I want to have the option to download a single 300gb exe file for Call of Duty or 600 linked zip files.
I googled what Justplay is and Microsoft already does this with Xbox Game Pass Quests and Microsoft Rewards.
I hope youâre really good at powershell
I think there is a real subscription service fatigue in the market, and I think itâs understandable that people would be happy Friends was on the service they were already paying for instead of having to sign up for yet another one just to have easy access to Friends regularly. Thatâs not necessarily being a capital F Netflix Fan, but just hoping things line up well with your particular configuration of subscriptions
Now Iâm wondering if Friends ever made it out on Blu-Ray brb
I guess emphasis on proud vs merely happy but you get it
Netflix fan makes sense if youâre a fan of their original content but Friends is/was just shuffling licenses around
Can we at least agree that Uplay sucks
What is this process like for this and what kind of strings are attached to the money? How much different is it from say, writing a grant proposal in academia? Do they give you the money up front or is it doled out based on milestones achieved or whatever?
Basically Iâm wondering how likely is it that the SB coop could convince Microsoft to give them $20 million to finish and publish @anothergod âs (or whomeverâs) game?
You go publisher-shopping, essentially. Build a pitch deck, bundle a prototype if you can afford to (having a reputation helps you avoid this cost, as does having a pre-existing public image). Get some bites, play publishers against each other if youâre lucky.
The trick is in having the time to build something enticing before you get money, and having an image and background that says, âIâm not riskyâ to a publisher, and having a team ready to work that covers most of the skills youâll need. A public online persona, community, or successful Kickstarter can be doors into this discussion if a team lacks a professional background. If the team is composed of people who have been previously paid for game work, itâs much easier to be taken seriously. Running games at festivals can be good ways to meet publisher bizdev people who can start this conversation.
Thereâs a lot of discussion about this online thatâs broadly similar. One of the better recent ones was:
patiently waiting for KevEdit to finally add UE5 support
I appreciate that GOG gives me the option to just download the installers for my games from a web site. I do use GOG Galaxy on Windows (its kinda bad), but I spend most of my time in Linux. I also have all my installers and extras backed up on google drive, which is nice if GOG ever bites the dust. Thereâs a Linux script called lgogdownloader that makes it easy to just grab everything.
this shit doesnât even help game pass, even if thatâs your sole concern. microsoft caps the amount of games on game pass at any time. first party games never leave, as a principle. now âfirst party gamesâ includes a bunch more garbage, which squeezes out X amount of other games. what do you think is gonna get squeezed, exciting AAA exclusivity deal titles from your favorite shit publishers, or the mid level indies scrapping to get noticed? I would say the later are what make game pass worth paying for, but increasingly I donât use game pass for anything. all paying for it has taught me is that it doesnât align with how I play video games at all.
i donât see any evidence of that â when they added EA play games, they didnât suddenly roll off 20+ games or whatever. whatâs your source?
they didnât add EA games, they signed some awkward deal to give game pass subs a bootleg EA sub. if you try to play an EA game on game pass, it tells you to download EAâs launcher, set up an account, and play it from there.
Only on PC lol.
huh, itâs a more seamless experience on consoles
regardless, the number of games they add each month doesnât seem directly related to the number they roll off. i donât doubt that games will get squeezed a bit by a desire to keep the library manageable but i donât think itâs a strict rule.
i think now iâm officially baited into defending the activision buyout so hereâs some data i compiled on gamepass releases in the last year taken directly from xbox blog posts
my pedantry knows no bounds. thank you for your time and consideration!
My understanding is that Microsoft signs a lot of temporary Gamepass contracts becauseâŚtheyâre cheaper! Because they have a yearly budget and their goal is to get content to hit ALL QUADRANTS and rotating content, when youâre paying for it for time, is smarter because you can show subscribers new stuff.
But like Netflix, the smartest thing is to own the content yourself so you donât pay to host it forever, and then you re-engage interest through new releases.
âŚand then eventually start to lose peopleâs interest because youâre investing in so much lower quality fodder that people are turned off and switch to the equivalent of a Hulu or Disney+ or an HBO Max
i know Netflix is still big but i wonder how much that affects peopleâs perception of their success that theyâve become so synonymous with lower quality original programming now in comparison to an HBO Max or Disney+
My perception of Netflix is actually that they refuse to commit to a series even if itâs good and doing well. Almost all their shows end after 2 seasons. Compare to HBO which is often willing to hedge a long-term bet on its prestige shows, or Disney which just shovels every garbage property into your mouth at once.
Netflixâs originals (besides the live-action anime adaptations; good god that Cowboy Bebop was dire) are fine, but the executives clearly donât believe in them at all, so we donât either.
I remember reading a few years ago that Amazon Prime decided it had focused its funding too much on arty, critic-aligned projects and was shifting broader.
One of the big weaknesses of centralization of art production is that, while publishers and their analysts and marketing teams can be pretty smart about what is and was working, they have no visibility into what will work in the future. Because itâs art, and art needs surprise, and excitement, and novelty. So you need to either build some green shoots development that you treat like R&D or be willing to pay to bring it in later.
I think when Activision closed their internal studio R&D and new IP development their argument was that it was more cost-effective to buy a breakout hit and then start exploiting it. And Microsoft would tell you they view their platform the same way â they value having a storefront because they can rely on other publishers and indies to do the discovery work and if it succeeds they can still bring it on Game Pass later.
Like all this stuff, itâs good for any developer in the individual and hard to resist.