It’s weird, the whole playlist is in the embedded video. You can skip from one video to the next but trying to open it in YouTube itself just sends you to the one video… Not sure why that is…
Edit: Sorry @RT-55J, completely missed your post above me linking the proper playlist. Helpful, thank you!
The artist at least got super sidetracked working on some ps1 graphics techdemo game for years when low poly stuff got popular in indie games. but it’s fine because it turned into a real game finally with parasite eve’s combat.
.45 PARABELLUM BLOODHOUND
and the new bartender game sukeban announced ages ago isn’t dead entirely at least, they posted some art of it in january
i ended up watching a 30 minute video that was like 5 seconds of each trailer and stopping periodically to make physical notes of which games looked interesting so i could look up the full trailers after. if interested the list reads:
Atomic Heart 1/2
The Cube (another Mundfish game)
Ill (seriously who are these mundfish guys!?)
Stranger Than Heaven
Into the Unwell
Death Stranding 2 (obv)
i guess i’m in a mood of wanting games with A Lot Of Ideas
this one wasn’t in SGF but is my most anticipated. big walk
I guess there is Day of the Devs for all the indie-type folks who don’t care for or can’t get into the big show.
Is anyone else turned off by the extreme violence of Stranger Than Heaven? Like give me those cool cities. Honestly having it be That Violent every fight (seemingly) and knowing you’re gonna fight 400 men before the credits roll, maybe not for me. Even by the end of the trailer I was a little quesy.
I can’t really tell how much combat there’s actually going to be in it since a lot of what they show tends to look like scripted encounters or has a lot of contextual things like grapples. I’m not sure if it will have exactly the same structure as a typical RGG since there’s a lot of detective stuff and more setting detail. But then Judge[eyes]ment ended up being very similar. I just can’t see the world they’re showcasing in the trailers being the same kind of run around and do sidestories while random groups of men fight you kinda experience. It feels like what they’re going for is less abstract but then this is very early. I think I’d be fine with more violent encounters if there are just fewer of them and they punctuate more of a detective plot but I think this may be wishful thinking.
any interest i might have had in this Clockwork Revolution game is extra undone (besides it being an xbox game studios thing during a boycott) by all the weird steampunk shit