You’ve never seen anything like this before (colours a thing pink and blue, makes it glow a little)
i feel like Sea of Stars is a little more visually cohesive than this but SoS is made by The Messenger crew which makes me a little leery of it. that said the last half of that trailer proposes some neat twists; kind of cool to see someone taking on the Xenogears battle system style of having both mech and human fights as their own things.
it’s weird how much I’ve come to hate the accepted style of throwback JRPG writing as the art has become more and more compelling. feels like people have internalized this very limp approach to telegraphing plot machinations rather than even try for like, genre fiction characterizations
this looks cute. i remember watching a trailer for this a long time ago, but never played it. was it any good?
hi let me go off for a minute
I’m glad that LRG makes physical totems for games I want
I hate that they keep them limited while publicly putting on a face of “hey guys physical is better! hey you better buy this game before we sell all 10 copies”
I go blind with rage knowing that they only do just released games or games I probably already own so the prospect of pre-ordering, I don’t know, Gotta Protectors is sitting on my hands for 4-6 months and not playing the game I want to play and paying 15 bucks extra for the pleasure of having a cartridge to take up space in my life
I don’t know if any of y’all have seen While We’re Young but the older I get, the more I get Ben Stiller going “actually fuck all this shit weighing me down”
yeah i mostly just like the plushy and apparently you can buy that by itself
I played about half of it. Not really remarkable. You get a bunch of hats and sometimes you have to keep a hat to backtrack or use as a key and that was the exact moment I never went back to it (because movement is pretty languid).
oh wow they made (are making) a new one?
oh it’s like a combat sim now, too? hmm. and motion-controls only, atm? big hmm.
- Annihilate enemy convoys (using a one-handed grenade pistol!)
ok maybe it’s a good thing
I feel this but also like. actual good writing is hard, on top of the already ridiculous production requirements of 16 bit style jarpg compared to other comparable indie genres. I tend to feel like these projects are only possible bc devs can lean on existing conventions as much as they do. and honestly, the art was always the best part about the games that they’re inspired by, so they’re focusing on the right part imo.
obviously I’d love to see a game that tries to move the format forward and dispense with awkward tropes like that… and it’s grating when a game leans into them too hard. I just feel like that’s asking a whole lot, not only in terms of writing, but animation, character design, and other aspects of production. I can’t fault a game for not going there if it shines in other areas.
fucking finally!!!
i guess but what’s the point of the other stuff if
I’m not surprised but still very saddened by these stories. this whole industry is run by ghouls
I kind of hate how this looks, I don’t actually think it looks good, it’s investing way too hard in the style of puppets that are always facing the camera and are always viewed from the side against a background viewed from above, and they never leave this perspective as they constantly bob their knees and never turn to face away from the camera when they make big swings, it’s like the very specific indie game style that hasn’t gone away for a decade and has never not looked amateurish and yet they just keep it and put more polish on it. they clearly had “An Animation Budget” and chose to make it look like this. it’s enough to completely turn me off to its visual style rather than just accepting it as part of the world.
i’m rambling and nitpicking but if people are gonna keep aping the way SNES RPGs are drawn then they could at least make the characters ever face each other as if they’re interacting inside of the world rather than being paper cutouts on top of a drawing.
writing and RPG gameplay be damned because it’ll probably be generic and cloying without having its own message or whatever
I think I’m going to need one of those “[X] Huge Reveals You MISSED In Latest {Y} Teaser Trailer” videos to understand how I can extrapolate the overall nature of the writing and story-telling in Chained Echoes from the >20 seconds of people saying things and >5 seconds of freaky cutscenes.