Personally, 1997 is the last year for a fair stretch, whewre I can only name one objective GOTY candidate. And that’s still leaving tons of great games going unmentioned.
So I’m now going to restart with 1997 and mention a few games which I think are at the least, very noteable.
1997again
Blast Corps If you’ve never played this, do it. I’m real surprised we don’t have a recent indie game doing a copy and paste of this gameplay (or maybe we do???). Apparently, you can even play this on Xbone via the Rare Replay collection. Here’s a copy and paste from the wiki:
Blast Corps is a single-player action video game. The player controls vehicles to destroy buildings, farms, and other structures in the path of a runaway nuclear missile carrier. The player fails if the carrier collides with an object. The eight demolition vehicles vary in the way they clear structures: the bulldozer rams, the dump truck drifts, the lightweight buggy crashes from higher ground, the tricycle shoots missiles, another truck presses outwards from its sides, and robot mechs tumble and stomp from the land and the air. The player must transfer between vehicles and other machinery to solve puzzles. Objectives include transporting timed explosive crates and bridging gaps. The game’s puzzles increase in difficulty[2] as the player progresses through its 57 levels.[3]
The world is portrayed from a three-quarters overhead view. The player can adjust the game’s viewable perspective with zoom and horizontal panning functions.[2] Pop-up hints will guide the player in the early stages of the game,[3] and other characters audibly encourage the player as each level wears on. The cheery soundtrack increases in tempo as the level’s timer runs low.[2] After completing a level, the player can return to explore without a time limit.[4] By finding secrets and activating lights throughout the level, the player raises their score and final medal ranking. There are also secret levels hidden throughout the game, where the player completes objectives against the clock. The player can compete against a ghost copy of their previous path through a level. There are no settings to change the game’s difficulty
the ability to later explore levels without a time limit, meant that my brother and I did a whole lot of experimentation and roleplay.
Tekken 3 This is when things really started to click, for Tekken. Tekken 2 isn’t actually that much worse, in terms of base parts. But, 3 adds a layer of smoothness to the animation, has noticeably better graphics than the arcade version, has cool side modes, has a better roster, has a lot better presentation, has dualshock vibration, and has some really great quality CGI cinematics for each character’s ending. This all comes together to mark the moment Namco had a real option for the Fighting Game scene. Also, my first ever PSone game.
Final Fantasy VII DUH! Everybody knows what this is. But I’ll try to mention a couple of less obvious things. First thing, is its simultaneous regional release. And first FF game ever to release in Europe. JRPGS had already hit some very high levels of quality, by this point. Despite the huge technology upgrades and large dev team, and sometimes spotty translation: they managed to maintain something really right, along the way. And this game remains very playable. Infinitely playable. Its long and I’ve beaten it 3 times.
Oddworld: Abe’s Oddysee I feel like right now is a great time to re-visit these games. What with the craze for 2D games. It takes the puzzle platformer genre to new and strange ground. With amazing and grotesque art direction. And a unique and excellent system of audio/language commands and telepathy, as a central part of the gameplay.
Total Annihilation is the only RTS which has ever held my interest longer than trying it out for a couple of hours. You can build a giant robot which wrecks everything in fantastically feverish way.
Riven Riven is Riven
Diddy Kong Racing Overall, i don’t actually think this is super good. But, very ambitious and innovative. A part of it has always stuck with me. I always thought a sequel could have really developed the base ideas into something special. And it has hovercrafts.
WCW vs. nWo: World Tour Jesus christ this game. This is a very strong start to something real special. I played so much of this with my brother. And he had a couple of pals who would often come over for 4 player matches. And we would roleplay the hell out of our time with it. I’ve never even been a big fan of watching wrestling. But I always liked Hulk Hogan and this game is tons of fun. One of the few N64 games where I truly thought “you can’t do this on a playstation”. And indeed, even the much later, quite decent PSone Wrestling games developed by Yukes, were never able to size up to this series by AKI. and the key is their grappling system. And N64 just seemed to better be able to handle a wrestling game. Despite lacking video files for entrances. Some years later, WWF No Mercy would be the final AKI wrestler and is an all time killer game.
Mega Man Legends Dang I forgot this was 1997 and even missed it in the wiki list, when I made my first 1997 post. I like this game better than Ocarina of Time. Its a real treat from start to finish. Ocarina of Time certainly has all the stuff I said earlier and is a massive technical achievement. But, this game has a fair amount of similar qualities. And 400% more character. Due to a much more integrated storyline: you never really feel the drag which you can feel, in OoT. Also, who woulda thought a 3D Mega Man would be THIS good, on the first try? Mega Man was always one of my fave game series as a young boy. I rented all of the NES games multiple times. And that foundation has always stuck with me. I also watched the cartoon and had some of the really awesome toys. I didn’t own a PSone until mid-97. Mega Man legends was one of the first PSX games which I hotly anticipated, as a system owner. And I traveled to a mall in the Seattle area, to buy it.
Gran Turismo Gran Turismo is about loving cars. It drives like nothing else did. It has way more cars. It has real tracks. It has awesome fictional tracks, which are arguably better than real tracks. It has a very inviting presentation and game-ifies car collecting and upgrading just enough----that if you didn’t love cars before, you probably will soon enough. and it starts you off in everyday street cars. Making you re-appreciate the Toyota Celica in your driveway. I spent A LOT of time with this game. It creates a culture between you and your Playstation.
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Also, I’m not gonna re-do 1996 like this but, hello Diablo.