use a guide imo. What version are you playing? in every version but the most recent (mobile) the macguffins arent indicated visually at all, like you can find their general location by following NPC clues but then you have to tile hunt. mobile ver also makes Zoom work the modern way – warp to any town youve visited instead of just sending you back to the last one you were at. I wouldnt go guideless without that kinda QOL, its also not a very well designed game in its older versions cuz it was rushed
[quote=“slime, post:38, topic:14337”]I played through Dragon Quest V last year without a guide, but it was the mobile port of the DS version with the dogshit localization that destroyed the tone of the whole thing
one of the vital characters was written as Ned Flanders which made me want to gouge my eyes out[/quote]
i didnt like that and i hated that Sancho was written in this ridiculous offensive pidgin Spanish
i guess i’ll be contrary and say in general i’d recommend minimizing guide use. there are a few points that are easy to get stuck on but i don’t think it’s as difficult and/or obtuse as its reputation might suggest (see also any videogame with this reputation imo)
but, you know, there are parts of the game you won’t be able to move through quickly that way, and if you’re asking if you should use a guide or not maybe you want to move through the game quickly, which is fine. i think the game wasn’t really designed to be moved through quickly and i find it beautiful on those terms but ymmv (for example i find the particularly grueling dungeon section near the end nearly exquisite but for other people it’s poison lol)
Thanks for the tips, honestly after playing 7 and 1 blind and with basically no grinding I was feeling a little full of myself or at the very least overconfident. But then when I played 2 I was cruising until I got the boat and then I became truly lost and got stuck(?) on an island where one of my party members became ill and was removed from my party and I seemed to be massively under leveled but with no real way to go somewhere else. I really like these games without a guide so maybe I’ll take another crack at it.
played through the prologue, which is ~30 mins long and super barebones - there’s a prompt even on a fresh account to skip it. this is definitely a 2012 wii game, bizarre default controls and some nasty draw distance!!! went with martial artist for my first class, though i gather you’re strongly encouraged to play at least the first dozen levels of them all for permanent passive bonuses.
will crack on with the Actual Game tonight i guess if i get chance
oh yeah, i believe the fan translation of the offline version emulates well, and that’s almost caught up on story content from the online game
Wonder if this is actually new Toriyama art or a good copy of the style. If it was Toriyama, it’d probably be in that overly clean, bad digital look though. Either way, looks great!
My guess is its by Kamui Fujiwara if it isn’t old toriyama art. Fujiwara did one of the dragon quest manga and while he has his own art style, he can def replicate toriyama style stuff
i’ve only played dqm1, but i found it quite distinct from pokemon, less narrative-heavy with a much stronger emphasis on breeding and team composition. i want to try 2 soon though and i’ve heard that one departs from the almost roguelike-y dungeon structure of 1.