the devs going teehee its okay if you guys play the leaked version bought them so much goodwill they didnt deserve. they also engaged in a propaganda campaign against invisible war telling people finally the REAL deus ex is back despite being imitators which also always bothered me
IWâs a total mess but I genuinely prefer it to the french canadian deus ex games. IW at least had some cool ideas (I liked that one posthuman faction and the subplot about the digital pop star being a govt propaganda tool) in between stuff that doesnât work and unreal engine 2 jank
genuinely interesting and a failure is better than slavishly trying to recreate and smooth the edges off something like deus ex which of course famously has an off putting tutorial level (I also hate how people talk about Liberty Island but thatâs neither here nor there..)
also the ai newscaster is a bad ripoff of ng resonance anyway so hmmm maybe the shit game does have some good ideas after all huh eidos montreal???
liberty island is such a good sandbox, I think all games should be jealous of having an opening area that good
âitâs a bad first levelâ is the dumbest take of all time. Perhaps you should have pressed the fucking âTrainingâ button on the main menu first!!! itâs actually one of the best openers ever because it shows you everything the game has to offer and lets you learn in real time youâre actually going to be allowed to come up with creative solutions to problems and be rewarded for exploring. they just took for granted people were going to do the tutorial where they actually do teach you the basics.
that being said the default control scheme for deus ex is absolutely diabolical and that isnât doing anyone any favors, but I also canât rebind it 25 years later because Iâm too used to reload being on fucking SEMI COLON lol
The only mechanical contribution dxhr made to videogames was the very smooth and intuitive sticky cover system, which trivialized both stealth and combat lol
But yeah, itâs bad dumb deus ex with nice controls and pretty graphics. Itâs a nice way to waste time. Like itâs as inessential as anything could be but itâs better than playing a lawnmower sim.
rainbow six vegas had that before deus ex hr
didnt gears of war do that too?
IW and HR have roughly identical level design sensibilities, sized to their respective hardware generations. Those mentioned story elements of IW is why IW comes out ahead in the comparison, because HR is written like a Pokemon game where somehow everyoneâs wants, needs, politics, back story, and character development all involves having robot arms.
yes a thing i think about a lot with IW is that it actually has a really interesting look at how the society of deus ex would develop given time with all the consequences of what happens in the first game. all these spooky ass people JC helped in the first game are like ushering in a new dark age of religious paranoia and extremism on behalf of the wealthy upper class⌠nicolette âmy mom was in the illuminatiâ duclare is running a violent luddite evangelical megachurch, chad dumier went from being a revolutionary to a neolib running the WTO directly for the illuminati, they pretend to be at odds the entire time but are all actually on the same team. also the knights templar doing city destroying terrorist attacks financed with looted nazi gold reserves lmao. itâs all way more like cutting than the bullshit in dxhr and definitely a political environment we totally canât relate to of course lol. apostlecorp, a peter thiel company
Not really, dxhrâs innovation was to have prompts to smoothly move between, over, and around cover, taking the guesswork out of the stickiness, which plagued earlier cover systems.
I want to emphasize that this sucked for a dx game because it constrained the level design to be purpose built to accommodate the cover systemâs animations, significantly flattening everything out.
whats not smooth about pressing the a button
seconding the praise of this system as someone who was, up to DXHR, unable to play an FPS game even though I wanted to do so with multiple other games before.
(like, i wanted to play STALKER, that was def up my alley, but couldnât even watch a friend playing it w/o getting sick from all the movement of the fov)
for whatever reason (to young/naive me) HR managed to make me overcome my motion sickness issue and when i thought about what was the differentiating factor at work, the ease of navigating a room (you could say: taking the fun out of it, as a friend of mine would say/hate) was probably THE major factor in this, because you donât have to change the visual field of direction 20 times in 10 seconds, which helps someone that gets sick after a few minutes of hefty shakey-caming around all the time. So much so that i wanted to stick in fps mode all the time, which is a complete game changer (pun unintentional
) for someone who avoid fps like the plague.
So even if Jensen never asked for this, i am definitely in the
camp.
the hive was also oozing style (over substance, OK OK), so what can i say, SHUT UP AND TAKE MY CV JENSEN, I ASKED FOR IT!!!
)
im just here for the Invisible War praise
i think that game is very funny. especially if you play it like i did and refuse to side with anyone before the plot twist that reveals theyâre all on the same side attempting to manipulate you. i love that twist (as foreshadowed by the rival coffee companies) especially cuz it makes the Illuminati seem like a bunch of wet blanket dorks. which they are.
also the Omar kick ass
the omar are amazing and lesser game devs would not let you side with them lol
Human Revolution is good actually because I remember thinking the jump height was satisfying and thatâs all I need. I also like that the lazer gun is a ridiculous loud, heavy, boxy thing and not really that amazing anyhow
Huh guess I need to replay (and finish) the original + invisible war.
I was really turned off by liberty island (after doing the tutorial) I donât even recall how far I got after that. It felt like a game that once you know the stages you can really crack it open but it didnât feel great the first time. Not that I ever thought the design was bad I just never locked into its particular language.
Ive beaten HR like 3 times. Full stealth no kill the first time, go-fast/mixed once and then total murder the third. I think its much more of a bad Metal Gear Solid clone than a Deus Ex sequel. They shed the sim-y elements for a smoother time. Being linear and stealthy and conspiracy brained just kept evoking MGS to me.
I still wanna play it again and try to kill every single cop in the police station. I never completed that self imposed challenge. My thing with this kind of game is that Iâm always doing self imposed challenges. I beat one level by just carrying a hacked turret everywhere and poking it around corners and throwing it down stairs.
Its been said over and over but its true. The locked room bosses are just a mess if you have no combat specs. My first playthrough I think I only beat one boss by learning how to get her stuck in geometry. Bosses should have just been a on or off switch or completely avoidable in the final deluxe version instead of adding all the like extra crawling vents and hacking stations. That is a bad clunky bandaid. I do not like the final version generally. I think the original is a flawed, fun accident of its circumstances and should have been preserved. (but with bosses being optionally gone)
The make everything around you explode aug is also really stupid.
I love bad videogame writing so I think the game is hilarious, it really adds to my enjoyment.
The visual design of the game is so fun. The artists clearly really care about design and architecture. Im not knowledgeable of either but everything felt thoughtful, purposeful and occasionally very evoking.
I love the sort of swing to the character animations and how consistent it is. The game feels more hand animated instead of mocapped and I think thats really charming.
I did the carry object and hide behind it thing. Which is very stupid but the more it works the more Im giggling to myself. But I have no problem ignoring mechanics that are too easy. AND I totally get wanting a game where you have to pull out all the stops to beat it. This is why I loved Elden Ring so much. But like putting smoke in a jeep in MGS5 its there, you can do the dumb thing. And I dont mind. Thats not how Im role-playing this session. But next time? Next time I might be Buggs Bunny. (imagining a buggs bunny stealth action game)
So like does it suck? Yeah in parts. And I love it.
Just real happy to hear Omar praise here.
HR sucked because you could carefully carry a hacked automated turret through an entire stage up to the boss fight only to have it go away before the boss cutscene.
Is there a good way to play IW on PC? IIRC itâs pretty much impossible to get running right on modern hardware so I always played the Xbox version.
Also isnât DE1 being remade? I shudder to think what thatâs gonna be like.
The only good part of the Deus Ex reboot series was the weird arcade mode in Mankind Divided that wouldâve been a genius god tier arcade game if it didnât have bizarro freemium nonsense tacked on. Itâs still good as is, even!
Oh and that Sonic Mayhem did the soundtrack to MD.
The Human Revolution gun animations feel like placeholders lol
