I read that one as language bleed, between our terms for identity and the language used for social phenomena. The original email was clearly a Kojima wiki-dump, bringing in a real-world discussion about falling birth rates and just letting it sit there next to the sympathetic themes in the game. I think we need different language for “decreased rates of sexual intimacy between young people”.
I finally finished this goddamn game. it really is like a whale in many ways.
anyway I loved it, it was incredible, I’m so glad I live in a world where kojima is making this instead of more metal gear, but idk if I ever want to play it again. lol!
after starting this game pre-lockdown i’m only just now finishing it post-lockdown (some kinda psychology happening there for sure) and yeah this game owns so hard.
there’s nothing i can say that hasn’t already been said better, but i will say that the final mission where u walk back across both levels (and especially the very hard second half with the cryptobiotes and the whale boss) was by far my favourite chapter and felt so rewarding in a way that the cinematic story beats didn’t quite do for me.
this is the first kojima game i’ve ever played (somehow) and also the first AAA game of this type (big open-world thing) that i’ve ever finished, and i’m glad i stuck it out.
now that i’m done i think i’ll take a break for a bit, but i might go back later and try for 100% in the post-game (if that’s a thing i can do – not sure i’ve understood the post-game correctly) or start over and try for that on a new save.
i’m honestly amazed that this game exists and idk if anything like it can ever exist again, but i’m hopeful!
also i’m sorry but i love the absurd monster energy drink placement so much and if the director’s cut doesn’t have it then i’m not interested.
i find it interesting to think about death stranding as a tonal successor to shadow of the colossus. that ugly, disturbing feeling i was left with at the end of SotC, of having interfered with deep forces beyond my understanding, and leaving a permanent scar on the world, is the feeling DS begins with, its repercussions looming over the whole setting of the game
I’m kind of putting away the Kojima is a genius bit for a while I think. isfet’s report about a story they were told about seeing Kojima in the wild and even his peers not wanting to hang with him was what done it.
He’s a savant of some sort. Blinkered and focused enough that his weird autodidactisms can be interesting. There’s a usually-unremarked ability to lead teams to feats of production and playful design underlying all this and without which he’d just be a Swery.
I don’t think artists have to be smart or world-wise as much as they need to have a perspective.