There is a demo out for this Detroit game. I’m downloading it even though I don’t plan on playing it really and I didn’t finish Heavy Rain (Press X to Jason!) but I kind of still want to be part of the conversation around this game, which is sure to be weird and entertaining in some way (the conversation, I mean. I have no idea about the game).
Things I remember about Heavy Rain:
Press X to Jason!
“The Origami Killer”
Hearing characters refer to a “wasteland” for like an hour before realizing they were talking about a garbage dump.
FBI guy’s future tech that seemed to only exist in his parts of the game and nobody else’s.
Taking the longest and loudest piss ever.
Someone else play this demo so I’m not the only one posting about it!
So that was interesting. It’s a short demo (the hostage scenario you’ve seen from previous footage) but at the end of it the game shows you a flow chart of all the choices you made leading to the outcome you got. The neat bit is that it only shows you the decisions/outcomes you got for that run and the rest are hidden so you’re encouraged to replay and try to unlock the entire chart.
So they’re kind of incorporating the game’s flow chart design into the game itself which is a bit clever.
But maybe other games of this type have already done this? I haven’t played any since Heavy Rain.
Liked the demo much more than the one they did for Beyond Two Souls. Until Dawn did some stuff with hinting at other outcomes, I assume Life Is Strange did the same? Anyway these movie game thingies are getting pretty advanced, it’s making the Telltale formula look pretty archaic. I only wish it was easier to act like a goofball here because my playthrough of Heavy Rain was hilarious.
Like a year ago some company rep was looking for stock footage for a trailer for some French trade show and I pointed them to a bunch of stuff of industrial robots, goofy 80s animatronic robot displays, and downtown, but nothing came of it.
Im mostly concerned that Dan Gilbert will see all the neon stuck onto the Penobscot and whatever else in the initial trailer and will get some ideas.
Since Julie is from Detroit, I knew this was an inevitable part of my future, so I just played the demo (while Yakuza 6 downloads). I’m pleasantly surprised, though I admit I haven’t been following the news around this so the demo only needed to beat the low baseline of expectations I had from the poor reputation David Cage has around here. Despite playing through four times, I still only got two of the implied five possible outcomes. This may just be an indictment of my inability to play imaginatively.