Disco Elysium


special thanks to marx and engels

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ahahhahahaha i almost think it’s a fuck you to the main investor.

in any case, well deserved awards.

played the first couple of hours last night and i don’t think i’ve laughed at a game this much before

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good lord

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Ah tacky Seol kimono, more than personality pluses I had to see my detective literally oozing wannabe bohemian. Went well with the FALN track pants.

this is pretty close to what my character wore for 90% of the game, just add in the stupidest glasses and the stupidest non-racist hat and you’ve got it.

In the end, my main criticism of Disco Elysium is that there weren’t enough obnoxious pants in it.

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I really liked that the main character is a pre-existing person. I’m really tired of blank slate characters in rpg games. I hate having to make something from nothing especially when the game takes place in some complicated fantasy world I know nothing about. I have nothing to work with. what I end up doing in bioware/obsidian type games anyway is look up the endings ahead of time and try to play out towards the most interesting sounding ending. I’d rather just help move an existing person with their own personality through an interesting story than be a big nothing self-insert for some boring chosen one fantasy.

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yeah that’s the thing, they went “how can we make this respectful of CRPG history, and still give you roleplaying options with a real character, and also make it uniquely ours” and making him an amnesiac drunk somehow satisfied all of those requirements perfectly

https://zaumstudio.com/2020/01/23/hardcore-mode-and-ultrawide-support/

Welcome to Hardcore True Detective mode. The city at the end of the world just got more existential.

So, what’s different about Hardcore Mode?

YOU’RE GONNA FAIL MORE
You’ll fail more. That’s a fact of life in Hardcore Mode. The difficulty of every Check goes up, bringing your chances of success down. Solving this case without being a Total Disaster Cop is even harder than normal. On the bright side, you’ll have more to be proud of if you do solve the case, even if your dignity got left behind with the Union of Moribund Alcoholics. And the Cuno. And Klaasje. And — well, just take your victories where you can.

YOU’RE GONNA BE POORER
The pornographically poor people Martinaise have even less money to drop, meaning there’s less for you to pick up. Lining your pockets with that delicious lucre is going to be nigh on impossible. Better get used to picking up every scrap of tare you can find. At least Roy still gives okay deals in his pawnshop, as you sell off your material wealth for a pittance. You’ve always had to hustle to survive. Now you’ve got to hustle more.

YOU’RE GONNA GET SCREWED BY BIG-PHARMA
What’s more, pharmacutical prices have gone up. That’s right! Failing costs you even more. Not only are your favorite over-the-counter drugs are more expensive — they don’t even heal you as much. Even if you find a forgotten stash in the streets, it won’t be as good. That’s how they get you though, isn’t it? They charge you more for less, and make a killing as you die.

YOU’RE GONNA LEARN TO LOVE DRUGS
If you weren’t a fan of booze and cigarettes before, let alone the hard stuff — well, good luck to you. Life’s a lot more bearable with those pick-me-ups. When all other help abandons you, and your sweet drugs are all that’s left, it’ll be harder to resist the call. Sweet ciggys to clear your head, an extra drink to build up your courage. Hardcore Mode makes it clearer how Martinaise fell into disrepute. No wonder there’s a drug problem when folks have nothing else to turn to.

YOU’RE GONNA TREASURE YOUR CLOTHES
The few posessions you do have become more important. That FRITTTE Plastic Rain Coat never protected you so good. Your Amphibian Sports Visor always helped you find stuff, but that stuff never mattered so much. Those Flare-Cut, though, and those Green Snakeskin Shoes — you might want to lose them before you try to make any jumps.

YOU’RE GONNA THINK MORE CAREFULLY
You’ve got to be cafeful with what goes in your head, too. You’ve got to plan carefully what you start thinking and when. The Thought Cabinet debuffs are more painful when you’re already more liable to fail. Can you really afford to indulge your Superstar fantasies for a few hours when it’s already harder to think straight? On the flip side, the bonuses thoughts offer might push you down paths you wouldn’t take otherwise. Maybe it’s not sexy to be a Boring Cop, but that extra stability might really help you out.

YOU’RE GONNA WISE UP FASTER
There is one saving grace you have in Hardcore Mode. The self-help books, at last, are right: Failure builds character. In this worse world, you’ll gain token amounts of extra XP every time you finish a Task. You’ll lever faster and higher, if only marginally. You’ll be able to become a more well-rounded cop, better than you ever were before. So that’s something, at least!

LOOKING BACK
Again, Hardcore Mode isn’t for everyone. But if you’ve loved this strange story in this forgotten city, it’s a way to experience it from a new perspective — a Martinaise perspective. For those of us here at ZA/UM, who’ve already spent hundreds of hours playing, this new mode been a wonderful chance to revisit the game in a fresh way.

Good luck, detective.

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this game is also I think the only one that’s come closest to giving me verbal judo dialogue options like when val kilmer goes on about the tv in spartan

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while we’re talking about small games eliminating longstanding genre kludges, let me derail the thread to plead everyone bear witness to katana zero effortlessly torpedoing 20 years of bioware & bethesda’s underperforming conversation systems

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It’s got that much conversation? Shiiiiit had no idea. Might need to settle this standoff playing it or The Messenger soon, only enough spacetime for one

i mean it’s got Enough, certainly, tho not an rpg. it’s been derided On Here content-wise as a bit shallow and edgelordy but the system is excellent to my taste, and The Messenger is apparently maga chudlord nonsense if that’s a factor

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I cannot really believe how entertaining the writing is in this and I’ve played all of 10 minutes
It’s immediately at Good Graphic Novel though I’m probably just buzzing off the Sienkiewicz-y presentation

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I hope I actually rolled some good stats or that stats don’t actually matter

Any stat combination is good and failure is usually entertaining

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I prefer to have a minimum of two points in Volition and Endurance, and having too many stats capped at one is probably not great.

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sometimes failure is the actual best option too. like if you fail to knock over the white noise machine thing when that one gal is about to blow her head off, she doesn’t kill herself and I think it might be the only way to get information about the 3rd mercenary from her

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