Fatigued Souls (Part 1)

i love that, i totally get what he’s saying. it’s fun to die in a million hilarious ways in games

i really like the blighttown protip he gives in the same interview. cover yourself in poop and the weaker toxic effect overrules the blowdart guys!

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When I saw this floating around on twitter I thought -for sure- that this was some parody Hard Drive Mag interview because it reads so much like one. I’m astonished that this isn’t

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I played more DkS2 today, I’m now past the hard part of Shrine of Amana.

Brightstone Cove Tseldora was hella good level design, I don’t think I ever gave it enough credit. That warren of little rooms, partially caved in and partially with spider tunnels connecting them, around a central open space with a big quicksand pit overlooked by wizards. It works really well both in terms of worldbuilding and of the experience of traversing it. And the armored spider boss at the end is so far, and ironically even further from the secret lower bonfire than the starting upper one. From never again put a hard boss this far away from any bonfire.

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I’ve also been going back through the Souls series, and found that the only games I could play for more than hour were Bloodborne and Demon’s Souls. I still have a save of Dark Souls 3 with the best game weapon ever (Farron Greatsword). But… that wasn’t really enough to keep me playing the game for all that long. I can’t really tell if it’s my mood or something else, but even as I like Dark Souls 2’s atmosphere and the simple minimalism of Dark Souls 1, I had a lot harder time playing them again. I want to say it’s related to the initial hours I sunk into them, but games like Chrono Trigger I still have no problem coming back to and even occasionally playing all the way through.

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virtually any game that has too many numbers going up quickly becomes overwhelming for me to think about, and i find it hard to switch between them if i have multiple going on at once. i think i quit Dark Souls 3 for months (years?) after reaching the cathedral level, only to pick it up and polish the rest off in under a week (sans DLC bosses)

sounds like it may have provided some inspiration to the second one?

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I think all the Souls games have managed to be exceptionally surprising in a way most triple-A games fail, or completely neglect to be. The one exception that ended up being pretty mundane in a lot of ways is Dark Souls 3, imo. But that’s still a good game with small surprising moments.

But, for all the disappointment that surrounds it as a sequel to the great DS1, Dark Souls 2 is like the artifact that keeps giving, never gets less confounding, and its reception by fans and critics, and its treatment by Bamco I always took to mean there was something really magical about it. Like, everything that has been said about its spacial aesthetics - which we can recognize as products of a hectic dev cycle or even mistakes while appreciating it as an aesthetic effect - but so much more. I love the suggestion that DS2 is a truer translation of 2D castlevania than any of the N64 games we got, or that playing DS2 is like playing a ROM hack of the original. And it’s like they really did make a ROM hack, one of those weird remix releases like Master Dungeon or Dead Rising Off The Record, when they put out Scholar of the First Sin edition. Like, who does that!! and who could have expected!! And inside it there was even changes you never could have expected, like exploding bonfires that pontificate about creation when you touch them. The DS2 artifact just gave and gave, and it continues to give!

On the same level as discovering the hidden entrance to The Great Hollow or a whole NPC quest, appreciating how strange and incoherent DS2 as I played it was like one of the coolest things a video game has ever made me felt.

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ohhh wow. gonna pat myself on the back for independently making this connection :sunglasses:

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I hope this is new to us because I have nothing to add to it.

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For some reason this fits 3 more than any other Soulsborne game.

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the dark souls 1 avelyn rides again

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i saw that mashed up with a first person mod, and i have to admit Dark Souls 3 looks like a pretty fun FPS

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what the fuck this rules

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this works so well for DS3 because it both slows you down to better take in the environments, and lets you get some distance on the monotonously aggressive enemies without having to go through the old pull ‘n’ kite routine

man there were so many encounters in that game where i wished i could just whip out the blunderbuss and control the space a little more

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for all the clunkiness it introduced, 2 sure does have the snappiest, most satisfying backstep in the series

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The True RE5 (Starts Here)

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bullet witch was ahead of its time

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yeah what if they made it where you can’t move and shoot at the same time

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Demons Souls

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