I also appreciate that the game is relatively generous about grading me on the side of stealth vs aggression (as opposed to the other lethal vs nonlethal axis) because I’m always concerned when playing these sorts of games that I’m too systematic about taking everyone down purely because I can
I’m not sure how much better the levels really are in this game than the last one but it seems like a lot.
I’m also always ambivalent about the way they hand out upgrades – between the “powers” menu in the inventory screen that is 100% known from the start and the other upgrades available at the black markets here and there, it feels a little mushy. but the level design totally keeps it going.