yeah the brokenness is absolutely classic, one of my fondest memories of Deus Ex HR was the one boss that you could just punch out if you mashed Q when you were walking up to him
tranq darts had their valuable niche as a nonlethal hit and run weapon (not useful in many situations, like when someone is patrolling near an alarm) but now theyâre just straight up better than trying to play lethal (unmodded pistol with trained skill needs two headshots to deal with a common trooper in gmdx, tranq darts only need one)
speaking of weird design decisions in the mod, you can now put a silencer on the pistol, obviating what little purpose the stealth pistol served before
The purpose of the stealth pistol is to look like a frickin Star Trek phaser
just saw this incredible picture of him without the shades from IW, looks like the visual reference was âVince Vaughn caught cheatingâ
gmdx is really stingy with lockpicks and multitools and really eager to edit the maps to add in approximately 1000 more locked doors with infinite durability, kinda feels like the game is railroading me into spending my skill points the way the modder wants me to instead of letting me build my character
hmmm does not sound appealing
the game doesnt really need to be rebalanced so you have to approach all these mods from that perspective. it does a bunch of stuff I like but itâs hardly a replacement and âdeus ex is TOO EASYâ is one of the more annoying complaints modders have with the game. peoples obsession with changing the maps drives me insane in particular. Iâm looking forwards to the new gmdx ae version because it makes even more stuff an on/off toggle
Tulpa honestly stop wasting your time with this stuff and play Terminus Machina instead. The many, many ways that mod differs from the original game youâll actually find interesting because itâs not a rebalance mod. Also it completely owns and is painfully sincere
If I donât play it, the only people who do will be the sorts of people who have never played vanilla deus ex and swear up and down that GMDX is necessary because it fixes the bad, busted, broken original
And the design only gets worse the further I get, so I understand how folks can be impressed by the relative playability of GMDXâs take on Liberty Island, but I want to have a fully considered opinion instead of just giving up after two levels
I like how the new and improved AI will detect me through walls and in the middle of a cutscene (though sometimes they wonât detect me if I stop moving directly in front of them, because the AI has been so improved that it takes up to 15 seconds for them to react), but thankfully they canât kill me while Iâm in dialog so they just stand there pointing their guns at me while I talk about barrels.
that reminds me of the first time i played the game where i tried to sneak in to save Gunther but fucked it up at the last second and during the dialogue where you can hand him a pistol there was a bunch of NSF guys pointing guns at my back that he slaughtered immediately after
After meditating on this for days, I think I can identify the one and only aesthetic flaw in Deus Ex: the animations are universally awful. Everyone is so stiff and robotic, I understand how felix might believe that jc denton canât jump. I think the texture work, art direction, etc. are universally excellent and they are only let down by how characters move. The campy voice acting of Deus Ex is a necessary counterbalance to the ugly action figure poses every character must inhabit.
Compare to Thief or a bad game like System Shock 2, it is definitely possible to have evocative animations in early 3d engines like this. Maybe it was simply not feasible in the unreal engine. Even Anachronox, an Ion Storm game that runs on the Quake 2 engine, has better character animation
For what itâs worth Iâve never seen a ue1 game with good animations. Like think about the skaarj side hop in the first unreal. Yeah itâs cool but it, uh, does not look great. Deus Ex really benefits from the fact Ion Storm had amazing texture artists - even Daikatana has fantastic looking textures.
yeah Iâm not as positive on the lighting or the texture work either (my memory is that the unatco missions are largely pretty hideous and the latter ones are better in this respect) but I absolutely adore the voice acting. every single character is fun, itâs easily as good as metal gear solid which I think is still widely considered a high point for this kind of storytelling in the late 90s.
I also didnât and donât like quake-era aesthetics much, to the point where I remember knowingly playing deus ex in spite of that as a teen, like âoh wow itâs actually captivating me in spite of this engine I hate looking at.â
the lighting suffers a lot from issues with renderers. Most mods require/depend on replacement directx renderers which were never true to what the game looked like when it was new even if they provided the essential service of making the game run well enough on modern hardware. The opengl renderer I like to use is not entirely compatible with GMDX so my own screenshots look like shit right now since Iâm using the renderers they packed in with it.
the dx10 renderer everyone was using for years has worse lighting turned on by default for no good reason. also because of recent nvidia driver updates it has performance issues in weird places so thatâs great. opengl ftw
I also never knew the glass in this game wasnât supposed to be opaque until I started using the opengl renderer, or just how badly the reflective floors were butchered in the dx renderers
deus ex ia another one of those games that looks better in software rendering⌠just my opinion
the game doesnt even launch with the software renderer anymore, its unplayable on modern computers. that was my experience getting it running this time



