who’s still using the Doom 3 engine. Levels all have a weird clockwork logic to them and it’s so dense with intractable objects and items. Blendo Games also all seem to be in the same shared universe so it’s interesting to see tiny crossovers with Quadrilateral Cowboy and 30 Flights of Loving (and probably Floatilla).

My one letdown with Quadrilateral Cowboy was that it was too short, and just as the game introduced all of the mechanics it ended. So I’m hoping Skin Deep is longer and plays with it’s toolbox of toys. It’s strange to see an indie production with full voice acting but it works pretty well. I remember the first teasers of this game back in like 2019 or so, I wasn’t sure if or when this would come out, but I can’t wait to dig into it more.

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replaying silent hill 4 for the first time since 2005 because i had a sudden desire to play a game about a spectrum-coded guy with anxiety. maybe because things hit closer to home now more than they did when i was 18, i’m actually feeling fear and terror while playing it this time around. however, i’m am still just as annoyed by those terrible ghost fights as i was when i first finished the game and then didn’t play it again. it doesn’t help that the recently fixed pc port still has a couple of issues with the controls, and enemies suddenly teleporting directly in front of you.

currently at the second run of the forest, where i have to put the burned mannequin together. i’ve had to play it in bursts, because between the ghosts, corralling eileen, and now walter running around emptying his pistol into me rapid-fire style, i’ve been very annoyed. i would have been stressed out too, but for some reason, any residual hauntings in the apartment itself suddenly became unhaunted?

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I think one of the things that frustrates me the most in The Order: 1886 is that they love to take control away from you. Or at least interrupt the flow. Gunfight gets interrupted by a QTE, or transitions into a forced slow-walk section for some rudimentary stealth or puzzle solving. The game is at its best when it’s just asking you to navigate battles. Although I still don’t think it’s ever as good as an Uncharted or The Last of Us in terms of being a flank-em-up.

Whenever the game gives me a fancy steampunk weapon I abandon it just about as quickly as I can because it’s always way less awkward and more effecient to just use some variety of automatic weapon and hose the baddies down with lead. Speaking of, for a bunch of dudes whose stated mission is hunting down werewolves you sure just spend a lot of time shooting “rebels” and then it just feels like being a cop.

The plot twist which was just revealed to me is sorta funny, because all signs in the game up to this point point toward a pretty obvious conclusion and I feel like the game just sorta goes SIKE and decides to throw some more shit in just because.

Worldbuilding, pretty good! Dialogue, not as good! Overall plot, hit-or-miss. I’ve been compelled to press forward in spite of my complaints but I’m still stopping short of actually saying this game is good. Honestly I think it might have been better if it had just been an animated miniseries I’d watch that instead of playing this.

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