I’m real early on, just got out of the cave that gives you the items for Sorcerer and the fighter-class that can use giant weapons. This higher-level Pawn popped out of a broken Riftstone is all let’s run back to town – except he takes me right into a nest of Goblins and a Minotaur that just destroys us all. Do I try and run past, is there a way to wait until daytime when it might be easier? Or do I blow my fast-travel item?
three times now I’ve seen a weird cart at night that glows blue, it looks like it’s transporting prisoners and it vanishes when I approach it? spooky!
randomly met up with the guy who teaches the mystic spearhand vocation and fought a drake with gross boils all over it that kept barfing up poison. after he asked me to escort him to a different drake, and on the way found a guy in a cave who says he used to be the arisen? wild!
I failed a castle quest and now guards are attacking me on sight. Also normal towns people too. I don’t know what is going on. This actually might be bad lol what
Ok jk buying the town a round of drinks made them forgive my three pawns going GTA on them
it’s so funny that pawns can catch you when you fall
like you can just jump off a tower if they happen to be waiting at the bottom and they’ll go “got you buddy”
has anyone gotten the arrow that’s so powerful that it saves the game when you fire it yet
not a joke btw, this is an absolutely glorious level of dicking around
that was in the first game too lmao complete with autosave! Ive never landed a hit with one!! sick
i like to scoop up and carry my main pawn bro for a sec when we finish a big fight, like im giving her a big hug
i really want this game now because the fact that it is literally Dragon’s Dogma, we didn’t get rid of any of the cool shit, in fact there’s just More cool shit now, is literally what videogame sequels have been goddamn failing at for ages and its all i want
The finest fantasy worldbuilding so far is the sidequest where you have to distract the dwarf blacksmith with his favorite food that he will never, ever admit to liking
has anyone fought one of the big big guys? like colossus scale? The biggest they got in the first game was the dragon, most of the time the biggest dudes you fight are cyclopes. Oh and theres an amazing boss fight in Bitterblack with a massive evil eye (beholder)
I personally love the multiple quests in which you have to either come back at a certain time of day to speak to someone or haul an NPC off over your shoulder like a sack of potatoes to make the same logic trigger
A substantial number of quest outcomes for me have turned on fine details of swinging door physics and corpse positioning/disappearance logic
ugh this game sounds so fucking cool
This is slightly sub-colossus scale but there are encounters with griffins and drakes that you can run into semi-randomly as soon as you leave the tutorial-y zone.
4 hours in, a griffin attacked me in the wheat field the first time I walked that direction out of the early-game capital, and I wasn’t sure if it was supposed to always be there
I’m having a fantastic time reading this thread. Don’t even know if I need to olay it now.
The experience of playing it is probably not quite how we’re making it sound. The time I’ve spent in the game has been roughly 10% the cool gimmicks and jank we’re highlighting, 20% inventory management, 30% stamina bar management while walking excessively long distances and grabbing unnecessarily many collectibles, and 40% tearing goblins and lizardmen to pieces.
It’s a hybrid of janky D&D ambition plus a very much non-janky and in fact carefully tuned core game loop. It’s kind of bringing back what was lost when CRPGs underwent Diablofication, somehow without actually reversing the Diablofication at all.
oh my fucking god
haven’t bought one but I found the vendor, I’m incredibly tempted to shoot the sphinx with it.
Ran into a riftstone where every pawn was some variation of SphinxDaddy/Mommy.
Who is out there making pawns like that?