Densha de Go!

I figured it’s about time we had a dedicated densha thread.

I’ve gathered quite a bit of info on these games and I didn’t ever have an end goal or anything, so here’s me shrugging it all out into a thread post.

Anyway let this be a nice thread where we discuss our unusual infatuation with these games. Maybe hobo will write a thing in here about the new one.

HOW TO PLAY DENSHA DE GO

These games are only in Japanese and feature a lot of train signalling you need to be familiar with. Luckily, it’s really easy to learn this stuff!
This guy’s video is a fantastic introduction to reading the signals and knowing what to do. He is very good at the game and explains things super clearly. Also, I think the game looks absolutely beautiful seen from a camera sitting in front of a crt. - YouTube

This video is also a good one. It’s someone else playing the same level, but instead of a commentary they have added written notes on the screen as they play. If HD image capture with no audio commentary is better for you, I’d recommend this one! Although I think there are a couple of (not essential) bits that they miss in this one that the other one does cover.
How to play: Densha de Go! Professional - High difficulty runs - YouTube

HOW TO PLAY DENSHA DE GO! RYOUJOUHEN

This is the tram game and it is a little more complicated in certain ways. This video teaches you the extra stuff you need to understand for this game super clearly.
https://youtu.be/T6o2hl6-0qw

CONTROLLERS

There are several different controllers you can play Densha de go on. Here I’ll go over some of them and which games they are compatible with. It is important to note that the controllers have been released for PC and several consoles. As far as I know, nobody has been able to make any controllers built for one platform work for another, or get a controller working with a game it wasn’t originally compatible with. So, if you’re getting one, make sure it’s the right one!

I’ll go over the compatibility of the two main controllers. There are quite a few other ones but these two support the most games and are fairly available online, although the Type 2 is extremely expensive.

Type 1 Controller
tcpp20003back
This was released along with the very first game, so it’s on a lot of systems. There are saturn and n64 versions of this controller, but they only work with one game cause those systems only have one densha de go game on them. On the PC and playstation, this controller is compatible with quite a few games! Importantly, this one is pretty cheap and easy to find! I recommend it if you’re getting into these games.
Games compatible with Type 1 Controller
Densha de go! (PS1)
Densha de go! 2 (PS1)
Densha de go! Professional (PS1)
Densha de go! Nagoya Railroad (PS1)
Kisha de go! (PS1)
Densha de go! 3 (PS2)
Densha de go! Professional 2 (PS2)
Densha de go! Shinkansen (PS2)

The Type 1 is incompatible with all game released after Shinkansen, as this was when the Type 2 controller was released, which they obviously wanted people to buy (the bastards).

Type 2 Controller


This is compatible with (I believe) all PS2 games (even the ones released prior to the Type 2), and the Railfan game on PS3 (apparently).

Games compatible with Type 2 Controller
Densha de go! 3 (PS2)
Densha de go! Professional 2 (PS2)
Densha de go! Shinkansen (PS2)
Densha de go! Ryojouhen (PS2)
Train Simulator (PS2)
Densha de go! Final (PS2)
Railfan (PS3)
Important to note this controller is NOT compatible with the PS3 Railfan Taiwan High Speed Rail game! In fact, there are no special controllers compatible with that game :frowning:

THE GAMES

The wikipedia article has a really good rundown of each of the games in the series. If you’re trying to decide which game to get, it’s a really valuable resource. Be sure to know the controller compatibility as well though, if you’re going to be using a densha controller!
Densha de Go! - Wikipedia

Summary

I am going to include this entire section, copypasted, just so that it exists somewhere in the event it is removed or changed one day. Cause it’s really good!

[spoiler]There have been many versions of Densha de Go, some of which have quite similar-sounding titles, such as Densha de Go Pro, Densha de Go Pro 2, Densha de Go 2 Kōsoku-hen 3000-bandai, and Densha de Go 2.
Versions of this game (presented in rough chronological order) include:
Densha de Go! (電車でGO!; 1996, 1997), for Arcade, PS1, PC, WonderSwan, and Game Boy Color
This is the first in the series.
Coverage: San’in Main Line (Sagano Line), Keihin-Tōhoku Line, Tōkaidō Line (JR Kyoto Line) and Yamanote Line (portions of each of these).
By the standard of later titles, this game was very strict, demanding that the user memorize routes. This strictness was caused by the fidelity of the PS1 and PC versions to the arcade version, where normal users it was generally hoped would not play for more than a few minutes per payment for economic reasons.
The Windows port also includes the longer version of the Sagano Line from the EX version (see below), as well as an additional variation of the Tōkaidō JR Kyoto Line.
Densha de Go! EX (電車でGO! EX (?); 1998), for Arcade and Sega Saturn
An additional route was added to the Arcade version, where a section of the Sagano Line that was skipped in the original is fully playable.
The Densha de Go port for Sega Saturn was based on this version of the arcade original.
Kisha De Go! (汽車でGO!; 1999, 2000) for PS1 and PC
Kisha means ‘steam locomotive.’ This version allowed the user to drive steam locomotives.
The coverage included portions of the Keihin-Tōhoku Line, Shin’etsu Main Line and Ban’etsu-Sai Line.
Much of this was taken from the original Densha de Go, and that which was not was done it seems somewhat hastily as the quality is not up to the standard of previous or subsequent routes using the same technology.
The controls were made slightly more complicated to reflect steam operation.
Densha de Go! 2 Kōsoku-hen (電車でGO!2 高速編), for Arcade, PS1 and PC
Coverage: Akita Shinkansen, Hokuetsu Express Hokuhoku Line, Keihin-Tōhoku Line (portions each). The PS1 version also includes Osaka Loop Line and Kagoshima Main Line.
The overall trackage was significantly greater than in the original Densha de Go. However, this game was likewise quite strict.
Hacks were made available via the Internet to the PC version to reduce the strictness by giving unlimited points.
The arcade version was also ported to Neo Geo Pocket. The PS1 version was also ported to WonderSwan and Game Boy Color.
Densha de Go! 2 Kōsoku-hen 3000-bandai (電車でGO!2 高速編 3000番台), for Arcade, Dreamcast, and PC
Contains the same lines as Densha de Go! 2 Kōsoku-hen Arcade version, as well as Ōu Main Line, Tazawako Line, Tōkaidō Main Line (JR Kobe Line) and Yamanote Line.
The strictness of the previous versions was somewhat relaxed (e.g. by giving more points to some routes while taking away less points for delays).
Densha de Go! 64 (電車でGO!64 (Go by Train 64)), for Nintendo 64,
Variation of Densha de Go! 2 Kōsoku-hen 3000-bandai for Nintendo 64 console which adds “Beginner Mode”, and uses the “Voice Recognition Unit”.
Densha de GO! Professional (電車でGO!プロフェッショナル), for PS1 and PC
Same lines as Densha de Go! and Densha de Go! 2 Kōsoku-hen, as well as some Kantō area portions of the Tōkaidō Line
Featured some further strictness relaxation through a number of features, including the addition of a panel at left which allowed the user to see a map of the upcoming track segment, including speed limits, which greatly reduced the amount of memorization & allowed a player to react beforehand. The overall relaxation of strictness in the game reflected Taito’s shift in emphasis from arcade to home-play versions as time went on.
Densha de Go! Nagoya Railroad (電車でGO!名古屋鐵道編), for PS1 and PC
Featured railways belonging to the Nagoya Meitetsu private railway company.
Coverage: Meitetsu Nagoya Line, Meitetsu Inuyama Line, Meitetsu Minomachi Line and Meitetsu Monkey Park Monorail Line.
This was the first version to feature a monorail.
This version also featured a Meitetsu hybrid light rail route which ran both on regular train lines and as a sort of urban tram on special lanes in city streets. Part of the gameplay of this required the user to stop for regular traffic signals and avoid car traffic. This was the Densha de Go player’s first opportunity to drive a vehicle much lighter (and thus shorter stopping distance) than standard trains.
In this version, the driver must sound the horn before beginning to accelerate out of a station. This is unique to this title.
The gameplay, physics, and strictness of this version were all somewhat relaxed compared to previous versions.
Densha de Go! 3 Tsūkin-hen (電車でGO!3 通勤編), for Arcade and PS2
Coverage Sasaguri Line, Kagoshima Main Line, Sanyō Main Line (JR Kobe Line), San’in Main Line, Chūō Main Line, and Chūō-Sōbu Line.
Was the first version to use a new, much improved 3D graphics engine with different GUI, better models & textures and more realistic depiction of truck features incl. signaling & game world overall. This engine however was not used in subsequent titles. This gives this title a rather distinct look compared to other titles.
While previous versions of the game allowed for the same route to be run, for example, during day or night, this was the first version in which the user could see the time of day dynamically changing as the ride progressed.
The overall feel of this title is unique for the series. Timetable restrictions, for example, are fairly relaxed and the user had significantly more choices as to difficulty settings compared to before - there are in fact 3 distinct gameplay modes.
Densha de Go! 3 Tsūkin-hen Daiya Kaisei (電車でGO!3 通勤編 ダイヤ改正), for Arcade and PC
Basically the same as Densha de Go! 3 Tsūkin-hen but with a slightly different title.
Densha de Go! Professional 2 (電車でGO!プロフェッショナル2), for PS2 and PC
Despite what the title may imply, this title both appeared after the above versions of the game and was in many ways completely radical and new, including featuring a fairly updated graphics engine.
Coverage included the Shōnan-Shinjuku Line, Tsurumi Line, Kosei Line, Seto-Ōhashi Line, Nagasaki Main Line and Sasebo Line.
Unique elements to this game included the crossing of the Seto-Ōhashi bridge, a trip which involves the changing of the driver and the coupling and de-coupling of the train.
Densha de Go! Shinkansen Sanyō Shinkansen-hen (電車でGO!新幹線 山陽新幹線編), for PS2, PC, and Wii. Densha de Go! Shinkansen EX was released for Wiion March 1, 2007 in Japan.
Coverage included the Sanyō Shinkansen and Hakata Minami Line
Again, this version featured a significantly different graphics engine.
Innovations included graphic interludes which showed routine passenger activities and the optional ability to see both the train from the outside and see a detailed, 3-dimensional cab view from the inside.
Breaking the trend to this point, this title demanded more exacting driving by the user - often as little as half a second to correctly respond to speed limit change indications.
Despite the intrinsic appeal of being able to drive a train at over 300 km/h, this version suffers from somewhat repetitive gameplay, as the Sanyo shinkansen consists of a fairly monotonic series of tunnels and viaducts.
Also available as Densha de Go! Shinkansen EX Sanyō Shinkansen-hen (電車でGO!新幹線EX 山陽新幹線編), for Wii.
Densha de Go! Ryojōhen (電車でGO!旅情編), for Arcade, PS2, and PC
This version focused on trams and light rail
Coverage Iyotetsu Matsuyama City Line, Enoden Line, Randen Arashiyama Main Line, Randen Kitano Line, Hakodate City Tram Line Route 5 and 2.
While apparently sharing much of the same graphics engine with Densha de Go Shinkansen, the user interface of this version was on the other hand quite different, taking a significantly gentler approach.
Trams could be viewed externally and also in a cab view.
As the driver, the player is also responsible in this version for making station announcements and opening the door on the correct side.
Due the overall gentler nature of this game, it is hard to get a harsh game over message here as it was usual in early Densha de Go versions. Continues are plentiful and, while timetables exist, they can be stifled completely or simply looked at generally for much of the basic play. That said, unlocking some tram variants requires accurate completion of some scheduled routes.
There is significant extra multimedia content in the game.
Train Simulator + Densha de Go! Tōkyō Kyūkō-hen, for PS2
Tōkyū Tōyoko Line, Tōkyū Den-en-toshi Line, and Tōkyū Ōimachi Line
This is video based, but uses a version of the Densha de Go gameplay user interface.
Mobile Train Simulator + Densha de Go! Tōkyō Kyūkō-hen, for PSP
Basically the same as the PS2 version, but optimized for the PSP
Densha de GO! Final (電車でGO!FINAL), for PS2 and PC
Coverage: (the complete) Yamanote Line, (Rapid) Chūō Line, (the complete) Osaka Loop Line, and (much of the) Tōkaidō Main Line (specifically, the JR Kyoto Line and JR Kobe Line). The (Rapid) Chūō Line as modeled represents the period during which the tracks west of Mitaka were undergoing substantial engineering work connected to the eventual (and now completed) track elevation project.
At first glance, features more arcade-like gameplay, due to its system of chained points; despite of that the gameplay is relaxed.
Features a large number of trains and the most advanced & detailed graphics of the series (although many textures look artificial and undersaturated).
Trains can be seen from external views, but there are again no internal cabs.
Gameplay innovations include conductor mode where the player acts as station announcer and door opener rather than driver. This requires the user to have memorized (or have readily available) a list of the stations.
There appears to be relatively little time and intra-station compression in this game - distances are more prototypical. Furthermore, scheduled routes and timetables are more prototypical.
Densha de Go! Pocket Yamanote-sen-sen, for PSP, Yamanote Line, Densha de Go! Pocket Chūō-sen-hen, for PSP, Chūō Main Line (Tokyo Station to Takao), Densha de Go! Pocket Ōsaka-kanjō-sen-hen, for PSP, Osaka Loop Line, Densha de GO! Pocket Tōkaidō-sen-hen, for PSP, Tōkaidō Main Line (JR Kyoto Line and JR Kobe Line).
These Pocket versions are basically the ports of the Densha de Go Final to the PSP handheld console containing corresponding lines.
Densha de Go! Special Version—Revived! Showa Yamanote Line, for Nintendo DS (July 22, 2010). Covers the Yamanote Line’s historical rolling stock through present along with several other tacked-on trains and lines.
Densha de Go! Plug & Play - This is essentially the Densha de GO! Final game software repackaged as a self-contained game within the controller hardware. Players can simply plug the controller into the TV via HDMI and play without owning a console. Released in February 2018, the graphics and in-game scenery is 14 years old, depicting the routes and rolling stock as it were in the early 2000s when the original game was made.
Other versions:
Railfan (contains Densha de Go! mode), for PS3
Similar to the Tokyu railroad title described above, this is a video-based game that uses the Densha de Go gameplay user interface.
Chūō Main Line, Keihan Main Line, Keihan Ōtō Line and Chicago ‘L’ Brown Line.
Mobile games (i-mode & EZ WEB & Vodafone Live!)
Some lines from above consoles, as well as Hokuriku Main Line, Hakodate Main Line, Keikyū Main Line, Keikyū Airport Line and Chicago ‘L’ Brown Line.
Handheld electronic games, some lines from above consoles. Included LCD versions which embodied the spirit of the Densha de Go series, if nothing else.
Simple 1500 series and Simple 2000 series, some lines from above consolDensha de go! 3 Guidees.

Densha de go! 3 Guide

I wrote this for some reason and never entirely finished it. Oh well, here it is.

Menus

A duty of driving train
A material hall of train
Game setup
Load and save
Ranking

Ranking
Kyushu kanto kinki
C button cycles through the different levels
B button goes back
A button swaps between displaying the score or password

Load and save
Load
Save
Autosave on/off
Pocket station

Load
Memory card slot 1
Memory card slot 2

Save
Same as load

Game setup
Controller (it should automatically know which controller ur using but for some reason you can tell it here. I guess just in case)
Difficulty (easy medium hard very hard)
Speedometer (none; normal, digital)
Distance display (none, centimeters, meters)
Adjust screen position thing

A duty of driving train

Family mode
Game mode
Iron man mode

Game mode
Kyushu kanto kinki

Kanto prefecture

Option 1: Chuo Sobu Line 209 train (easy difficulty)
Train is good and easy.
Stopping all stations Shinjuku > Akihabara
Shinjuku, Yoyogi, Sendagaya, Shinanomachi, Yotsuya, Ichigaya, Iidabashi, Suidobashi, Ochanomizu, Akihabara
Continues high after Yotsuya, Enters Ochanomizu on second track from the left, continues over Ochanomizu Bridge to Akihabara

Is that the chuo main line rapid service u see before sendagaya on ur left? Its a dark red train
And then another speeds past u toward the juke as ur stopped at sendagaya

Walkthrough
Shinjuku
Yoyogi
Sendagaya
Shinanomachi
Honk tunnel bonus
55
Yotsuya
Ichigaya
Honk workers bonus
60
Iidabashi
Suidobashi
45
Ochanomizu
Honk bridge
Akihabara

Speed Limits: 55 just before Yotsuya, 60 just before Iidabashi, 45 just before Ochanomizu
Mandatory honk before Ochanomizu Bridge between Ochanomizu and Akihabara
Bonus honk before the tunnel between Shinanomachi and Yotsuya, and for the workers between Ichigaya and Iidabashi
60 seems a pretty go-to speed for this line (probs wrong)

Option 2: Chuo Sobu Line 205 train (medium difficulty)
This train is a bloody dream to drive. Should have been the easy mode one.
Stopping all stations Shinjuku > Akihabara
Shinjuku, Yoyogi, Sendagaya, Shinanomachi, Yotsuya, Ichigaya, Iidabashi, Suidobashi, Ochanomizu, Akihabara
Continues high after Yotsuya, Enters Ochanomizu on second track from the left, continues over Ochanomizu Bridge to Akihabara
Speed Limits: 55 just before Yotsuya, 60 just before Iidabashi, 45 just before Ochanomizu
Mandatory honk before Ochanomizu Bridge between Ochanomizu and Akihabara
Bonus honk before the tunnel between Shinanomachi and Yotsuya, and for the workers between Ichigaya and Iidabashi
60 seems a pretty go-to speed for this line (probs wrong)

Option 3: Chuo Sobu Line 201 train (medium difficulty)
This train is fairly heavy and old feeling compared to the other two trains. Braking is slow!
Stopping all stations Shinjuku > Akihabara
Shinjuku, Yoyogi, Sendagaya, Shinanomachi, Yotsuya, Ichigaya, Iidabashi, Suidobashi, Ochanomizu, Akihabara
Continues high after Yotsuya, Enters Ochanomizu on second track from the left, continues over Ochanomizu Bridge to Akihabara
Speed Limits: 55 just before Yotsuya, 60 just before Iidabashi, 45 just before Ochanomizu
Mandatory honk before Ochanomizu Bridge between Ochanomizu and Akihabara
Bonus honk before the tunnel between Shinanomachi and Yotsuya, and for the workers between Ichigaya and Iidabashi
60 seems a pretty go-to speed for this line (probs wrong)

Option 4: Chuo Main Line 201 train (medium difficulty)
Train is
Express train Shinjuku > Tokyo
Shinjuku, Yotsuya, Ochanomizu, Kanda, Tokyo
Goes along the same line as Chuo Sobu line until Ochanomizu, but sticks primarily to the leftmost track, bypassing several stations altogether. Continues low after Yotsuya, Enters Ochanomizu on leftmost track so you can see the river and bridge, continues low after Ochanomizu to Kanda

Walkthrough
Shinjuku
70
Pass yoyogi
Pass sendagaya
65
Pass shinanomachi
Yotsuya
Pass Ichigaya
70
60
Pass Iidabashi
Pass Suidobashi
60
45
Ochanomizu
45
Kanda
75
65
60
Tokyo

Bonus honk before the tunnel between Shinanomachi and Yotsuya. Unfortunately the two other tunnels on this line don’t seem to yield a bonus for honking

Kyushu prefecture

1 Kagoshima Main Line 813 train (easy difficulty)
Stopping all stations Futsukaishi > Hakata
Futsukaishi, Tofurominami, Mizuki, Onojo, Kasuga, Minami-Fukuoka, Sasabaru, Takeshita, Hakata

Walkthrough
Futsukaishi
90
Tofurominami
90
Bonus honk for the workers under the bridge
Mandatory honk for the workers on the left
Mizuki
85
Bonus honk for the passing train
(Got a truck here too)
Onojo
Kasuga
60
Mandatory honk for the workers on the left
Slow to a stop for the truck on the crossing (are these random?? yes)
Minami-Fukuoka
45
Sasabaru
Coasting bonus under the first bridge
Takeshita
(General tip: speed like hell until you get on top of that hill cause you will be getting into the station real slow and have no control over it. But don’t get caught by the 45 speed limit)
Mandatory honk for the workers on the right
Mandatory honk for the workers on the right
45
30
Hakata

Just for personal documentation
I got my first 0cm perfectly on time at tofurominami on this line

Option 2: Kagoshima Main Line 811 train (medium difficulty)
Stopping all stations Futsukaishi > Hakata
Futsukaishi, Tofurominami, Mizuki, Onojo, Kasuga, Minami-Fukuoka, Sasabaru, Takeshita, Hakata

Option 3: Sasaguri Line Rapid Service 200 Train (medium difficulty), Sasaguri > Hakata
Stopping Sasaguri, Chojabaru, Yoshizuka, Hakata

It seems in real life the Sasaguri Line actually ends at Yoshizuka, and does not go to Hakata. However, the tracks continue to Hakata to lead into the Kagoshima Main Line. Because of this, this level could (should?) also be called the Fukuhoku Yutaka Line, which is the name for the combined tracks of the Kagoshima Main Line, Chikuho Main Line and Sasaguri Main Line.
EDIT ok no the sasaguri line does go to hakata and terminates there, i just watched it on youtube. The wikipedia page for the sasaguri line should be updated.

Just like the Kagoshima Main Line, there is a chance that a truck may be stuck in one of the many road crossings along this line.

After Yusu station, a highway overpass is under construction alongside the track. I assume this overpass was under construction as they did field research for this game! There is a precedent for this, (from Wikipedia): “The (Rapid) Chuo Line as modeled represents the period during which the tracks west of Mitaka were undergoing substantial engineering work connected to the eventual (and now completed) track elevation project.” Pretty cool huh! Also I guess this is not actually a precedent because Densha de go 3 came out before Final. Whatever!
OK based on google maps that must actually be the Kagoshima Main Line, which is weird, cause that already exists!! Maybe it was an extension? But the next stop (Hakozaki) opened in 1890 so no, it can’t be. Man idk what this thing is.

While pulling into Yoshizuka station, you can see the Sanyo Shinkansen pass right in front of you!

Walkthrough
Sasaguri
Pass Kadomatsu
45
75
65
45
Chojabaru
45
Pass Harumachi
65
Pass Yusu
60
50
50
Yoshizuka
45
Hakata

Option 4: Sasaguri Line 66 Train all stops

Walkthrough
Sasaguri
Kadomatsu
45
75
65
45
I just get a bonus for honking at a crossing here once. I didn’t think crossings ever gave bonuses in Densha de go 3!
Chojabaru
45
Harumachi
65
Got a truck here too
45 (note this isn’t in the express version because the express train does not change lines here)
Yusu
60
50
Highway construction comes into view !
50
Yoshizuka
45
Hakata

Option 5: Kagoshima Main Line 787 Train Express Service Tosu > Hakata
Tosu, Futsukaishi, Hakata
Yayoigaoka was opened in 2001 between Tashiro and Kiyama, so it does not feature in this game

Express train
Tosu
80
Pass Tashiro
90
Mandatory honk workers left
Again
Pass Kiyama
Pass Keyakidai
85
Pass Haruda
95
Coasting bonus like 300m ish before next stop (cluld not replicate on the second express train)
Pass Tenpaizan
95
Futsukaishi
90
Pass Tofurominami
90
Honk bonus workers under bridge
Mandatory honk workers left
Bonus honk station
Pass Mizuki
85
Pass Onojo
Mandatory honk over bridge
Coasting bonus on platform (again could not replicate)
Pass Kasuga
Pass Minami-Fukuoka
Coasting bonus under bridge (may not exist) ((no replicato))
Pass Sasabaru
Coasting bonus under bridge (no replicato)
Bonus honk at station
Pass Takeshita
Mandatory honk workers right
Mandatory honk workers right
45
30
Hakata

Option 6: 72 Train
The same as option 5 except I couldn’t get a single coasting bonus in this train for some reason

Kinki Region

Option 1: JR Kobe Line (within the San’yo Main Line) 207 Train (easy difficulty)
Kobe > Nishi-Akashi Stopping all stations (Suma-Kaihinkoen, between Takatori and Suma, was only opened in 2008)
Kobe, Hyogo, Shin-Nagata, Takatori, Suma, Shioya, Tarumi, Maiko, Asagiri, Akashi, Nish-Akashi

Walkthrough
Kobe
40
Hyogo
Shin-Nagata
Takatori
Suma
Shioya
Tarumi
Maiko
Mandatory honk for the workers
Asagiri
Akashi
Nishi-Akashi
Wow no wonder its easy mode

Option 2: Kagoshima Main Line 201 Train (hard difficulty) Kobe > Nishi-Akashi Stopping all stations

Option 3: kagoshima Main Line 205 Train (hard difficulty)
Kobe > Nishi-Akashi stopping all stations

Walkthrough
Kobe
40
Hyogo
Shin-Nagata
Takatori
Suma
Shioya
Tarumi
Maiko
Mandatory honk for the workers
Asagiri
Akashi
Nishi-Akashi

Option 4: Kagoshima Main Line 221 Train (medium difficulty) Kobe > Nishi-Akashi rapid service
Kobe, Hyogo, Suma, Tarumi, Maiko, Akashi, Nishi-Akashi

Walkthrough
Kobe
40
Hyogo
Bonus honk station
Pass Shin-Nagata
Pass Takatori
Suma
Pass Shioya
Tarumi
Maiko
Honk for the workers
Pass Asagiri
Akashi
Nishi-Akashi

Option 5: Kagoshima Main Line 223 Train (hard difficulty) Kobe > Nishi-Akashi
Kobe, Akashi, Nishi-Akashi

Kobe
40
100
Pass Hyogo
Bonus honk tunnel
Pass Shin-Nagata
Pass Takatori
110
Bonus honk under bridge
Pass Suma
Pass Shioya
Pass Tarumi
Pass Maiko
Pass Asagiri
Akashi
Nishi-Akashi

Option 6: Sagano Line 58 Train (hard difficulty) Stopping all stations Kameoka > Kyoto
Kameoka, Umahori, Hozukyo, Saga-Arashiyama, Uzumasa, Hanazono, Nijo, Tambaguchi, Kyoto
Emmachi station, between Hanazono and Nijo, was built in 2000 and not included in the game. Its construction is not evident in the game environment either.

The Sagano line is an abandoned part of the San’In Main Line, and is now a scenic route that (read a bit more abt sagano vs sanin before deciding what to call it here and also read about the scenic route thing? Is this even it? I think no? idk)

Walkthrough
Kameoka
60
Umahori
65
55
Mandatory honk before tunnel
Bonus honk before tunnel
Mandatory honk before tunnel
Bonus honk before tunnel
Hozukyo
Mandatory Honk before tunnel
Mandatory honk before bridge
60
Mandatory honk before tunnel
45
Saga-Arashiyama
55
60
Uzumasa
60
60
Hanazono
60
60
50
Nijo
Mandatory honk for the workers
55
Tambaguchi
60
35
Kyoto

13 Likes

Playing this at the Aus meetup taught me that I should probably never actually drive a train in real life.

I decided to play some of these games after watching the Game Center CX episode which is good

https://www.youtube.com/watch?v=0vML--GuWjg

but instead I just subscribed to this amazing youtube channel that I let play on my projector for a few hours sometimes

7 Likes

I got to play the new one briefly and it has a huge, impressive, sort of intimidating recreation of a train cab interior. My Japanese is beginner-level so I didn’t have a clue how to do anything aside from sort of remembering how the games worked from the Game Center CX episode but it felt like a major achievement just to get through the tutorial. (I think anything past easy mode is locked behind buying an IC card)

1 Like

i love to go by train, i don’t love it when the densha de go 2 machine crashes

1 Like

Apparently there is a Japanese festival in my city next month, which lists 'train simulation ’ on the flyer. I assume it might be one of the densha De go arcade machines, so if I end up going I will take a look

1 Like

Please take pics if you go!!

I am so grateful for this invaluable resource.

3 Likes

Just blew money on the Plug & Play so wish me luck, thread appreciated!

6 Likes

The PS4 game is so good.

3 Likes

where’s the best place to start with these games?

If u just wanna emulate I’d say pick whichever one you like the graphics of, but densha de go final for ps2 (which is also the game in the plug n play) is smooth sailing compared to some of the others. Or densha de go professional for ps1, which is just 1 and 2 combined into one game but with more forgiving scoring and mechanics.

If you want one of the controllers get the plug n play for no fuss or get the type 1 for ps1 and whichever ps1 games you want (the first game is dirt cheap, but again I’d recommend Professional if you can afford it)

Or if you want a far more slow paced, leisurely type game try the shinkansen one. The huge distance between stations and very well telegraphed signalling makes it far less stressful than the others

Or! The ps4 game owns and even tho it’s an expensive import it may still be your cheapest option, especially if you don’t have a hacked/ japanese ps1/ps2

3 Likes

I’ve been having a lot of fun with Professional lately and it holds up incredibly well

2 Likes

Would recommend Final/the plug n play as well with its mid-2000s PS2-core presentation and the very pleasing jingles as you get chain bonuses for maintaining speed at certain points

3 Likes

I wish I had a PS3 with Railfan: Taiwan High Speed Rail so badly right now. I can hardly believe it has English.

4 Likes

Been playing the Plug and Play this weekend and it’s a ton of fun! The controller is light but the controls are nice and clicky, good give. The whole thing even vibrates as you go over certain terrain. Very charming and chill, I think I’m getting the hang of it even with no translation.

5 Likes

There’s a translation patch for Final (which is what the PnP is) that’s really far along as well! That, combined with the fact someone’s already made a patch for the plug and play that puts the right chimes back in:

Means there’s a very good chance the translation patch will be made to work with this as well, which would be amazing.

4 Likes

Sounds like I need to start shopping for a plug & play.

1 Like

I’m curious, do you know which uhhh, firmware version you have?? I vaguely remember when the plug n play first came out they had to recall heaps of them for some reason.

Also is there much slowdown or anything?

How much does the PNP go for nowadays?