yeah i definitely overused the group pep power that has a chance to turn things into metal slimes cuz it barely failed to get those max level cheevos
someone told me dragon quest bosses are harder if youre at max level, is that bullshit? it sounds like bullshit. the final boss was stressful but i KICKED ITS ASS the first time thank you OTHER pep power that gives your whole party an extra life.
Metal slime poaching is the only time level grinding approaches fun in any RPGs imo. itâs still sorta boring to search for metal slime encounters, but it has a slot machine kind of appeal where you try over and over and over until you get a huge payout, instead of just slowly drip-drip-dripping XP into your characters
I am starting the game! I am activating two draconian options: super strong monsters, and no exp from weak monsters. Will the second reduce my grinding and prevent me to become overpowered? Thatâs the reason for i am activating it.
I do love that after act 2 is more or less the world of ruin, which is tonally fairly unlike most dragon quests except for little bits of V, the postgame rearranges a lot of the same pieces into much more of a dragon quest story
I agree with what was said up thread about the episodic parts being somewhat uneven but I just love how much ground they manage to cover, like you experience so many small tragedies over the course of the story and they all actually build on one another
Other DQ games have had Worlds of Ruin though. Like a ton of VII, really, which also does the episodic thing more interestingly than XI, though also much more exhaustively.
I know nobody played VII but itâs funny how much it doesnât exist in the US.
had an easier time with the postgame final boss than with the reawakened snaerfelt dragon lol, he went down hard
did just buy some elfin elixirs with a straight cash conversion into casino tokens without even playing the slots at the end there because I wasnât fucking around but hey, it did the job
I have a lot of tockington stuff I still want to get to and I think I only have like 3/4 of the absolute best gear for my party but I needed to put this thing to bed for now so whew
Itâs especially painful with super shypox, he gets at least 3 turns in a row, uses paralysis attacks and any party members left unaffected are stricken down by crippling anxiety
Still playing Dragon Warrior 1 remastered on the SNES!
Another change is that all the dungeons are totally different in terms of layout and thereâs lots of extraneous decorative sprites like columns and braziers and such. Theyâre way too large now! With the encounter rate essentially unmodified, like 4x the amount of dead ends, and not knowing where to go, you spend a lot of time down them. To keep with the theme of the game being way more generous than the original, all the gold chests have ridiculous amounts (like 300-400) and theyâve back-formed items from later in the series into the game as extra treasure â as an example, I went into the 2-Floor dungeon where you get the Fighterâs Ring and found a Strength Seed in a random chest.
I am really loving this game. I am playing it on Switch, with Japanese voices and the suggested draconian modes activated.
I am probably making a mistake, though, which is to be playing it for several hours at once, on the last 3 evenings. This pushes me towards skimming some text and pay a bit less attention on cuscenes, which in turn is detrimental to âplay it one hour at time as if it was a bedtime storyâ approach, that is probably more appropriate.
I am in Gondolia, right now.
I was skeptical about liking this game. I played lots of Jrpgâs when i was a teenager (I am now 35), loved Chrono trigger and several others.
A few years ago i played Suikoden 2 and Dragon Quest 5 for the DS, and they did nothing for me. I found them boring and flat, despite the praise. I didnât bother finishing Suikoden 2 and I completed DQ5 more as busywork.
Also because of this, I am glad to see that I am liking DQ11 so much.