E3

Demon’s also has the worst loading times in the entire series, made worse by the mandatory hub world design. (Speaking of 3-2, the cage lift down into the swamp there is comically distant because of that.) And then they put a blacksmith in 2-1 with no way to directly fast travel to 2-1…

In the later games they started caring about it a lot more. Bloodborne’s hub world is small to optimize that, and in DkS3 they added loading fog gates blocking the outdoors of Firelink to speed up incoming bonfire travel at the cost of some player confusion.