Fatigued Souls (Part 1)

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ive decided i prefer the fanon explanation for the hated elevator and other weird area transitions that it’s dream logic/you losing your memories and blurring the boundaries between places. Who cares if that’s intended or not, it’s how it ends up feeling

i like the trek from heide’s tower to no man’s wharf that takes you well below sea level. and then the trip from the wharf that unceremoniously deposits you thirty feet away from the ship on a dock right after the load screen ends

it rules when Bloodborne leans into this with the carriage ride to cainhurst

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I feel like Bloodborne has more precedent for this kinda non-linear world connection given that it is literally a dream.

The same defense for DS2 always felt like bending over backwards to cover up what is clearly troubled development leading to priorities being elsewhere. Why can’t that part of DS2 just be crap? It is quite experimental and interesting in other areas.

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the swamp elevator to iron volcano hell transition is classic. it’s up there with the streets of rage 2 pitchers mound elevator to underground wrestle hell

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Not saying it’s not crap, just saying that to me it’s crap in a way that creates an interesting effect and coincidentally fits the intended themes of the game, so i end up liking it. To be fair, for every magical-feeling unusual transition there’s also one that’s like, a few hallways, an elevator, and a door that opens real slowly that you can’t duck under

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yeah I mean idk at its worst it sucks in a very charming way

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It’s because DkS2 is actually more dreamlike than Bloodborne. I sometimes recall an area from DkS2 and cannot quite pin down where and when I saw it, and briefly wonder whether I somehow imagined it from ur-Dark-Souls elements myself.

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I think I probably approached DS2 with the connective mindset of DS1 and never warmed up to the dream-world idea. I can see the appeal but could never find the ā€˜evidence’ or indication of it personally but perhaps I’m approaching it with other esoteric values in mind. I’ve not seen a series that so drastically reveals what a given player values about games. Ask anyone to rank them and you get completely different opinions every time.

On launch (of DS2) I remember how these games were absolutely torn to shreds by a locust swarm of opinions and youtubers trying to unpick and nitpick every single thing. It’s part of what’s led to a fatigue with the series for me. DS2 feels like a victim of comparative analysis that leads to strange connections and qualifiers when it really stands quite well as its own thing. As a direct sequel to DS1 it’s a bit weird but I definitely enjoyed it. At the time of release it felt like some people legitimately wanted to take From to court.

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Let us not mention Lightinggate

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i forget the lore exactly but wasn’t there some insinuation that Drangleic was formed as a kind of composite of different lands and time periods, all drawn in by the same vortex? i know the idea of convoluted time in these games was mostly introduced as a way to explain the online features, although i’ve also seen it invoked by the collector’s edition guide in regards to world lore:

If this knight truly is from the ancient land of Heide, is it possible that time distortion explains his presence? (source)

(also! it turns out the Heide Knights still show up in three different locations in both versions of the game)

Dark Souls 3 of course becomes very direct about the concept of lands converging physically; whether or not that’s an excuse for geographical nonsensicality in either game is up to you. in 2 however it very much feels to me like you’re travelling between (betwixt?) isolated bubbles, each suspended in their own detached sense of time. listening to the ghost of Chancellor Wellager flit in and out of the present and question whether he’s dreaming was one of the more quieting moments of the game and reinforces the feeling of lostness you have upon reaching the castle. and the presence of literal time travel with the Giant Memories of course taps into those same ideas.

it’s almost as if the game delights in any time the skybox is not visible to potentially confuse you about where you are, and not just in the transitions - Maughlin’s shop in Majula is very confusingly built into a cliff only slightly taller than its constructed rooftop, making the space inside larger than it appears on the outside. and Majula itself is situated as to give you this grand view including several game landmarks, yet the only ways out are through tight, enclosed tunnels that seem as if they were punctured into it. after the tangible, persistent geography of the first game, Dark Souls 2 seems determined to constantly challenge how much you actually can know about your surroundings

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The specific ways in which Dark Souls 2’s environments feel cheap and rushed – the flat lighting, the sparsely-propped interiors that read like art galleries, the forests and plains with so little vegetation they’re deserts, the creeping fog line – more than anything it calls back to the King’s Field games and an era when From’s reach exceeded its grasp.

I fell in love with Demon’s Souls on hearing the PSX-era THONK as the cursor paged through chunky masonry encasing menu items. Dark Souls 2 similarly refuses the present in its stagey, hollow levels. It’s not a full success but it forms the game’s identity, and it suits the world of characters and locations washed ashore in a clumped, rotting mess.

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Dark Souls 2 ultimately is poopyballs and that’s essentially why people hate it and love it thanks for listening I’m glad we could all be here for this

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Wasn’t really anything more compelling than Darks 2 to play during its moment, I don’t resent the experience. I liked learning about ReShade bollocks

Hmm all this DS2 talk reminds me of that ā€˜E3 Prototype Darkness’ mod that someone is/was working on, and would be a perfect way to revisit Dranglaic in all its incongruous geography

Anyone know if it’s been finished yet?

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OH MY GOD

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low soul lvl noob seeking hack griefing ganker

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Please lie down on the couch Mr. Miyazaki.

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I think I’ve seen youtube channels that Miyazaki would like

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yo sounds like i should fire up my building crushess account again on flickr and message this dude

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