the target for the game was the opengl renderer and that used to be the default. Software rendering was made to look as close to opengl as possible but with a few features missing (coronas, transparency, reflections, water rendering)
edit: just checked a comparison of the original renderers and the biggest drawback of software is the ps1 levels of z-fighting: everything is constantly clipping through nearby objects or being drawn in the wrong order
GMDX playthrough update: grays have 5 times as much hp and their psionic attacks have a much longer range. Spiderbots have a much longer range and can walk on ceilings for some reason? The Dragonās Tooth Sword is now much weaker and battery powered. Greasels take two hits from a DTS to die. When you revisit certain areas later in the game, you will find the old ways to bypass security replaced with additional laser tripwires that you cannot avoid.
Even the most uninteresting lockers in late game areas now have 60-75% lock strength and 75+ durability. Coupled with the general lack of explosives, heavy weapon ammo, and lockpicks, it becomes ever more clear that the modder has a specific idea of how the game should be played and any deviation is punished with tedium. So many more doors have infinite durability, it really makes me feel like this is an immersive simulation when every other rotten wooden door is more secure than all of UNATCO headquarters.
Iām in Paris, and desperate for pistol ammunition so Iāve been murdering every cop I see and riffling through their pockets because there is nowhere to get pistol ammo. This is true immersion.
If I had some modicum of foresight, I would have known that the modder wanted me to pick up the rifles skill instead. All the maps have been covered in ammo for assault rifles and shotguns, and they obviously wanted to show off how they made these weapons worth using
Agreed, I get that the intended audience here is a very particular type of minmaxers and Iām still enjoying the experience when taking this into account, but the deeper I get into this, the more insane and gamey the locked door balance is, it gets so perverse I unconsciously started to come up with elaborate fictions as to why everyoneās defenses get so impregnable with time. Looting is in the European blood⦠Sorry JC, but as a citizen of the puerile and servile American nation, you stand no chance before Parisian anti-riot locker technologyā¦
The first time I ever played Human Revolution I got confused by a waypoint on the first mission that expects you to go through the police station front door and wound up sneaking in a vent on the side and incapacitating almost everyone working there just to go to a meeting with my supervisor.
Cathedral is where the bullshit peaks and while the rest of the levels have bits of tedium to them they donāt feel so video gamey. The nano augmented super mib agents the mod introduces are a bad idea both from a gameplay and narrative standpoint. The boss fights in DX are already easy to cheese but it removes some of the specialness of fighting someone like Walton Simons when heās just a slightly weaker version of all the nameless super MIBs he employs. JCD was supposed to be one of the earliest augmented humans in the story but now she is just one among thousands. Adding a ton of MJ12 commandos and super MIBs to the final level doesnāt make a ton of sense in the narrative either but I acknowledge that the goal of GMDX seems to be to turn Deus Ex into an arcadey run and gun shooter with some light stealth elements so narrative inconsistency doesnāt really matter for a mod that cannot be canon
Overall 5/10, worse than vanilla, the āgood AIā is just enemies psychically know where you are and lock on to you from across the map, but occasionally they have a canned script like throwing a grenade to try to flush you out Half Life 1 style.
One of my most reliable strategies in late game areas was intentionally triggering an alarm and killing every single guy as they wedge themselves in a door three stooges style. This allowed me to maximize ammo efficiency because I can just use a single well placed explosive in those situations
There seem to be a few situations where it is possible to softlock yourself but I was never in danger of running out of multitools or lockpicks (the DTS became my lockpick for any remaining doors that did not have infinite durability)
I could probably be playing the game more interesting in this playthrough but I love making noise so every idiot mj12 trooper in the room next to me shows up to the flamethrower barbecue and then multiple burning screaming men flail around which doesnāt set off the alarm somehow. Highly ammo efficient in the vanilla game because one puff of flamethrower is enough to kill anyone short of a MIB or commando. Also it was really fun saving ammo the entire first half of the game so I could reserve it for pimps, drug dealers, cops, and Illuminati members
Having now finished System Shock 2, Iām onto Deus Ex. I was going to play with GMDX and Lay D Denton, but now I want to do something more vanilla with Lay D Denton. My thinking is along the lines of a conversation happening in the news thread about visiting things for the second time being rewarding. Iām not sure I know Deus Ex well enough to ask someone indignantly, āgive me deus ex!!!ā As if I hadnāt been given it the first time? Pearls before swineā¦
Iām down for some slight engine updates, higher resolutions, UI fixes, control remapping⦠Not sure how well the basic Deus Ex runs out of the box. Maybe I donāt even need anything other than the dgvoodoo binaries.
Just install confix + lddp and the optional file on that page for the maps
Opengl renderer, you donāt need dgvoodoo:
Use his new launcher too
Optional for audio
Remap the controls yourself. Game is largely vanilla, works fine and most importantly, looks right. The default renderers are just too old at this point even with dgvoodoo, like thereās a bunch of shit that looks bad in the glide renderer even though itās closer than software
if you only want male JC Denton content use this map pack instead, unless confix already includes map files I canāt remember atm, but this is good to know about either way
Alright got all of this working together. The OpenGL Renderer was a bit hard to configure how I wanted it to. So I installed this launcher instead of Han Fingās and managed to get things looking right, like UI scaling and mouse acceleration, very simply.
Did you ever dig up anything about this āDaedalusā character? Iām still hearing from him. Supposedly?
So, what happened?
So the thing thatās talking in my head is⦠what, auh-a resurrected AI? Hello there.
In what way? Do you know where I can find him? I'll tell you later.
Iāll take your word for it. Have a good time.
Iāll check back with you if I have any more questions. Yeah
Shoutout @Tulpa for making me aware of this guyās renderer over Klingon Honor Guard of all things lol. We really spent time dicking around with the unreal engine this month