the ones along the edges of the highway are supposed to be floating up like that, yeah. it kind of annoys me. I guess itās supposed to indicate that theyāre experiencing wearing, but it just looks weird to me.
The animated floating rocks near floating highway segments are just there to indicate the highwayās floating thanks to liberal doses of chiralium. Highway wear is shown through the highwayās surface texture (similar to the rust for metal structures). All the floating ground stuff like the 27 minutes mark are just freaky bugs.
I left my game months ago, I wonder if anything is left.
I rode a floating carrier down a ragged mountain side while carrying a giant bomb and didnāt even get an achievement.
Finished this today and oh boy, it really could have used a professional writer.
This simple fact is something I appreciate about Kojima, when it seems like most other game directors who claim to have some cinematic flair would answer a question about what films inspired them by going like
countlessā¦
ā¦lawrence of arabiaā¦
*looks at shelf of criterions*
uh⦠the works of Fritz Langā¦
ā¦The Revenantā¦
Kojimaās a true cinephile, for what thatās worth.
this kind of makes me imagine him as like a successful version of Gregg Turkingtonās āOn Cinemaā character
Gregg Turkington called me a creep for looking at him through a window.
Numetal alert!
Thatās Refused 
Custom Black thread on black Sukajan.
Touring with Deftones rubbed off on them.
all that time just to read 500+ posts in this thread that I canāt relate to at all! how about that! I found the game very moving at many moments. especially the end.
This is a game where every life is sacred, you kill no one, and you ultimately win by unequipping your gun and performing a hug. I thought this was exactly the shit you nerds all wanted. how many years have you all tooted earthbounds horn, now what, this donāt even move the needle? You just canāt win with sb unless youāre a perfectly calibrated amount of detached not too sincere joke thing! You should take a page from this game and stop living in the past of 2008 aloof irony times. though nobody seems to care too much about the game outside the forum either? cowards, all
Sure, the writing can be a little goofy, (mostly it was just bridget/amelie that came off weird in a not working so well way to me while everyone else made it work) but itās completely transcended āgoodā or ābadā to me and is some unique only possible in a videogame kojima-space. I hope kojima never tries to write characters that talk or act like actual human beings, and Iām twice as irritated now with every ākojima should just make a movie/wishes he was making moviesā comment anyone ever made because heās clearly more interested in trying to do things that arenāt quite like anything else out there.
A character named Cliff, talking about how āhe was just like any other cliff, a dead end.ā played my mads mikkelsen. thatās beautiful, and where the hell else are you going to get something like that.
This is the best thing kojimaās ever made without tomokazu fukushima, and the prologue up to the first voidout, when you still have no clue what is going on in the world of the game, is the best thing kojima has done at all.
the Actual Game part everyone seems to like was alright too. More enjoyable than the metal gear + far cry thing phantom pain was anyway. I enjoyed being terrified of what would happen if I killed someone in the game, or even if I died myself. Iām still not sure what would happen. I lived in fear of the BTs up until I needed chiralium to feed some maintence on my big ass highway Iād built. this happened in the chapter where BB is not with you. I went out to fight them and it turns out theyāre completely paper tigers. It took a while to get into an actual fight with them because I kept stealth killing them easily. The extra sounds and noises you hear with BB make them seem way more intimidating than they are and make you freak out. without them itās easy to just walk up to them. It took me a minute to figure out how to actually start a ābossā fight with them. and I like how thereās no way to do that without getting your equipment messed up. Thereās no way to fight in this game without it feeling like the result of a ālosingā state. but because of this side adventure I knew immediately how to get across the tarpit.
the game part almost felt like a low budget thing at times, for kojima anyway, just one that he couldnāt help himself but keep dumping money into on things like, swinging your arm mechanics for throwing things, sam being able to throw things farther with his right hand, letās put in zip lines, etc.
I like how for so long it feels uncertain what might happen at any time. That first boss fight at the port with higgs, is completely different than the game youāve known up til then. same when you get suddenly sucked into a ww1 shooter level. if this were like an ubisoft game or something itād establish itās limited rules and mechanics and never deviate from them. everyone would be holograms, youād never even see the door to one of those shelters surprisingly open and a person comes out and you have to suddenly carry human cargo across a wasteland For Love.
I enjoyed Death Stranding and might even reinstall it but narratively itās a mess, it doesnāt earn most of its emotional moments and they are largely and obviously cribbed from other places. Worth playing, sure. Gamer canon? No way, except as a chapter in Kojimaās oeuvre.
I can only get high off tp s3, too old to die young, and death stranding now
Yo, I just got this yesterday because I felt like walking around Iceland pretending it was the US. The visuals are breathtaking, in the opening cutscenes and game proper.
The āstoryā, three hours in, is the dumbest thing Iāve ever come across in any medium. Iām in the camp of people not sure if this is just the worst writing by the worst writer ever or if itās all an elaborate joke at the playerās expense. Itās hella creative, I give it that, and thatās the main thing that sets it apart from being a forced middle-schoolerās assignment.
Iām not even sure why it exists because it seems the game doesnāt need it. The gameplay is compelling enough to me, I donāt need the dumbfuck story to go with it. The setting is fine, let me have that but donāt force a story about Die-Hardman or whatever down my throat. Just let me loose on this world, on the gameplay mechanics, on smashing that like button when I come across a ladder laid over a river, on walking and balancing my backpack.
Iāll play more and hopefully Iāll get some more hours of enjoyment out of it. It could be the best new AAA game of 2020(/2019)! But by god, Iāll start skipping all cutscenes if the game keeps this up
On the topic of Kojima: I donāt really care if heās a genius or a buffoon or what he does with the rest of his life in terms of creative output. He made Metal Gear Solid and that game elevated the entire medium of videogames. Heās done that once, he doesnāt need to do it again. It doesnāt matter if he was the driving force and knew exactly what he was doing or if he just got lucky with the people he worked with. Itās like: you were one of the people who made Doom? Enjoy your garage full of Ferraris, enjoy being financially set for life and pursue whatever hobbies or business endeavors you want to for the rest of your life. You can make space rockets or Daikatana, it doesnāt really matter. Iām eternally grateful to you and I guess capitalism rewarded you so at least thereās that
