Disco Elysium

I think the political dialogues/axis is a bit weaker. Unlike how attributes and their personalities feed into the Copotype axis (Electrochemical’s urges and Composure’s style feed into Supercop, Empathy leads to Sorry Cop, etc.), and you find yourself roleplaying along with your personalities into situations, the political dialogues all exist in IDEOLOGICAL WARFARE and aren’t well-mapped to personalities. Like, I don’t think anyone really picks up Ultraliberal points because the people in this game literally worship a market god and it’s made very clear how odd this is.

It’s too easy to bow out of these discussions and evince no opinion, rather than being led into one by what you are. Or, it’s not something that interacts with your other character traits (except in a few mappings, like Authority->Fascist) and so feels like a side-system.

Of course, the game very purposely seems to exhibit a cynic’s view - ideologues are doomed to failure and the world is crumbling in a soft entropy, so it may be fitting that picking up a political leaning is an option and not necessarily an optimal one. It’s a choice and not a reflection.

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