dragon’s doggin’ 2: you can roleplay garfield and jon in this one probably

yeah, that was really good

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yeah, I never got into the first one, I think because I came to it a bit late and without the very modern physics and simulation aspects of this one, it felt slight

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something else this game does really well which actually puts it closer to demons souls than anything from has done since is that a lot of the systems are fairly hostile – the day/night cycle, the lack of manual saving or fast travel, the boldly mercurial quest design – but the moment to moment combat is much more forgiving (plus they give you a huge, fun skillset and lots of incentive to experiment with different classes), so even though it forces you into a lot of weird and novel situations, it’s rarely that tense or punishing.

there are still so few modern games that actually make consequences interesting or rewarding – at best you get overdesigned solutioning like modern xcom and its derivatives, or fun failure writing like in the witcher and Larian stuff, or pure challenge like in From games. this one actually has great little fuck ups in a huge possibility space.

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Someone said that if you enter a town people/questgivers basically begin conversations with you on their own and many of the quests are time-sensitive, which sounds like a drag? I think they got this from previews though so I’m unsure if they were missing something.

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I got the insect glaive

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Booted up the first game. Forgot I named my pawn Sacklunch.

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another bold combo in this game: a surprising amount of vertical exploration but with actually pretty realistic and harsh fall damage?

most classes have at least one movement ability but most of what I have done after learning them is get myself in trouble

I also keep thinking about the many many years when party based action RPGs were never ever good, and even though this game is perfectly content to be silly and underwhelming in some respects, and it’s anecdotally not that different from the first one, it feels like an accidental masterpiece

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there’s just a level of fidelity to almost every aspect. the world, the systems, the pawn interactions, that really means every moment just has something fun or weird or different going on. that happening against the often super generic fantasy setting is really rad and feels quite distinct from the first game to me.

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My camping kit was on the fat pawn I hired. I um…. Need a camping kit.

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Confident enough with one days worth of playing that DD2 is at least the best game with micro transactions.

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I was shocked at how impressive the someone in town is stalking you mission was, simply because the right resolution was to chase him down and use the grab button to tackle him – it felt just undertutorialzed enough of an intuitive solution.

compared to something like dishonored 2 which has excellent static level design and a great moveset but falls down on the emergent aspect of immersive sims because everything is basically an enemy or a toggle, this really succeeds in making the world feel one degree more responsive. the destructible bridges rule too.

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iirc when you dismiss a pawn anything extra they’ve got on them gets sent to inn storage

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I just checked because I was curious, and anecdotally this game is not very long – most people are reporting clear times of +/- 30 hours (the ideal length for an RPG imo).

this makes a lot of sense given how fast the game doles out new skills and levels at the start and encourages you to try out different classes, and it also makes it a little less surprising that I’ve already unlocked two classes’ (out of the 7 I have available) ultimate ability teacher without trying or knowing where to look. I wasn’t sure how long I’d be doing quests tied to the first really big hub city for and it turns out the answer is “about a third of the game.”

perfect!

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I’m in an elf town and i don’t speak elvish and I can’t read any of the names of the items in the shop.

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hope youre all enjoying double drag dog

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I was crossing a narrow bridge on my way to look for a kid who had been taken by wolves when some wolves attacked me. My pawn and anothergod’s immediately fell off the bridge and died, as did all of the wolves.

Since I still had one pawn that could give my arrows lightning and didn’t feel like turning back, I just kept going. I couldn’t hire a random pawn on the road because I guess that’s forbidden if you don’t have yours. And I couldn’t camp anywhere because my pawn had been carrying my kit. And the last stretch was at night so I had to run from a bunch of things. But I managed to complete the quest.

Fortunately the XP for the quest was awarded at the very end in town after I had my pawn again.

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It’s wild to me that the title screen just says dragons dogma.

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lol

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dragons dogma 2 doesn’t have 2 on the menu because the game takes place in an alternate universe from the first game, but it’s about the same thing as the first game, so it’s just dragons dogma again

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Is there any reason to use the inn vs camping? Except like to get ur pawn experience?

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