deus ex human revolution SUCKS... or does it???

did find this beautiful gem

You can have this beer,
Nevermind.
You can have this bottle of liquor,
Nevermind.
You can have this bottle of wine,
Nevermind.
Know anything that’s worth the price of a beer? What kind of chopper pilot starts work at midnight?
Why do you ask?
I didn’t know UNATCO hired pilots.
Mind if I ask you a few questions?
You mean that guy’s a smuggler, across the street?
I don’t have any liquor.
Actually, I’d rather hear whether you know anything about an illicit power generator.
Actually, I’d rather hear whether you know anything about a warehouse with an illicit generator.
Yeah? So?
You can have this beer,
Nevermind.
You can have this bottle of liquor,
Nevermind.
You can have this bottle of wine,
Nevermind.
Sorry.

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I need to drop something. Heheh.

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Fun to do this with pretty much every cover system if it allows

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pretty sure it was the guy who was VP of product development of eidos yeah.

on a somewhat related note people defended the incredibly racist npc in dxhr by saying “listen to the chinese people in the first game!” but there is a huge difference between the shitty accents everyone has in the first game regardless of where you are and making people into literal caricatures. everyone makes fun of “jc denton in the fresh” but it’s not like maggie chow is a stereotype of a character. it sucks in a way more benign way because they got devs to do the voice acting, not because they wanted to portray chinese people negatively.

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its also important to note that the vast majority of chinese npcs in DX1 are voiced by rando east asian non-professional actors and that’s just their actual accents, rather than a professional actor doing some minstrelsy

Eddie Chan, Ann Chi, Chung Jen, James Lin, Mei Kim Liu, Chung Ma, and Binh Tieu voiced the vast majority of the hong kong characters and this was their sole acting credit (according to IMDB)

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This is why I cited maggie chow specifically because she was voiced by a white woman. I don’t think they were like “hmm let’s be shitty” when they made that choice is all.

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Also while we’re on the topic of voice acting it’s fucking crazy how good Tom Hall is as Walton Simons

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Whoa like Doom Tom Hall? I had no idea that’s crazy

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he also does the voice of the robot character in Anachronox. he should have done more voice acting

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I remember the viral website promoting Human Revolution being pretty cool. The Saris Industries ads and whatnot before the plot and details were really known

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confessing to being a fake geek girl: I never beat the original Deus Ex. This thread and the 25th anniversary remaster are making me want to try again. I don’t have a convenient KBM setup right now, if I try playing it with a 360 controller is it even worth bothering with or should I hold out?

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i genuinely don’t even know if you can play the first one with a controller, like idk if anyone’s figured out controller support for it, so you might end up having to emulate the ps2 version or pirate the slop remaster lol. check out deus ex revision on steam or gog, you can turn off pretty much all the dramatic changes I think and that might have controller support

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I also just found this @Gimelrey which seems sorta fun in an early 2000s struggle way

Step 1

Reinstall Deus Ex while you have your joystick plugged in. Yes, seriously. I messed about with my existing install for quite a while and could never get joystick input working. The minute I uninstalled, reinstalled, and made a few INI changes, bam, everything worked perfectly. I suspect it has something to do with the joystick detection portions of Deus Ex being mostly removed; install is one time it does do detection. I haven’t found a way yet to trigger re-detection, but if I figure it out I’ll update these instructions.

Step 2

Go to your Deus Ex\System\DeusEx.ini file and modify it. Look for the section that starts with “[WinDrv.WindowsClient]”. You’re going to make a few edits here:
Scroll down and find the line “UseJoystick=False”. Change this to “UseJoystick=True”.

Find “DeadZoneRUV=False”. Change this to “DeadZoneRUV=True”

Find “ScaleRUV=2000.000000”. This controls the sensitivity of the right stick. (“ScaleXYZ=1000.000000” controls the sensitivity of the left stick.) You shouldn’t edit this now, but you will probably be playing around with this number a lot in the future. Just remember where it is.

Save and close the file.

Step 3

Open Deus Ex\System\User.ini. Find the section that starts with “[Extension.InputExt]”. You’ll be making two modifications to this. Find the lines “JoyV=” and “JoyU=”. Change these to:

“JoyV=Axis aLookUp speed=-3”

“JoyU=Axis aturn speed=5.9”

After you’ve made those changes, save the file and close it.

Step 4

Start Deus Ex for the first time. You’ll need to pick your renderer and all that jazz. (If you want to install custom renderers then now is the time to do that.) Once you have the game started, test out your controls. Menus may not be responsive, but you should be able to load a Training session and try navigating that way.

Step 5

Tweak all of the sensitivity settings in your DeusEx.ini file. I can almost guarantee that while your left stick works correctly, the right stick is probably cranked to infinity and beyond. You’ll want to adjust the value after “ScaleRUV=” until you dial in on the appropriate sensitivity adjustment. You may also want to adjust the speed values in the JoyU/V/R settings.

Step 6

Bind the rest of your keys. Depending on your controller you may have problems with the trigger buttons, since they are treated as a joystick axis rather than a button. You may also have difficulty navigating the menu with the controller (still working on that).

Anyway, this is kind of preliminary but I thought I’d at least prove it was possible without having to download a buncha stuff.

Update (edit)

After some checking, there is no way to natively make any controller input navigate the menus. Menu navigation is hardcoded in one of the base Unreal classes and is confined to the arrow keys. That means the only way to navigate the menu is to use the mouse or the arrow keys. If you want the controller to do it, you would need to use something like AutoHotKey to remap your D-pad input to the arrow keys, then bind accordingly. That or remap the right joystick to function in place of the mouse using something like JoyToKey or the Steam Controller UI.

All that said, it is possible for a mod to address these issues, and to make joystick support not require INI modification. Some of it would require significant work, so don’t expect a full fix anytime soon, but at the very least something could be added to make menu navigation not so limited.

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I thought about this but it should be option of last resort right? I know it’s not well-regarded as a port, in particular because it had to change level geometry and introduce load times, which turns me off when the whole point of the game is a non-linear imsim sandbox

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yeah, it should be your last resort for sure, but it’s better than not being able to play deus ex at all i guess

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I played it on PS2 and then later on not PS2 and I don’t remember it being super different

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the PS2 version is surprisingly good honestly, i was playing it in the PS5 PS+ emulated version recently and that version largely eliminates the long loading which is one of the more annoying aspects of that port. i don’t play nearly any games on KB+M at all for ergo reasons and i felt it was a very decent experience playing it on the PS5. i played through all of the first 3 levels

the loading points have specific triggers so you do get a little jump between the points (and maneuvering around in the area of the trigger can be annoying if you accidentally trigger it), and the load times aren’t entirely eliminated on PS5, just much shorter. presumably you can improve disc speed on PCSX2 but i don’t know for sure offhand

def prefer the PC version with fixes if at all possible. still, if you’re like me and can’t really play KBM stuff anymore, i’d say PS2 is a decent way to go.

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DX PS2 is not like Daikatana N64 or Pac-man 2600. It’s more like playing Monkey Island 2 on soundblaster instead of an MT-32, especially since an emulator should be able to cut down on the loading times.

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just load the entire game to your 96 gigs of ram

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