I was looking for this really high quality rip of the dq1 commercial I saw once, and I found this 40 minute laserdisc that has some wonderful live-action dragonquesting in it (intercut with a lot of footage of that guy who sucks conducting an orchestra unfortunately)
Anyway here’s the dq commercial, you should at least watch this it’s only 15 seconds
the glitch that happens at 27:20 is wild — i’m not sure what happens, but it looks like a score pop-up persists after a level transition, so it just never dies but instead justs gives the player points infinitely
gotta wonder how hard it is to activate on purpose
blend of Pac-Man and Bomberman, the objective is to much through pellets in all 3 of the game’s levels. Each level consists of 3 screens, with exits to the top and bottom of the maze leading to another room - there’s no ending, so the game simply loops once level 3 has been beaten.
RodMänC64
Free game (also available for VIC-20, ZX-Spectrum, Amstrad, MSX, and Atari 8-bits) from
Today I found a Youtuber called “Johnmalla 2xlc” who spends apparently all their free time making Planet Coaster adaptations of American blockbusters. Like, really elaborate adaptations…
Fell down a real rabbit hole on this one today. I have wasted maybe two hours of time I should have spent doing important taxes related shit watching this stuff instead
Slowly but surely watching the Doublefine Psychonauts 2 documentary. I have a bad feeling I’m just going to binge watch the whole thing in one go. A lot of people are remarking on how “realistic” it portrays game development when I’ve rarely been in environments that collaborative or trusting of individual contributors to do their vision. it might be the documentary crew picking certain meetings and interactions.
Also maybe I should play Psychonauts 2 before watching this idk