Den of Screenshots (Part 1)

damn look at all your power and gold

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Qix Adventure (Europe)-200923-193311
Qix Adventure (Europe)-200923-193630
Qix Adventure (Europe)-200923-224425
Qix Adventure (Europe)-200923-225034
Qix Adventure (Europe)-200924-030529

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the world was saved when gau charmed kefka into hitting himself with havoc wing repeatedly

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that game has a nice color palette

lot of late-period SNES games run with brown & green but they’re good at pulling desaturated yellow & purple & steel colors out of it

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i am nothing if not a product of my time but i still think ff6 is one of the best-looking games ever

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also i have played through this game semi regularly since it was released and still don’t understand how to use Runic

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25 years of demonstratively baring your sword and going “shit”

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also, was it in this thread or somewhere else that someone was talking about how good the sprite animation and “blocking” is in ff6? i don’t know how else to describe it but i really agree. like the way they run around and hop and pace back and forth theatrically to indicate different emotions. it’s unparalleled

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“unparalleled” might be the most perfect word for a man in his 30s to use to describe art that no one cares about anymore

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Point taken but like all indie games are 16 bit “style,” I think lots of people care, but none of them look as good to me

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One trick to it is that FF6’s world is somewhat troubled and uncanny even in the world of balance. In that context slightly odd color choices, unnatural symmetries and differences of scale can come across as stylistic flourishes

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GOING UNDER

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this is probably me going even farther up my own butt but i think part of it is that pixel art in actual 16 bit games was made by people who aspired for their art to look like other things (paintings, comics, cartoons, etc.) and pixel art in 16-bit style games is made by people who want their video game to look like a video game

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But that makes sense to me? If you want to make your game look like a painting you can just make it look like a painting now pretty much.

But if you’re working with pixels, you’re going to be exploring the motifs and strengths of pixels as a medium, which is naturally going to resemble other games because that’s where pixel art developed in the first place.

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true, i just think for me personally the aesthetic appeal is in the space between the ambition and the actualization

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Is that brain a thing that’s explicitly referenced in the game or is it just there to be seen when the geometry clips? Either way that’s brilliant.

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Man these look great with that crt filter.
I really need to get back to filter tuning my emulator setups.

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Ya, latter.

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