spoilers: half of them revolve around being a militia guy and like the other half you work for the CIA
hell yeah i was exactly hoping for a response like this
cuz i gotta admit i found the plot of IW kinda hard to follow compared to the first one, by the time i was teaming up with the Dentons it was more or less because āi already like you guys and youāre technically my characterās brothersā and had lost track of what exactly they were trying to do, it felt like i was taking a Mulligan on the ending i liked best from DX1 (JC becomes a nanogod). Mightāve just been me being a dummo
fuck i think i need to replay both these now lol. im curious how well i can get Invisible War to work on a steamduck. the original actually works great with the community bindings (steamfuckās best feature) and a few lil tweaks for my own comfort
i also love the Dragon Break and itās very much a Dragon Broke sequel, maybe thatās why i was confused. Iāve never pursued the other Deus Ex endings
I always thought iw did it pretty cleanly cuz while the Helios ending has to be canon thereās nothing stopping the broad strokes elements of the other endings from happening. They explain it pretty good. It makes sense to me Everettās faction would take advantage of the power vacuum and that the generators touched off accidentally instead of JC initiating it intentionally. Area 51 did take a nuclear warhead hit after all and the Helios merge was probably a huge surge of power.
I went to Eidos HQ here in SF to do a playtest of IW (I think they were trying to decide what the default control scheme was) and they never made me sign an NDA. 8/10 people in the playtest had never played DX, they only played MP shooters like Halo, and they said that the game should automatically pick up guns when you walk over them, and they would never buy it if it didnāt have MP. The test was the start of the game, and the arctic zone late in the game. All of us got blown up instantly after walking into a turret in the arctic zone, no idea what useful information they got out of the $60 they paid each of us.
The only other guy in the play test who had played DX suggested that enemies should drop their guns and surrender if you kill a bunch of their allies quickly, which is a mechanic in the game even though it can only activate in like 2-3 encounters total. No idea if that guy is responsible for that being in the game.
Immediately after the playtest I went on gamefaqs to mention that the aliens were back in IW, since they hadnāt been announced yet, and they said I was making things up.
when I was a kid I thought all three endings happened because jc merged with helios and did the other two endings as well out of respect for the consensus, since tong and everett were jcās allies. because thats how i interpreted the aiās intentions for democracy for some reason lol
I always figured they made sense as a series of dominoes: JC merges with Helios, but goes dormant and disconnects the hub because heās not immediately able to process Heliosā abilities, and Illuminati steps in to fill the power void. But after listening to JCās sales pitch in IW, it would also make sense for an AI to rationalize that each side should get what they want. Maybe Page got locked in a VR world where he thinks he became admin.
Yeah itās to Tulpaās point that thereās so many ways to interpret it that itās fun to think about in itself
I like that lady denton does her own take on it but gives you a little hit of that classic YEAGHHHH death rattle at the end
I thought this was the book that tried to explain how NPCs experience save scumming, or are they the same book?
same book! save scumming to get all the endings
Just donāt think you solved what you accomplished by it, or can ever solve it. You did it again with Big Walker, not once, but twice! Once at Rimmen, which weāll never learn to live with. The second time it was in Daggerfall, or was it Sentinel, or was it Wayrest, or was it in all three places at once? Get me, Cyrodiil? When will you wake up and realize what really happened to the Dwarves?
talking about the daggerfall endings here
I just tried out gmdx as well and all my broken braindead tactics still work fine. If anything, the game is significantly easier now than even vanilla.
Tranq dart headshots are an instant ko in gmdx and you can just run up to an enemy and headshot them before they have time to react, preventing anyone else from getting alerted.
Something deeply video gamey about the mod expanding what bioelectric cells are used for so now thereās 100x as many of them and theyāre scattered in random locations
playing as lady denton, the collectible outfits, and learning how to abuse the revamped skills system all makes gmdx pretty fun to explore but I wouldnāt say itās any better than the vanilla game, just a different sort of flawed
this thread has reminded me that JC Denton is probably by a significant margin the ugliest videogame protagonist ever made. nothing about his shape or colors or aesthetic is appealing in the slightest, and itās genuinely strange to imagine a guy dressed like that even being able to move the way he does eg when youāre platforming down to the dragons tooth. truly great moments in the year 2000.
I remember playing the game for the first time in like 2002 and steadily loving it while being a bit shocked in the very first conversation with Paul that my guy actually looked like that and I hadnāt been given any options to not look like that. he looks like they ran out of polygons halfway through designing him. why would a superhuman have hair like that. etc
like they probably should have had Lady Denton as an option back when they released the game simply because it would have been much easier with that aesthetic capacity to totally rip off Carrie Anne Moss from the Matrix and at least produce an acceptable looking hero. itās not like any of the character models need to interact, they could have done that two weeks before it shipped.
heās dressed like blade from the movie blade, wesley snipes could do jumping puzzles dressed like that so jc should be able to
yeah but you actually see blade moving and like⦠animating in spite of the way heās dressed. perhaps they need to ship exactly one prerendered cutscene to prove this was possible at the start. or like, widen his shoulders relative to the rest of him so he looked like Wesley Snipes and not a fridge. Or just default him to being black so people would actually think of Blade. anything.
My memories say this was true even in vanilla, like I relied on this to get past many parts in my one and only vanilla playthrough?
this is not the case at all in vanilla, tranq darts deal very low base damage, never enough to knock someone out from a headshot. you might be remembering the regular darts which do extremely high lethal damage
from the deus ex wiki:
At the trained skill level, common troopers are incapacitated at the 5th tick following a headshot, or at the 8th tick following a torso hit. NSF terrorists, which have 25% less HP than common troopers, are incapacitated at the 3rd tick following a headshot, or at the 6th tick following a torso hit. At the master skill level, common troopers are incapacitated at the 1st tick following a headshot, or at the 4th tick following a torso hit.
hmm yeah I wasnāt totally sure. I do remember the scramble that NPCs break into immediately after being shot, which quickly ends with them falling forward onto their faces. So I must be misremembering.
Itās still flawed but I treat it like a perfect arrange mode for a replay, I had to adjust to a different type of broken thatās refreshingly fun. I absolutely kept using tranq darts in the first few missions in the base game though, even if it alarms someone briefly itās like, who cares, theyāll go down in a few seconds, the instant KO doesnāt change much in my case
oh and I loved JC since I was a kid, the blade outfit and the funny deadpan voice and cool glasses, whatās not to like. I remember getting depressed at how Alex D felt nothing like JC when DX2 came out (what a dork) and being grateful Jensen seemed like a return to the form (and then slowly getting annoyed at what a void of a character he is)