Arcana of Paradise - The tower :
This looks like Slay the Spire, and it is technically a roguelike deckbuilding game, but fighting happens in real time (!) and you can refresh your stack of cards at any time with no cost. So battles are often a mad dash to play all the attack cards and refresh, occasionnally healing / shielding up. It is super sloppy in a very endearing way, especially since it draws a comparison to the dry elegance of the standard deckbuilder roguelike.
I love the setting which uses motifs from every Japanese game. A giant tower, cursed children, monsters to fight, selective amnesia, a search for paradise. Music and graphics are beautiful. It is appropriately mysterious and silly.
I also like the way characters look down when descending stairs like theyāre slightly disembodied
The kids debate whether god exists, and the answer lies at the bottom of the tower. I am pretty sure the ending will be a cop out, and whether god exists in the end will depend on whether the player chooses to believe in god
Each run through the tower takes one day, and each day, every child needs to eat one loaf of bread. Bread is everything in this game. It is a common reward from beating enemy encounters. Bread x 1, bread x3, bread x10 if youāre very lucky. You can offer bread to a sacred tree to build amenities, including an oven (which cooks bread) When choosing to descend the tower you can choose whether to do a bread run to get bread, or a regular run to explore the tower. If you choose the bread run, you get a card to teleport back with your bread at any point. I mostly do bread runs. The worst thing that can happen in this game is rescuing another child, another child being another mouth to feed. What happens if you run out of bread? I donāt know and I never will know. I am stocking up on bread and will not let this happen.
Because I like the kids! The game even told me I liked the kids
There was a special event when half the team wanted to donate to the gods all the 100+ loaves of bread I had painstakingly accumulated, and the other half disagreed. I went with it just to see what happened. Well the whole stash did fucking disappear and I got no rewards.
Each run, I have to choose two kids to descend the tower, and each kid comes with their sets of cards and stats and traits. They are not equal. Some kids are just worse in battle than others. Thatās life. The first two kid are an incredibly badass one armed girl with enormous physical power, and a loser hero with magical stats but no magic card. I love this duo. Real FF7 flashback vibes
The overall card roster is small for the deckbuilding genre but there are a lot of hidden effects. Hit a drunk thief with a fire attack while heās drinking and heāll explode. Each enemy has one interaction that will lead to a super special effect + them being added to the in-game library codex thing, but I have only seen two such effects so far. I have kept trash cards around to use on everything just for the funny interactions, and had once had the better of my team get kidnapped + killed for that impudence