damn I canât believe roderika was based and redcloaked
The only part of the Elden Ring UI that feels like clutter is the Ash of War ability bar on the left. I can see how confusing the system mightâve been without that bar, what with the sword and shield arts conflicting with each other, but it just seems out of place.
I beat this game with 117.5 hours. Would say I did most of the game beating around 80% of the games 83 bosses.
I had a long thing written about how this âfranchiseâ never came close to embracing the imperfections and secrecy of the OG demonâs souls, with Dark 1 drawing a circle on just how much you can deviate from the core concepts and mechanics from the series but this feels like the first time since 2009 that Fromâs taken an actual step forward in basically every regard. Even the previous games distaste from prior entries, choosing to abandon changes generally regarded as improvements for more experimentation culminate here for the first time making an entire map mimicking how good exploring Bolatarian Palace felt over a decade ago. Thereâs probably a fun design document of Miyazaki and Tanimura just dissecting the portfolioâs of their last 6 games trying to decide how far they can spread this into an open area finally making the first video game worth $60 since Gravity Rush 2.
All this comes down to whether you are designing for a broad audience or designing for people like us who have been playing games for 35 years. Both kinds of things are ok, but I find it nice to play a game which understands that I understand how games work.
Radahn down! Hell yeah! Thanks for the advice, everyoneâI wound up totally respec-ing to arcane/faith and using the rot breath weapon. It still took almost two hours due to RNG (summon sign positioning, bad NPC clustering, weird unexpected edge case behaviour, breath attacks sometimes just not hitting when it looks like they should). My final thoughts are this is the worst fight in the entire series. It feels like a concept boss where they couldnât quite commit to one concept.
They made him bonkers hard so that you couldnât fight him one on one and it had to be a little RTS, but your summons are limited and NPC vs NPC combat often doesnât work well or has very random outcomes. The summon signs are hard to see and spawn in very weird places. Sometimes you just flat out die without ever knowing what happens. It just feels like whatever they were going for it isnât really working. Kind of a huge let down right in the mid game
I feel like the ubisoft games are more for people who have internalized so much videogame horseshit to where they think all that shit is acceptable
I donât know about this. The âbroad audienceâ here is constructed, it didnt just exist and an aesthetic of games was made up to satisfy it. The aesthetic and industry created its audience.
I actually donât think itâs good, but can also concede that it is what it is.
If any of you are curious what assumptions and mindset these folks bring to open world games I recommend this GDC talk by the third guy in the screenshotted comment thread, the quest designer. I found this talk interesting because it completely explains what thier priorities are and why.
I donât share those priorities myself but itâs definitely gratifying to see that the assumptions I made about where this trend comes from (MMOs) why itâs prioritized (lack of faith in a playerâs ability or desire to explore) etc were all 10000% correct
some random guy on steam who I think added me from the payday 2 days just messaged me âfuck radahnâ
donât know what to tell ya! never made it past the bridge with the dragon 5 minutes into demonâs souls but this game hasnât seemed that difficult except for magrit, which I could of gone south and leveled more for first. itâs actually maybe too easy lol
sekiro (at least like 75 percent of it) was also one I thought was more pleasant to play than the last couple of souls games and that had everyone like âtheyâre giving in to their own difficulty hype and thatâs all they care about now!!â maybe itâs because demonâs souls never had a chance to rewire my brain initially
I am like level 227 and I just threw maybe 5 laser beams at Radahn and he died, I love this game, I love not having to fight any of these bosses, im glad my 300 hours of play are truly paying off
Press L3
This is the biggest discovery in the game, I will never make fun of darksydephil again
Wait itâs not listed on screen I will continue to make fun of him
what the!!!
These are perfect together because I canât tell if 5000 Elden Coins are enough for the $9.99 GoT DLC.
Sekiroâs hard but itâs probably Fromâs fairest game. Most bosses are completely learnable, even the gimmick bosses (like the knight) only a handful are huge RNG dice rolls. Elden Ring in contrast⌠I dunno, Iâm beginning to feel like this is Fromâs best and also worst game.
Thereâs just so much here, and a lot of it is incredibly weird and cool. Iâm surprised at every turn with all the weird stuff theyâve packed in here that they just didnât need to do but I guess thought would be cool. But itâs also full of broken junk, failed experiments, repetitive sub-areas full of obviously recycled parts, and more bullshit RNG bosses than any From game to date.
So itâs a real âif you canât handle me at my worstâŚâ situation, which, I dunno. It beats the pants off Horizon Forbidden West Iâll tell you that
LOL the circle around where youâre standing
yeah i agree with this, itâs actually not clear in that image for a second if itâs part of the joke
Sekiro is also the least funny or cheese-able which goes a long way toward perceived difficulty, especially at the start
what made me drop Sekiro wasnât even a boss it was a âfind this dude in one of the buildings with colored smoke coming off itâ and I checked every building and they were all full of scary tengu guys which throw a bunch of beyblades at me from multiple angles and if they donât just hit me they break my posture immediately. It reminded me a lot of like, playing RE2 for the first time as a stupid kid and being too scared to just run past a room full of dogs and never getting past that point for years. Maybe that makes Sekiro good idk. Moral of the story is donât be a quitter, and usually Iâm into games like that. I should give it another fair shot.



