FUCK YEAH DRAGON QUEST (Part 1)

i just got there 13 hours in

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everyone on SB seemed to really hate the PSX version 8-10 years ago except for like, maybe 3 or 4 people. i’m glad nu-SB is enjoying it now! i wonder if i can get a New 3DS anytime soon

Hi everybuddy;

I logged about 90 hours in Dragon Quest VII 3DS, and I have more or less come around to declaring it my second-favorite Dragon Quest game (after V). The redone 3D art style is especially beautiful – I’d say it’s more true to the mechanics of a Dragon Quest than the art style in Dragon Quest VIII was! It’s a great game to look at.

Also, unlike the PS1 original, the 3DS version has unique models for every character / job class combination! Wow! That’s great! And there’s extra jobs. It’s nuts.

They also ā€œstreamlinedā€ some stuff. I put ā€œstreamlinedā€ in quotes, because it’s still a very, uh, atmospheric game that you have to ā€œsoak inā€, so too much streamlining – streamlining to the point of absolute conformity with western user-friendliness-obsessed standards – would be genuinely detrimental to its identity. They made the opening a lot shorter (it’s now just an hour long, where before it was about four hours long), and they simplified some of the more obnoxious quests as well, if that interests you!

I think it’s also the best, most maturely handled ā€œtime travelā€ plot in any game I can think of off the top of my head.

I played the original for about 200 hours back in 2001-2002 – I killed God! – so for me to spend another 90 hours on it feels like sort of a milestone. I don’t know if I’ve sunken that much cumulative time into a single-player game ever.

I played Dragon Quest VIII for 3DS for about 40 hours, somehow, here and there. It’s bad. It’s slow! There’s no 3D in the main game, which doesn’t bother me, except there is 3D in the alchemy pot menu, which is a pretty weird place to put 3D! Also the graphics are not good :frowning: It cannot capture the majesty of playing DQVIII on a big TV. The depth of field looks weird. Mountains in the distance feel like they’re an inch in front of your character’s face.

There’s a new character. Yeah, the new character is good.

Though is it as good as this???

My primary joy in playing the 3DS DQVIII is that it had full Japanese voice acting, which the original did not have (the voice acting was only in the US version).

Anyway, please get Dragon Quest VII for 3DS. It’s a good bargain.

Also, someone (way) earlier in this thread insinuated that Dragon Quest Heroes’ sales will somehow impact Square Enix’s decision to release Dragon Quest XI in the US. Man, don’t worry about it – they’ll release DQXI in the US because it is an actual game. DQH is fan-service and I think they understand that to serve fans you need to have fans. And they seem to weirdly love rebooting this darn series in the US. I don’t get it. Anyway, I am Staying Quite Positive about DQXI USA and you should be too, by spending $39.99 on Dragon Quest VII.

The End

Post-script / edit: It took me 10 hours to get to the job system in DQVII 3DS! It took 24 to get there in the original, way back. Yeah~~~

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Went to Best Buy to pick this up so I could play it on my train commute like a Japanese person. The boxes on the shelf were empty and meant to represent the copy you were about to order and wait 3 - 5 days for lol

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good timing:

Yeah, I am pretty sure if Builders is coming out here (which it is, next month), DQ XI is a lock.

How many years will it be until DQ11 is out in english? They still haven’t shown any battle footage of it, yet, right? I think I will have to wait for that to for real sit down and play a Dragon Quest videogame.

no battle footage, just one screenshot i think

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I did see that one yeah. Look pretty good. Wonder how bullshotty it is? Lighting and colors and roundness look real nice. I could have fun playing the game I am imagine this being. I do remember also seeing the 3DS cam footage and, at least in that version, there still being whoosy zoom in fade transitions between battle/explore phases which was a let down - but could be a technical thing on the lesser hardware.

hi tim!

I’ve put in a handful of hours. I’m at the town where everyone is animals and animals are people. The game is super cute and endearing but I really wish they streamlined it even more.

I really wish they gave you Zoom at the beginning of the game because running from the shrine back to the castle is way too long and boring and you have to do it constantly. The main island could be shrunk 30% and lose nothing for it.

The monster island seems really tacked on and outside the flow of the rest of the game. It’s also super annoying that you have to boat there, enter a town, climb stairs, enter another teleport, go into a house, and select an island from a book inside the house to see your monsters? Though even that’s unnecessary because I don’t think the monsters in the island do anything, it’s just the monsters masquerading as people do?

I wish the movement speed in the game was 30% faster and that enemy encounters were 30% less. I find myself running into monsters as they spawn constantly in tight dungeons. Also wish that there was an Auto Battle option and that battles didn’t require going through 3 submenus to just Attack.

The DQ style of Menu in general is clunky but at this point is tradition so I guess it’s never going away. Like it’s super charming that salesman congratulate you for equipping the armor you just bought but they could also shut up and not take an extra button input to finish? Also they should ask you whether you’d like to sell your old equipment too if they’re going to waste all your text time?

At least you can press any button to progress text.

I can see why DQ is such a comfort food game - it’s meaty and slow and nice but that’s super offputting to me at this point. I can only play for a little bit before getting annoyed by its pacing.

Then again, I find myself thinking about it a lot because each city’s scenario is charming and interesting and memorable, so I’ll inevitably return to it.

In conclusion, I wish there was a 2x Speed Up button. everyone should play Gotta Protectors instead, Game of the Year 2016.

There seems to be around 2-3 years lag time between Japanese and English releases lately. For instance DQVII 3DS came out in 2013 and we only just got it right now. I wouldn’t expect to see a Western release of XI until at least 2018-19, assuming it actually comes out in Japan next year.

As for my own progress so far on VII: I’m about to head to Regenstein and it’s a hell of a game so far. Loving every minute. I might have to take this to work to play on my lunch hour.

i believe they had no intention of releasing VII3DS in English until being swayed quite recently by The Internet

hoping that xi on ps4 makes a western release a given

so Citra has a JIT now buuuuut it’s still single-threaded so you can play, uh fire emblem with the encounter cutaways and the audio turned off if you want. I would wait.

Also tried 3D land, which apparently needs you to pre-cache a save file to work because the Mii creation is broken? And SMT4’s opening cutscene is hilarious (imagine ā€œuwahahahahaā€ sampled at 1/4x speed) but apparently can’t be skipped, so.

Give these folks one more year. I wasn’t expecting Cemu to race ahead of all these more mature projects but then again the PPC 750 is pretty well documented and I’m pretty sure they have SDK code in there given the closed source.

just play 3 or 5 or 9, it’s not even a big deal

I generally don’t talk to townspeople in rpgs but I just can’t help doing it in Dragon Quest games, so I’m taking this game much slower than it seems some of the rest of you are.

Dragon Quest games have the best main character dads, don’t they? 3, 5, 7… were there any others I’m forgetting? Those 3 were great dad’s though. I can’t really think of any other jrpgs where the main character has a dad.

Halfway through the present day section of the automaton island and I realized this seems like the saddest Dragon Quest.

It blows my mind how much NPC dialogue 7 has. Almost every NPC has different things to say constantly! Can definitely see why the original game’s localization was literally 80,000 pages.

So I guess DQ X we definitely won’t see in english any time soon?

[quote=ā€œPersona, post:135, topic:480, full:trueā€]
I really wish they gave you Zoom at the beginning of the game because running from the shrine back to the castle is way too long and boring and you have to do it constantly. The main island could be shrunk 30% and lose nothing for it.[/quote]
They throw a ton of Chimera Wings at you during the intro. They probably thought that made up for the lack of Zoom but if you haven’t played the game before I think you’re likely to hoard all those Wings. I know I didn’t start using them until halfway through. It helped speed things up but there’s still too much damn walking.

If you set everybody’s Tactics to Don’t Use Magic it’s kinda like auto battle! But it’s still too slow.

The biggest offender is the priest. Just shut the fuck up and save my game.

I remember playing this when it came out and thinking ā€œMan, I wish this was on a portable. And had a tile detector.ā€ And now it’s portable, and there’s a tile detector, and…I’m kinda enjoying it? The intro still sucks but the more I play the more I enjoy it. I appreciate that they didn’t go overboard with the dumb dialects. DQ4 drove me fucking nuts.

I was never big on the way PSX DQ7 felt. Same with the DS remakes. This is pretty good though.

Whenever I visit the shrine the music makes me feel like I’m gonna have to solve a matchstick puzzle or some other Professor Layton shit. They’re gonna do DQ x Layton sooner or later, aren’t they.

nah he’s just a cute lil dude you can fight if you want

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so what is the better current-gen DQ spinoff, Heroes: TWTWatBB or Builders?