arcade stick tips
Metal Gear Arcade
Metal Gear Arcade is a game developed by Kojima Productions and published by Konami. The game was announced at Konami’s E3 2009 conference, where it was revealed that the game would be a reworked, networked, coin-op iteration of Metal Gear Online.[1] It has a special interface that utilizes 3D goggles and tickets to unlock jewelry and other weapons.[2] It was released in Japan on December 20, 2010. It was removed from many arcades due to a lack of popularity,[3] although the arcade service itself did not end until December 1, 2016.
Super Trio
Q*bert (Saturday Supercade)
such strong racistman3d energy
Completely wild to me how playing Kirby with no powers is supposed to be the casual player option. What the hell
Maybe the Mario 64 parallel universe madman is a filthy casual who just can’t jump and he has to do 0,5x A button presses instead
this tracks with watching my mother play games when i was a kid. she was definitely the kind of person who would avoid complex ideas in games and just brute force her way through with the one thing she did understand. kinda funny honestly
excessively long, slow teardown of a fake C64 port of DK Jr from the 1980s that just a couple static screens stitched together by some impressively poorly coded animations
What a beast channel
guys literally only want one thing and it’s fucking disgusting (full english translation of Moonlight Syndrome) but in lieu of that i’ve been watching some subbed playthroughs of Twilight Syndrome which are also pretty good
the mix of 2d and 3d sprites and panoramas sometimes gives an SOS feel but so far they don’t go too hard into that alas… i like the dynamic between the characters where they’re either invested in trying to build up things to seem more creepy or else to downplay them, depending on how bored they are, and the way this adds some extra noise to what would otherwise be pretty straight ghost stories
Nuts & Milk (Famicom version: Hudson, 1984)
First third-party game released on a Nintendo console, says Wikipedia.
Mouser (UPL, 1983)
random videogame fact that’s been lodged in my head for a decade and a half: every level in Nuts & Milk must have at least one spring. This limitation is present even when using an external editor.
I sent my friend that mouser vid once cuz I love the bit 3 minutes in where the youtuber start the second level & the game perfectly Tom & jerrys them
Ah at 4:14, yeah it sure does. ^ _^
Also, according to this podcast episode Podcast 158 - Mouser — Ten Pence Arcade Podcast , the player character’s jump to the right is slightly shorter than their jump to the left. : o But they really loved the game.
Mouser was UPL’s first release. Hamster Corporation acquired the rights to the UPL game library in 2016 (they also have Nihon Bussan’s, NMK’s, and Video System’s: Hamster Corporation - Wikipedia ) so hopefully they’ll do a port of it for their Arcade Archives series at some point.
Turkey in the straw~~♫