I find the warping to be the most grating thing about the games that aren’t Dark, because I played Dark first and really appreciated how I progressed on foot with logical shortcuts. Demons’ has some of this within the worlds, but it’s really special in Dark to e.g. get the elevator from the chapel back to Firelink. I would really enjoy a denser map in the next game, maybe a city along the lines of Sapienza in Hitman.
Loading in to the Hunter’s Dream to do banking was really irritating in particular - I don’t know what purpose it serves other than restoring leveling up through an NPC.