don't make the same mistake as me (50+ hour thumbs down reviews)

I played all of GTA V and I hated most of my time with it. I disrecommend it entirely. The only good part is driving around a big city, and that’s not even close to being worth the rest of it. It took me ~50 hours to beat it.

I’ve played ~100 hours of Rocket League and I don’t recommend it at all. It’s a quick way to get really mad at strangers, and also hurt your hands quite a bit. I used to wake up every day and play two or three rounds of this game and (1) I was not improving, and (2) I was getting very angry at how other people played, as I’m sure they were at me. Your mileage may vary but I personally think it’s a bad idea.

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For me, it’s DOTA 2. If you’ve ever played DOTA 2, you know why.

Something about that game (and most MOBAs) creates the most intensely negative social dynamics I’ve ever seen in an online game. I used to play DOTA 1 in its original Warcraft 3 form and it was the same there too. You really see the worst of humanity, lol. All the fun and excitement of playing basketball with a bunch of angry and insecure 7th grade boys in PE class. Except imagine if basketball had ‘builds’ and your middle school bully could get up in your face for 45 minutes straight because he disagreed with your choice of stat allocation 30 seconds in.

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you all know this already from the Starfield thread but I played like 60 hours of Starfield and while I didn’t hate my every moment with the game, I only achieved a more profound understanding of the ways in which I didn’t like it, lmao

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oh dang, i was going to say, this is one of like, two multiplayer-oriented games i’ve played hundreds of hours of and still enjoy. videoball is the other one.

i played some disgusting amount of hours in heroes of the storm, which was fun at times but in no way worth the time i spent on it

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beat me to mentioning the fundamental experience of playing post-morrowind bethesda games. they’re fine if you can limit yourself to like 8 hours of play in the knowledge that the future satisfactions they’re dangling in front of you are illusory, and in pursuing them you will become a gaming preta, the trickle of novelty and achievement on offer will never fill your belly no matter how hungrily you try to consume it. but yeah, fine for a couple afternoons of play, best to leave the worlds largely unexplored and full of apparent possibility rather than trying to exhaust them

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overwatch: only fun with friends, and you could have just as much fun with them by helping them with chores or going to costco or checking out a casino without actually gambling. playing with random matchmaking is a fairly hateful experience but not as bad as mobas

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A couple years ago I was informed by the Nintendo Corporation that I had, in the previous year, played over 100 hours of Lumines on switch. I don’t like Lumines. I don’t really think it’s a game, per se. It’s busywork until you’re bored enough to slip up. I would never recommend that anyone make a date with Lumines. However, Lumines was a very easy thing to zone out on while I listened to podcasts or audiobooks in the context of my current workless, commuteless, mornings are for the toilet lifestyle and I guess that led to 100+ hours of fucking Lumines.

You think you know yourself, and then

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yeah i think rocket league is honestly a great game but my personal experience with it was frustrating. i would love to play some 2v2 or 3v3 rounds with friends though

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I think the closest I get to regret for hours put into a game is vanilla Oblivion and Skyrim, but I still think the time I spent is basically valuable. I mean what else would I have been doing.

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I put a lot of hours into street fighter v and i wouldn’t recommend that

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mine is also dota 2 but with the caveat that it’s like sometimes literally the best game ever made, i still want to find nine other people to do monthly inhouses with or something, when you’re actually playing with nice people who aren’t strangers and you’re playing in captain’s mode it’s a completely different game, there’s like not much that compares to it both in how bad it is and how good it can be

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SAME

I don’t regret the time I spent with Dota 2 though, every hour a gift, here’s to 4,000 more, the most video game video game ever made.

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Destiny 2

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I purposely avoid MMOs for health reasons and I have to ruin it all by playing incremental games.

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you know what? I would play in your monthly DOTA league. There really is something to that game, and I did have a great time when we did that Spice Girls vs. Cheetah Girls event.

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Destiny 2 - i paid 100 dollars for this piece of shit and there isn’t a single piece of content i can do in the game anymore without paying more money. The game is fucking wall to wall ads for other destiny 2 shit. Also it’s a bad game made by confused developers but w/e that’s the major factor

Marvel’s the avengers - sort of self explanatory but it’s literally the ugliest AAA game I’ve ever played and has the most deranged progression scheme a destiny clone has ever had. it makes that shit look positively sane. it’s a puzzle to figure out how to start the game’s fucking story mode. I played exactly 104 hours of this

also check out maybe the worst looking cutscene i’ve ever seen in a videogame

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Spelunky and Hollow Knight

(edit: my cumulative time in Spelunky is probably not more than a couple hours to be fair, and Hollow Knight is slow burn: the game so the value of those 50+ hours is actually weighted toward the end)

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fallout 3- probably my least favorite game ever until i remember fallout 4 exists. but every so often i have to load it back up because i need to try and understand it. like i’m constantly questioning if fo3 is the way it is because bethesda is run by idiots (keep in mind the only elder scrolls i’ve ever played more than a few minutes of is morrowind) or if there’s some deep-seated hatred of fallout as a series and bethesda’s ownership of it is todd howard’s revenge.

overwatch- fucking dogshit that got old in about a month, but i kept getting dragged back into it by friends, most of whom i don’t talk to anymore, so that explains a lot.

dark souls 2- i don’t know if i actually hate the game or if i just bounced off it at release for being extremely different, and the subsequent years of youtube essays calling me a dumb-dumb for foolishly assuming that dark souls 2 might play like the two other games it’s a sequel to have soured me on the whole experience. i keep replaying the game once a year to see if i actually like it and i still don’t know. guess i’ll try it again.

every time i’m having an off night in fighting games- fighting games rule and i should probably try playing them again now that a lot of stressful life stuff isn’t causing me to have a short fuse and get mad at myself for failing, but also fuck you guilty gear strive for ranking me down after losing two matches when i had previously won ten in a row.

littlebigplanet- imagining an alternate timeline where these games didn’t play like absolute shit and have level editors way too fucking complicated for its target audience to understand, because the world could always use more cutesy platformers that encourage player creativity.

editing this post to mention that entire year i spent playing wwf attitude on the playstation as a teenager. lord that game sucked, but playstation owners who were also wrestling fans were fucked unless they knew how to import or were willing to wait until the smackdown series finally came out in 2000.

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skyrim - maybe the worst negative difficulty curve i’ve ever experienced in a game? also the story and world are fucking boring on a level rarely encountered. just the most generic off the shelf garbage fantasy. i know people who’ve played hundreds, maybe even thousands of hours of this ugly, boring turd, and i have no idea how. i think i completed in in 20-30 and i resent having done that.

the witcher 3 - better in every way than skyrim, some of the towns and buildings genuinely nice to hang around in. plus the whole fantasy batman thing is kind of cool. but also it’s way too fucking long, and not nearly fun enough to justify that length. i actually didn’t finish it because i’d already been playing it for what felt like forever with no end in sight and i was just completely sick of the sight of it.

immortal taoists - free to play incremental game that gradually gives you more and more stuff you need to do until you’re playing it for like two hours a day. like a lot of the higher quality ftp games, would probably be alright if it was a paid game that reduced all the bullshit that’s there to try and coerce you into buying shortcuts in the free version.

dragonball z dokkan battle - another free to play game, this time a combat-themed colour-matching puzzle game where you play the same battles over and over to very slowly unlock more powerful versions of characters. though i think there’s some interesting concepts in it, unlike immortal taoists, it’s so heavily built around grinding/paying to skip grinding that i don’t think it could be redemeed without becoming a completely different game.

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idk, I really had to think long and hard to come up with games that i continued playing even though I resent the time spent with it… and my guess is that there is one prime example where i followed the sunk cost fallacy all the way through:

Not sure whether I managed to reach 50 hours, but Xenogears has the questionable honour of being the game where finishing it didn’t give me even one positive feeling of having cleared it, and I guess I learned my lesson there and then.

I can clown on Bed Scene! and pseudo-philosophical obscure theories for hours on this game, but i guess it had something that turned out to be good:


If a game doesn't click, i drop it hard and never look back, and there's a very, very long list of games i would probably listed here (and now it gets interesting, because there are several holy cows waiting to be sacrificed .... e.g. contender for top of the list is FF12, which i absolutely love to hate! :servbotsalute: )
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