FUCK YEAH DRAGON QUEST (Part 1)

it almost feels like too obvious a question to ask but

how many mini medals?

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45?

I’m way under where I should be to get useful equipment

absolutely do stronger monsters

I wound up turning off shypox after about ten hours when I’d seen most of the dialogues and it kept triggering at inopportune times but stronger monsters makes the game much better

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I still find it weird that people don’t play DQ games as comfort food.

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my psyche rejects it

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all my favorite comfort foods feel like maybe they could kill me at any moment

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I mean, I have those too. They are STGs/shmups, and I don’t have to sink 60 hours into them in a single playthrough or sit through anime conversations.

the DQ11 dialogue is actually great though and I couldn’t bear to put 60 hours into anything in the first place if it weren’t maximally engaging me

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i sort of think one of the keys to dragon quest’s success is that its battle systems tend to be so simple and yet expansive (wrt to buffs, status ailments, etc) that it is simultaneously able to appeal to both people who just want a storybook adventure and people who want to do math in their heads while fighting bosses

there are other things about 11 that are not as good as earlier entries (a lot of the story is a bit incoherent, and the episodic parts tend to follow a pretty narrow formula), but absolutely nailing combat (incl. reducing the likelihood that you’ll ever need to grind if you don’t want to and providing the tougher monsters option if you don’t want to be able to sleepwalk through every fight in the first half of the game) is what makes it one of the best in the series imo

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Haven’t played XI yet (thinking i’m gonna get it as a holiday gift to myself :slight_smile: ) but i love modular difficulty settings and putting them in Dragon Quest is a really smart way to maintain that casual comfort food:challenging numbers game balance for everyone

Imo DQ games thrive when the tension is juuust right. there needs to be some chance you’ll get a TPK, but not constantly; most of the time you should just be risking the loss of 1 or 2 characters, or some other kind of resource tax. The best thing (J)RPGs can do is make you come close to dying but succeed by the skin of your teeth.

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in almost every dq i’ve played the final boss has been absolutely down to the wire, like the very last omniheal or whatever scrapes it for me and it feels about as good as these things can

ok ok i might buy a switch tomorrow and if so i will replay this on hard

now i’m thinking about nocturne

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OK I fought a bunch of metal slimes and now my level is higher than my playtime and I have pretty much every skill I want for every character of whom like 6 can guaranteed revive

good end

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Thanks guys. I am definitely turning on ā€œstronger monstersā€.
What is the benefit of using Shypox? (Benefit in terms of enjoyment, as it is a ā€œmalusā€ for the characters)

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none

This might be the best recommendation for not stronger enemies because fuck ever needing to grind.

i’m just repeating what other people have said but you don’t need to grind unless you’re doing ā€œpost-gameā€ stuff and in that case you’d want to whether you’re in stronger monsters or not and even then it’s more One Weird Trick than, like, recruiting scratchmonkey to kill knights for two hours while you go ride a zipline or whatever

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I have yet to grind even in the postgame and it is pretty great. I might at some point grind to 99 just to do it, but it hasn’t even been necessary. Like if you want to do it, that’s cool, but i’ve just never needed to and I am pretty sure I am close to the end of a decent amount of it, though I have taken a break from the game for awhile to do other stuff.

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looooooool

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yeah should be clear I didn’t do this until postgame and it took half an hour

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Look those knights had it coming.

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