I’m loving DQ7 so far. I’m in the present time in the animal island currently and this game is honestly rekindling my love of JRPGs (the only ones I’ve beaten before are Parasite Eve and Mother 3). I love how the game looks and honestly its one of the few cases that I like the simplicity of it (where as something like Bravely Default has a HOT NEW TAKE ON TURN BASED COMBAT but looks ugly as sin and I hear the story craps itself out as it goes like a typical Square game). The music is kinda grating but I mostly play it when I listen to podcasts anyway. So yeah good stuff. Now I wanna play older DQ games as well.
I heard vegeta was in this?
vegeta is in every one of us, child
I’m so hype for Dragon Quest Builders
I’m watching an LP of it now, and the beginning is a horrible tutorialfest, but you know, game design. Worse is controlling a Minecraft dude in 3rd person with a controller. I didn’t think about the implications of not being able to Minecraft with the snappiness of a mouse. It looks real awkward and tedious to both harvest and build.
I enjoyed the demo enough to play through it twice - once on Vita, once on PS4. The tutorial/text-heaviness of the beginning is kind of obnoxious but the gameplay itself is fun. I never played Minecraft though so maybe I’d like that too.
I don’t like FPSes so this style was much more approachable for me. The camera could use faster rotation though or a toggle for faster spinning.
Builders has been so much fun so far, though I’ve only put in like three hours on it. The tutorial mess definitely drops off.
I just ‘finished’ the demo on vita. I hope it has the decency to let me use the save on the full game like most vita demos tend to do. Is the hammer hood supposed to be on the first island or the next one?
Builders is great - I’ve recently beaten the first chapter, started the second, but also started the ‘open world’ mode. This mode allows you to share creations (basically buildings, but I bet we’ll see some creative stretching of that) between friends or random internet people. It’s super cool. You’re also no longer limited to a small area where you must build your town, and townspeople still come and join up.
As for the hammerhoods - they’re on the next island across the portal. There end up being 3 portals, so about 4ish areas, in the first chapter.
Ok, it didn’t state that clearly if they were past the portal so I wasn’t sure if that was a ‘buy the full game to continue’ thing or a ‘you can do this one last thing’ but scouring the whole first island.
Yeah, that’s pretty much the end of the demo, though I’ll drop the hint that there’s more to do on that first island in the demo (though it may be very difficult with the limited tech progression you’re given in the demo).
just a warning if you’re playing through vii, there’s a game breaking glitch late on that seems to have been introduced in the western release: when maribel rejoins the group after leaving for a few hours, going to aeolus vale with her in the party can permanently glitch the fourth character slot, leaving you stuck with three party members & random crashes
I think they do have a Goddess. I’ve noticed it referenced in more than a few games in the main series.
It varies a lot from game to game. Builders has its own goddess, with a specific name. In DQ7, you can fight God, and he is just an old dude chillin as I recall.
back to VII, I’ve played about 8 hours of it so far and it’s exactly what I wanted it to be. feels so good. so snappy. like the platonic ideal of a JRPG
I managed to get Builders on friday, I was super lucky because my local anime collectibles store had a 25% off sale on all games for a week and this game seemed to sell out there real quick. They only got more stock in after 4pm on friday and I managed to buy the last of the new stock after work.
So far it is pretty cool, still on chapter one after something like 10 hours. Is there any way to expand the town area? Or do I just wait til the next chapter? One thing though is the inventory fills up really fast and just looks like a huge mess of stuff on the screen that is hard to sift through, and the camera when inside structures is a bit wonky. The control setup is really weird for me too, I keep accidentally breaking things instead of placing blocks and bringing up the menu when I want to jump.
I was never really a fan of Toriyama’s art style, but it seems to work pretty well in the character models for this game
If you go to the items menu for your bar, or for a chest, or for the awesome huge auto chest thing, press square and it will sort shit for you. This is a way more awesome feature than it seems at first.
Yeah I noticed that feature, but is there a way to filter it by category or something?
Not really. It auto-sorts by category, with healing items first, then raw materials, then furniture, I think? You can tell it has category lists, but you can’t filter for just one category, sadly. It’s a little clumsy, but I appreciate that they tried, especially after years of doing my own sorting in Minecraft.
