Elden Ring (Part 1)

Outside of the west Demon’s Souls was known as Darki Darki Panic.

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Cursed

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King’s Field is the Donkey Kong/Mario Bros predecessor series

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Yo did anyone get into the Network Test?

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oh it looks good now

perhaps the ring is indeed truly elden

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Not too shabby. Depending on how reliable lock-on or camera control are this may be doable. Would be nice if we could toggle guard.

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Managed to play it. Feels like their attempt to sell the formula to the masses, has a lot of AAA abstractions they don’t bother to mask or justify (the mindset that led them to just giving up and calling souls “runes” or renaming bonfires to “sites of grace” is visible in many aspects of the game), is waaay easier than I expected (boss checkpoints, NPC summons being positioned as a standard part of your arsenal instead of optional help mode, a very gentle difficulty curve and so on), mostly pretends to be tough by sprinkling a few harder enemies here and there so that you come back a few hours later and steamroll them, makes level design slightly but palpably looser. Feels like it loses something important by heading in this direction, but is also what I hoped Dark Souls 3 would be back when it released, a conscious exploration of new design frontiers – a BOTW-inspired overworld with multiple handcrafted points of interest wherever you look, a lot of verticality and secrets, a horse called “Torrent” that immediately knows how to double jump (unlocked after finding like 4-5 bonfires), various optional challenges and some unexpected open-endedness. It has some slight Shadow of the Colossus vibes sometimes and, which is the most important part of a FromSoft game, it’s funny.

The first boss is a brilliant inversion of what you expect from the game, some total rando who dies in three hits. The first summon I got was an ancient wizard with hilariously geriatric animations trying to cast pathetic looking projectile spells, the second was a group of wack hunters who pride themselves on being exceedingly efficient in focusing aggro on themselves, which is fine in a boss arena but hilarious when you see their hunting horn bait everyone in the open world around you to your position. The first minute in the actual otherworld feels like a gentle BOTW parody with the tutorial guy replaced by a miniboss who will murder you as a lesson. My favorite boss was a insanely dumb looking firebreathing mechanical dog with the jankiest animations imaginable, think moving diagonally upwards before falling on your face, I want a toy of him. It doesn’t come off like a Martin thing at all, it’s more like a self-parody of their earlier stuff. Five hours in I feel satiated but don’t see it as essential, will probably get it on discount when I feel like having a PS5 may finally be worthwhile, wouldn’t mind the difficulty curve being tweaked to be a bit more Sekiro-ish but hey, maybe it kills some memes about these games being unforgivingly difficult.

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self-parody is exactly what I was hoping for from this weird enterprise

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yeah i don’t think i could play a completely serious souls title that doesn’t seem to be doing anything particularly bold

can’t wait for elden ring 2

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elden ring$

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i want to play skull football

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great to see powerstancing is back. i wonder it’ll also have DS2’s NG+ changes

maybe the official preview was so restrained and vignetted because PR were trying their hardest not to trip over any jank out of embarrassment

The thing about this game is that

  1. I’ve often played Skyrim and thought “this would be much better with Souls combat.”
  2. I’ve never played Dark Souls and though “gee, this needs a shit ton of collectibles to grind through in a crafting menu.” or “this needs a big, open world to collect collectibles in.”

So, I don’t know. Its probably going to be fun.

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I’ve always wanted to see what From would do with a more open world structure; so I’ve definitely wanted that without the collectible/crafting aspects of it.

I bet the crafting ends up being really fun

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