Portal 2 is kind of like if you asked someone who designs theme park attractions to make a sequel to Portal. It has a lot of spectacle on the first playthrough, but so few of the puzzles feel memorable.
I thought it was fun to do a whole separate co-op campaign with my best friend
The coop campaign does rule, redeems the whole project imo
I think the liquid mechanic was bad, facilitating platforming in a source engine game is always a bad idea. they could have stuck strictly to portals, so much potential left on the table. overall an inferior game but good for exactly one couch co-op playthrough
yeah i have fond memories of my friend and i covering each other in white goo, then playing portal 2 co-op afterwards
titanfall tho
never played it, does it have strafe jumping?
Yes!
Forbes reports ⦠what? Thatās where they went for news material_?
Officially registering for a tour of the Reuters Second Life Newsbuilding (onlybetween10and11amonwednesdaysingroupssmallerthan30peoplepleasesignthiswaiverbeforebeingpermittedonthesepremises), brb.
That list was wack, but Iām choosing to focus on the hopeful part that folks are finally embracing Mario World over Mario 3.
Itās a big budget sequel to a basically perfect game so itās worse by definition IMO. It mostly fails by comparison, i would still rate it highly. The co-op does rule
Forbes has a Destiny Guy writing a one-man live game vertical. I donāt know when he sleeps
I love Portal 2 but it does not belong anywhere on this list, let alone that close to the top.
I⦠actually do like it better than Portal, as a whole, though Portal is still more pure and coherent and stuff and absolutely did not need a sequel. But⦠itās a p damb good sequel all the same. Itās honestly much better written too.
maybe itās just my relationship with my mother speaking for me here but i find the first one to be more insightfully written RE: manipulative relationships
BUT the second one is more competently written by far
I think there is a lot to like in terms of the writing over the second game for sure. I mostly mean that the second game is a lot less one note, and I think both gladOS and Chell are more compelling as primary characters. The writing in Portal kind of just rides on one gimmick, though it does it well and ends before the joke wears thin. I guess itās kind of an apples and oranges thing. They really are profoundly different games that just happen to share mechanics and backstory.
I really enjoyed going to the derelict lower levels of the labs that had been mothballed but I canāt recall more than one specific puzzle
The promise of using the mechanics outside of āpuzzle roomsā never cohered
yeah, agreed
when the original portal came out I definitely thought it was one of the absolute best standalone Videogame Experiences I had graced upon in like a decade at that point; not since 90s PC stuff could I remember a game that was so self-contained and rewarding on several different axes, and I think critical consensus largely bore that out. 2 was inevitable in that light and the only way in which itās really worse is being less self-contained and having a bunch of sequel-y bits oozing out of it. I donāt dislike it at all, itās just from an era that was defined by being so bad up to that point that itās hard to say how great it was in hindsight
Portal 1 made me feel good when I figured things out.
Portal 2 (single player) didnāt let me figure things out before showing me the answer, then tried to make me feel good for that. Then made me listen to more ājokesā. Then aimed the gun for me in the final battle. The co-op was fun though, yeah.
