I enjoyed tower of guns and sublevel zero for a couple hours each but I’m wondering if this neat little subgenre can really hit higher heights.
Eldritch is pretty weird/interesting
I only played it for an hour so I never broke through to basic competency and thus can’t say how I feel about it in the end, but I liked the aesthetic (texture work meant to specifically evoke psx era skewed, wobbly textures used as an in-game signalling of non-euclidean architecture)
gun godz?
a procedurally generated doomlike with vlambeer’s attention to gamefeel and an incredible/stupid/fantastic “venus gangster rap” soundtrack
Whoa, Delver looks cool.
I vouch for Eldrich, I played through the whole thing. Absolutely loved it. Plus in the steam sales it’s like $2. I also liked Rogue Shooter, which looks and feels like a 90s shareware game. If that doesn’t sound appealing to you, don’t bother. I also really liked Heavy Bullets, though it’s not as deep as other games mentioned. Oh and there’s Receiver but that feels too much like a prototype to me. Oh, does SIRE YOU ARE BEING HUNTED count?
EDIT: lol i already owned delver and didn’t know it
also i hated tower of guns so.
Same.
thanks, I’ll give eldritch and/or delver a shot. I like all of these, I just want to like then more. Tower of guns somehow feels and appears shittier than it actually is, and sublevel zero is aesthetically and mechanically great but I found myself feeling a little too damage spongy and vaguely bored by the level design.
Oh I also played a couple hours of ziggurat which I thought was quite good if too predictable in its pacing and not as good as Tim’s ziggurat
Yeah, Ziggurat is good for a few hours, but you’ll see everything there is to see pretty quickly.
I think the enemies are a little too swarmy. I wish there was more variation on how you had to approach enemies, or even just in the enemy types themselves.
I played about 4 hours of Eldritch and got to the third or fourth area. It started getting tedious/boring, so I stopped playing.
I have the same general feeling as you; I think they’re all sort of vaguely boring. Randomization should be used to give the players unique situations or make difficult choices. I feel like modern “traditional roguelikes” (Dungeon Crawl, Brogue) do this well, while most roguelike-likes don’t really?
I feel like Spelunky is still one of the best examples of a roguelike genre fusion. The Binding of Isaac does randomization pretty well too, but I think the gameplay is sort of bad moment-to-moment.
100% agree. The only roguelike-like since spelunky which I think is nearly as good is necrodancer.
Oh, and invisible Inc, but that’s a whole different ballgame.
I wish some of the doom wad guys would work on one of these. Feels like that’s what a lot of them are reaching toward.
Oooh yeah, forgot about Necrodancer. I should play more of that!
i was just about to ask itt if there were any of these games in a wolfenstein/doom psuedo-3d style, rather than the usual full 3d
also i was gonna post screenshots of eldritch, but apparently this is the only one i took
oh god that is hideous
oh and also I’ll just plug teleglitch again because it’s phenomenal
I tries teleglitch after hearing so much about it and just couldn’t get into it. The areas repeated way too much, for one, and there just didn’t seem to be much going on? I dunno, I gave it a couple hours but just got bored
i wish there was a way of reverting to the original game from Die More Edition, because that version is hopeless for me
I’ve been chipping away at it for years and have not made it past level 8
Gun Godz is great and an FPS but not a roguelike
Its sequel Nuclear Throne is a roguelike and great (in fact it is the best) but not an FPS
Nuclear Throne got a first person mode as an April Fool’s Joke but it is not great (except as a joke)
Damn
I haven’t gotten around to checking it out yet, but there’s an actual Doom engine roguelike now:
that seems like it’s not a doom engine roguelike so much as a doom mod that adds a bunch of the stuff from doomRL?