Ultimately a pretty forgettable game in hindsight but I think I had a pretty good time with it when I played. I definitely barricaded some doors with vending machines and cheesed my way to victory (which I think is Good)
Iâve posted this like 5 times before butâŚ
Thereâs a really good unofficial patch here that makes the game much more stable and easy to run and play nice with modern aspect ratios and resolutions
oh just realized this thread is a perfect opportunity to post this again
I also forgot to mention thereâs a climate disaster happening on Earth in the background of IW so bad that people in Cairo canât even breathe the air outside the arcology and the powers that be have a vested interest in not dealing with the problem because it will fuck with their political and economic agenda. This is a game series that used to be prescient and pretty thoughtful until the eidos montreal droids took over
The two original Deus Ex games were real science fiction. Even if IW went a little goofier than I would like, it was at least engaging with the basic act of speculation: âhow would the social trends of today and the technologies of tomorrow transform our existence?â
By contrast, the Montreal games have that, as lainer so aptly phrased it, pokemon worldbuilding that isnât speculative at all.
I also have issues with the aesthetics of the montreal games: they run afoul of that star wars prequel problem where they donât look like they belong to the same aesthetic universe as the original games. The original Deus Ex tried to convey a sense of being five minutes in the future. Classic cyberpunk stuff, the world looks like it does today but slightly different. Human Revolution chooses instead to present a near future (supposedly its a prequel!) where every part of our lives has been rebuilt and redesigned into a unified trending on artstation sci fi concept art theme park.
the non combat level design and the conversation battles are both still occasionally good though
Deus ex is 27 years away from modern day at this point iirc and I think the shitty way everything looks is going to be real spot on in our 2052
Iâll admit that I do like the conversation battles as a sort of âthis guy is so cop brained that he treats every social interaction like a battle to be wonâ situation
gamifying owning guys with facts and logic I feel like is absolutely proof of how little imagination the developers had. itâs so great in the first game when JC tries to pull that shit on people, they basically tell him to shut the fuck up and explain why heâs an idiot hatchetman for the nwo
in fairness my 80 year old Polish mother in law is also like this, we always joke that every conversation she starts basically has one golden path that youâre supposed to follow and if you start to offroad at all she makes Marge Simpson noises to get you back on track
I appreciate this thread a lot, especially the Pokemon comparison that elegantly sums up most of what went wrong with the game. Makes perfect sense that the devs would follow it up with a grim warning about the dangers of Pokemon Racism, a less evil but equally stupid mirror image of Bioshock Infinite. Some good sensibilities (reflected in a memorable color palette, Jensenâs voiceover, a few decent ideas for turning Deus Exâs gameplay strengths into console-friendly Content) serving a story terrified to comment on the real world in any way that matters.
i really appreciate the rollicking discussion about this videogame yeah
yeah splitting a thread sometimes is just a great way to be like âlets make this convo go furtherâ
Update on this since I naturally had to reinstall the game to test out the patch
Youâll also want to set up dgvoodoo in the gameâs /system/ folder to prevent the dynamic lights from flickering every time they move (you can also force the antialiasing to work since the in game menu option is broken)
imo itâs good practice to use dgvoodoo on anything from before windows vista times. I was going to say before directx9 but that doesnât work because when it came out and when every game started using it are not the same time. So before 2004-2006? And even then you might need it, especially if youâre russiagaming
IW is a dx8 game so it makes sense to me you needed it for the lighting to work. Also wtf was with games in the late 90s and early 2000s coming out on fucked up early versions of game engines? Klingon Honor Guard, IW, VtM BloodlinesâŚ
yeah, either dgvoodoo or ddrawcompat (depends on the game) is essential for so many directx-based games
Late 90s, early 00s was the early days of licensing game engines from other companies as middleware, so a lot of the practices around that were still being worked out in real time
ârhetoric⌠and you believe it!!â and âwhat is that?? a âthink tankâ???â in a bad Australian accent are frequent intrusive vocal stims for me
trying to source the VA, was it the Eidos-placed president of Ion Storm?? very bad aussie accent, almost kiwi