I refuse to play any game that ships with that run cycle.
I’m happy that Spiders is able to keep making mid-quality action RPGs in unusual fantasy settings.
I mean, I’m never going to play any of them to completion, but I’m happy they’re there.
I read Game of Thrones back in 1997 and at the time the low fantasy setting was fresh and inspirational. And prior to that GRRM’s work has lots of vivid, high-concept ideas. In context, the restraint in terms of magic and monsters in GoT was a different way of being weird
GRRM and From are more on the same wavelength than they seem because their MO is to draw from older, wider inspirations than everyone else in order to kick off new trends.
this is blatant anti-French slander
It’s only natural that after the fabrication of an official timeline that the series would be prostituted
Resource for quick catch up if you don’t wanna/can’t watch the corporate circus live
I think this page mighta gone live before Ubisoft got the chance to announce the game?
oh yeah I’m into that, as a concept at least
also ATTN @Felix Italian Games Factory is a thing now
Rabbid Luma is a searing image
I didn’t even notice that… yeah it is.
my favorite moment of e3 is at the end of day of the devs when it just abruptly started playing music and the chat kept freaking out. their desire for new game nuggets keeps them raging in the chat even when they could otherwise just leave! it’s kinda funny but i felt bad for the musicians lol
day of the devs, that stop-motion game is visually neat, and what was that PS1 looking horror game? might be neat even if that exact niche has been in vogue lately
sometimes i look at just the deluge of random indie stuff on some of these earlier streams like this Guerilla Collective stream and i genuinely wonder who most of these games are for. like there are a few games i can tell that obviously stand out and tend to get shown over and over, and there are like sort of specialty things where i can tell what audience they’re oriented at, but then there’s a lot of other just stuff there are all these people working hard on things that i’m not even sure what they’re trying to target. maybe their publishers are just investing a little in a bunch of things hoping they’ll get lucky and one game will be some kind of viral thing played by streamers. just thinking about it because i saw a game project by one of my old TAs show up in the showcase and felt weird.
okay which one of you is responsible for this tweet
Yeah only slices of this share a common audience. Some of the games seems like they would do well as children/parent Co-op experiences, then there’s “wholesome” nostalgia for the 90s and then others are too violent or thematically dark for a general audience. Not sure what quality control guerrilla collective impose when deciding what fits these showcases. It’s not that the games are absolutely awful it’s just that it could be much more refined and targeted.
The vibe I get from a lot of the trailers, particularly the ones where the developers talk to the viewer, is that this is very much produced according to the perspective of the developer/indie collective rather than for the perspective of any potential audience.
definitely there’s a lot of stuff made these days with no consumer audience in mind, rather for the good of people getting their first or second chance to work in the industry and get picked up by a subscription service
fundamentally I think treating scale as a problem is a losing battle just because insisting you need to bring all this effort under curation or else it has no right to exist is a bad impulse, but I did just see someone’s “indie waverace starring a cute bear” on the steam homepage yesterday, spend two minutes thinking about how it probably has underdeveloped physics and won’t be memorable to anyone, then decide to run a few tracks in sonic racing transformed for the first time in a couple years and wow if that game isn’t still terrific. so a good experience for me overall, but I do wish there were still more opportunities to do mid budget work like that.
I wish someone would wishlist me on Steam
you are talking to the person who wrote a piece called “There are not ‘Too Many Games’” about this very issue so i definitely agree!
my problem is more that a lot of these games don’t seem to stand out in meaningful ways. these streams just make the disposability of a lot of these games really visible. i especially feel weird when i see someone who used to TA for me have a game in here, because i’d like to tell them “hey maybe you don’t need a full project that you need to show in an E3 showcase at age 22” but i know that everyone in that school/professional environment is pushing them towards that.
Students, at least, are encouraged to see this kind of promotion as a necessary part of the process of breaking into industry as part of the career hunger that education apparently has to feed. Almost like a group-specific arbitrary tradition, a copied behaviour that doesn’t have the same value for everyone in the group (industry). ‘If I can’t produce trailers, flyers, and a booth do I really belong in this industry?’
Time could just be spent skilling up and developing portfolio pieces but there seems to be that drive to become a studio at any cost so you can abandon it and work at your dream developer (who hopefully won’t exploit you).
I am also noticing how many indie developers apparently like attempting to write comedy skits in their trailers whether the game concept warrants it or not.