it almost feels like too obvious a question to ask but
how many mini medals?
it almost feels like too obvious a question to ask but
how many mini medals?
45?
Iām way under where I should be to get useful equipment
absolutely do stronger monsters
I wound up turning off shypox after about ten hours when Iād seen most of the dialogues and it kept triggering at inopportune times but stronger monsters makes the game much better
I still find it weird that people donāt play DQ games as comfort food.
my psyche rejects it
all my favorite comfort foods feel like maybe they could kill me at any moment
I mean, I have those too. They are STGs/shmups, and I donāt have to sink 60 hours into them in a single playthrough or sit through anime conversations.
the DQ11 dialogue is actually great though and I couldnāt bear to put 60 hours into anything in the first place if it werenāt maximally engaging me
i sort of think one of the keys to dragon questās success is that its battle systems tend to be so simple and yet expansive (wrt to buffs, status ailments, etc) that it is simultaneously able to appeal to both people who just want a storybook adventure and people who want to do math in their heads while fighting bosses
there are other things about 11 that are not as good as earlier entries (a lot of the story is a bit incoherent, and the episodic parts tend to follow a pretty narrow formula), but absolutely nailing combat (incl. reducing the likelihood that youāll ever need to grind if you donāt want to and providing the tougher monsters option if you donāt want to be able to sleepwalk through every fight in the first half of the game) is what makes it one of the best in the series imo
Havenāt played XI yet (thinking iām gonna get it as a holiday gift to myself ) but i love modular difficulty settings and putting them in Dragon Quest is a really smart way to maintain that casual comfort food:challenging numbers game balance for everyone
Imo DQ games thrive when the tension is juuust right. there needs to be some chance youāll get a TPK, but not constantly; most of the time you should just be risking the loss of 1 or 2 characters, or some other kind of resource tax. The best thing (J)RPGs can do is make you come close to dying but succeed by the skin of your teeth.
in almost every dq iāve played the final boss has been absolutely down to the wire, like the very last omniheal or whatever scrapes it for me and it feels about as good as these things can
ok ok i might buy a switch tomorrow and if so i will replay this on hard
now iām thinking about nocturne
OK I fought a bunch of metal slimes and now my level is higher than my playtime and I have pretty much every skill I want for every character of whom like 6 can guaranteed revive
good end
Thanks guys. I am definitely turning on āstronger monstersā.
What is the benefit of using Shypox? (Benefit in terms of enjoyment, as it is a āmalusā for the characters)
none
This might be the best recommendation for not stronger enemies because fuck ever needing to grind.
iām just repeating what other people have said but you donāt need to grind unless youāre doing āpost-gameā stuff and in that case youād want to whether youāre in stronger monsters or not and even then itās more One Weird Trick than, like, recruiting scratchmonkey to kill knights for two hours while you go ride a zipline or whatever
I have yet to grind even in the postgame and it is pretty great. I might at some point grind to 99 just to do it, but it hasnāt even been necessary. Like if you want to do it, thatās cool, but iāve just never needed to and I am pretty sure I am close to the end of a decent amount of it, though I have taken a break from the game for awhile to do other stuff.
looooooool
yeah should be clear I didnāt do this until postgame and it took half an hour
Look those knights had it coming.