The problem is that, as I was playing Destiny 2, I felt like Bungie had also put all the meaningful weapon variety into a single category. It’s weird to hear Bakken using the language of player empowerment—“It’s also about the freedom to build the type of guardian you want”—when the effect of that decision feels so crushingly limiting. The new submachine gun feels like a zippier Auto Rifle, which basically means that the first two weapon slots break down into two broad categories: high-damage single-shot weapons and automatics. Doing anything different has moved from being a choice to being a rare treat. Triply so in multiplayer, where Power ammo is only getting more scarce.
this is my biggest concern with the core gameplay changes. you’re taking all of the interesting weapon types and putting them into a single slot (and we all know how inconsistently heavy ammo drops) and basically giving us two primary slots. one of the slots has a flavor, the other doesn’t.
that seems like it’s going to get real old real fast. it doesn’t feel like it’s a change being made for fun, but so people don’t get one-shot in pvp as often and they don’t have to worry about fly-swatting certain weapon types with nerfs. but the marketing spin is that it “empowers” players, but I bet as soon as people get their hands on the game this will be a top complaint. want to use a rocket launcher and a grenade launcher? no. a sword and a? — no. no, this is our game, and only appropriate fun is allowed here.
so much of destiny feels like a game of restrictions vs. empowerment, and empowerment does not win. i wish it would.
so many changes in D1 felt like they were made in service of this stubborn vision of consistency that bungie has for the game across both spheres of play. one size does not always fit all, but they sure want it to. destiny will never be a competitive game when you have randomized weapon drops, a frame-rate of 30, and hybrid peer-to-peer hosted networking. they also say they don’t want it to be a competitive game, but it seems like most of the changes they make to the sandbox are governed by the competitive modes. so they’re either lying to us, or lying to themselves.
i didn’t like how they mentioned that with the gear reset, they’ve ‘leveling the playing field’ for new players. there’s ‘never been a better time to jump in.’ proper MMOs don’t do this. they respect the gear you’ve put time into earning, though it will be outclassed by new top-tier drops, you get to keep it. this behavior worries me. they’re always going to want new players, so expect all the gear you earn in destiny 2 to get wiped in two years for the 3rd installment? in the end it’s just fake stuff on a server, but dammit, i spent a lot of time earning those emblems and i’m pretty mad that i can’t keep them as a flag to fly, because that emblem slot sure looks like it’s the same exact fucking size and format as the old one. is this all so the new kids can feel more like special snowflakes and not put out? fuck the new kids, i want my emblems.