FPGA World Tour

for backing things up, 99% of the data on my MiSTer are roms and disc images that are easily replaced. i wouldn’t bother using an SD migration script as it’s quicker and more flexible to add roms directly (it takes significantly less than a day, and i have significantly more than 300GB of games)

here are some relevant things to consider backing up

files:

  • media/fat/MiSTer.ini (and any alternate .ini files)
  • media/fat/downloader.ini

folders:

  • media/fat/config
  • media/fat/saves
  • media/fat/savestates
  • media/fat/screenshots
  • media/fat/scripts (mostly replaceable but may contain some .ini files you might want)

other things you might want:

  • any computer core .vhd you’ve made changes to (e.g. the AmigaVision saved games .vhd). for me, i need to backup my MacPlus .vhd so any changes i’ve made there are retained
  • any special cores you’ve added that don’t come down through update_all (i put these all in _Alternatives so i can just grab that whole folder when backing up)

i’ll continue adding to this if i think of anything else but this is most of what you’ll care about losing and will be several orders of magnitude smaller than 300GB

easy mode: even if you just grab everything except the games folder you’ll probably still be slim; outside of the aforementioned specific computer core .vhds you may have edited, you’ll have absolutely everything

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I got excited for a moment that someone went insane and did a core for actual LD machines and navigated the bottleneck of “holy shit LD rips are fucking huge”

I guess seeing the DVC working is cool too

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How big are we talking? 1 gb?

28 to 32 GB (each) for the four Mega LD i looked at just now

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:moaineon:

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I haven’t poked at it yet but I heard one of the reqs for Ares is the rips have to live on an SSD because you need to be able to jump to any single frame of video with the same speed of an LD player

so presumably a core would be limited by how fast or slow a storage subsystem it can interface with

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i tried to load a game (I Will: The Story of London) but it’s in the wrong format and no one seems to have the correct format. I posted about it in game you played today, i think

i took 20 hours to download the game from archive and i guess it just lives on my ssd until i figure out what to do with it

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I’ve ignored the Dezaemon series because I am lazy. Shmup Junkie’s Saturn video showed some cool stuff from it. There are these isos lying around with 200 fan creations on them.

Please excuse this sunglass’d man his real poor explanation made me bang my head to make this work. I’m going to try and explain it the best I can because this guy and the website and the mister forums just say “Do it”.

  • create a folder in Saturn/Dezaemon and put a chd of Dezaemon 2 in there and name it “Launch.chd”
  • install Zaparoo from Update_all (settings/tools)
  • Run Zaparoo a few times (might take a cold boot or two) till it is running
  • Put the saves and scripts as directed by the archive link. I’m not sure about the games folder stuff. I didn’t want 50 chds at the base of my Saturn folder!
  • In the Saturn core change your cartridge to Backup and save
  • Run the Saturn script and choose a game, then go down to Launch. This should launch Dezaemon 2
  • Go to the right and in Dezaemon click load, move over to the カートリッジRAM and click, then on the right click ALL and OK
  • Go back to the title select and click user.
  • Wow it is just that easy as he kept saying, making me increasingly angry. Now I’ve played 3 different little shooters while listening to boysetsfires “While A Nation Sleeps”.
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Wrote this up with a bit more detail here if anyone needs it:

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Review embargo lifted on the Analogue 3D, so there are a lot of videos of it on Youtube now.

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i’ve absorbed a fair bit of information about it

timing / performance accuracy seems closer to hardware than MiSTer (when set to original performance mode) but not 100% perfect (on A3D, Beetle Adventure Racing intro desyncs from hardware by a notably smaller margin than MiSTer)

sync mode is currently forced to Zero Delay which changes the speed of the console (speeding it up slightly) to match 60Hz exactly

you can currently only use 8bitdo (3D or modkit) or actual N64 controllers

everdrive x7 and x5 don’t work reliably (summercart seems to work fine)

cart slot tolerance issues from earlier consoles are not present, build quality is allegedly very good

no physical 64DD support (but presumably can play them from a summercart)

interlaced is weave only, which isn’t exactly ideal

overclocked modes are probably the best aspect of the whole thing, but notably Unleashed is supposedly not significantly faster than MiSTer 80MHz (turbo) variant

no DAC support

no Clean HDMI mode like MiSTer has

no button remapping

savestates were announced originally, but aren’t present currently (and based on them scrubbing the website of all mention, very likely are not forthcoming)

VRR was announced, but isn’t present currently

filters seem well-done

resolution switches don’t trigger resync (likely due to aforementioned Zero Delay mode being enforced)

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i’ve been real disappointed with the lack of DAC support. my hope is they are secretly still working on it for the pocket and the Duo, but i’ve kind of given up a little on that. honestly i’d not have bought the Pocket Dock if I knew they’d pull this. I have no desire to play Gameboy games on my 65" 4k TV

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very funny the good little boys sat on their review content til ship date per instruction knowing weeks in advance it was going out the door to preorders with barely a fraction of the advertised features

the overclocking stuff is so weird ! and fun

interested to see what people make of all this longer term

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Given all the drama and shit talking the crew behind this thing we’re doing, one can only say: lol

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But they promised it was gonna emulated Dreamcast, and soft serve ice cream and even my father’s approval!

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The Analogue Pocket is out of stock.

Presumably they’ll prioritize restocking the 3D.

The only Analogue product currently available is the Duo.

This is unfortunate as they had been doing a pretty good job keeping the Pocket in stock.

The perfect Analogue 3D does not function exactly as an N64 which is why the everdrives don’t work. Apparently you need a real N64 to update the everdrive before it can work on the Analogue 3D.

which just a little bit, LOL

Meanwhile Master Quest on the Mister hardlocks when I light a lantern.

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Hi my last post in this thread. Just back to complain apparently running the redux patches of Master Quest and Oot are known to cause crashes on Mister and real hardware. Which I don’t know how this works. How changing text speed means when a torch gets lit it crashes.

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